Do you find something that needs a cargo hatch while exploring unpopulated regions?

I have been flying around the Tascheter sector doing missions, manipulating the politics and generally trading the last few weeks, but this is beginning to feel old and I thought I should try out exploring a bit.

I have a Diamondback Scout that I purchased for combat missions that I thought I'd refit a bit for this. This ship model doesn't come with any cargo hatch at all so now I'm wondering: Should I put on a small one so I can pick up interesting stuff that is lying around, or isn't anything lying around in the uninhabited regions?
 
nothing different from what you find in inhabited space as far as we know, at uss or wss
do you mean a cargo hold? haven't flown a diamondback yet but I assume all ships have a hatch
all you really need is a good FSD and Fuel scoop as well as an advance discovery scanner and detailed surface scanner for exploration
 
There is a slight chance you will run into Unidentified Signal Sources up until about 1kly from populated systems. The two I found both had wrecked ships with black box containers floating about. Illicit Cargo. Not sure what it's worth in the Black Market, though. I have yet to find anything else floating around in nearly 7 thousand systems visited.

Unless you plan to

a) Skirt the edges of this outer bubble looking for ship debris

or

b) Mine metal/rich rings out in the black

There is no need for a cargo hold.
 
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Doesnt it help to alter the jump range having cargo space and therefore improving fuel economy?

Aye, you can move the slider to adjust how many tons of cargo you may hold and the jump range will go down, ultimately making your jumps more efficient.

Whether this is possible without a cargo hold, though, I'm not sure.
 
As the Scout has only 4 internal module slots, fitting a cargo rack doesn't look like the smartest move. To do it means you
have to run shieldless and whilst some of us do that nearly all the time that's for reasons of either, improving jump range
or because you only have 3 slots to start with.

My tuppence worth is that the Scout should be packing the following modules for exploration;

3A Fuel Scoop
3D Shield Generator
Advanced Discovery Scanner
Detailed Surface Scanner

I don't know of any solid reason to carry a cargo rack on an exploration trip.
 
Thanks. I suspected that Cargoholds were unnecessary, but I didn't want to risk having to turn back and refit if I found something unexpected.
 
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