Just as the question says
Shields i believe need 5 seconds of no damage to begin recharging.
Shields i believe need 5 seconds of no damage to begin recharging.
Which is a weird concept. The energy flow should not be disrupted by pure damage to the shield.
I like the concept of Eve Online a lot better in that regard: Being able to sustain your shield until taken DPS exceeds your recharge rate and then have them collapse.
And that is just how passive recharge works, which is what we basically have in Elite.
1. Run at any sign of danger.
2. Get biggest shields you can and hope you kill him first.
3. Invest in shield cell banks to give your shield a quick charge while in battle. Probably have heat sinks as well for this.
4. Buy chaff launcher and or missile defence system.
5. Decide which fights you can win early and get out if it's looking dodgy.
6. Upgrade hull and armour and include hull reinforcement modules.
Obviously you can mix and match if space and money allows it.
Shields i believe need 5 seconds of no damage to begin recharging.
Unless they are on a NPC ship.
If being shot at then use 4pips to Shield (joists) then use 4 pips to Engines turn and and stay on their 6 and 4 pips to Weapons. It's surprising how robust Shields can be whilst they have full power!
It's also surprising just how fast your Ship is when it gets 4 pips to thrusters!
In a joist you won't be needing any pips to Weapons. If you keep doing these then it takes too long!
Recharge is faster in Supercruise.