Do your shields recharge during combat passivly

Yes, but the recharge is inhibited by taking damage. Out of combat recharge, and restore have enjoyed a buff with the release of 2.2.03.
 
Shields i believe need 5 seconds of no damage to begin recharging.

Which is a weird concept. The energy flow should not be disrupted by pure damage to the shield.
I like the concept of Eve Online a lot better in that regard: Being able to sustain your shield until taken DPS exceeds your recharge rate and then have them collapse.
And that is just how passive recharge works, which is what we basically have in Elite.
 
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Shields i believe need 5 seconds of no damage to begin recharging.

Though I have not timed it, the delay feels closer to 2 seconds. I tend to use bi weave shields though, so maybe that's a factor.

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Which is a weird concept. The energy flow should not be disrupted by pure damage to the shield.
I like the concept of Eve Online a lot better in that regard: Being able to sustain your shield until taken DPS exceeds your recharge rate and then have them collapse.
And that is just how passive recharge works, which is what we basically have in Elite.

The nice thing about elite's approach is that you never run into a shield that you can't eventually kill. Another nice thing is that it further rewards evasive maneuvers (and the lapses of incoming fire they afford) over raw I-out-recharge-your-DPS, face-tanking stat battles.
 
1. Run at any sign of danger.
2. Get biggest shields you can and hope you kill him first.
3. Invest in shield cell banks to give your shield a quick charge while in battle. Probably have heat sinks as well for this.
4. Buy chaff launcher and or missile defence system.
5. Decide which fights you can win early and get out if it's looking dodgy.
6. Upgrade hull and armour and include hull reinforcement modules.

Obviously you can mix and match if space and money allows it.
 
1. Run at any sign of danger.
2. Get biggest shields you can and hope you kill him first.
3. Invest in shield cell banks to give your shield a quick charge while in battle. Probably have heat sinks as well for this.
4. Buy chaff launcher and or missile defence system.
5. Decide which fights you can win early and get out if it's looking dodgy.
6. Upgrade hull and armour and include hull reinforcement modules.

Obviously you can mix and match if space and money allows it.

im not asking for tips on how to be a face tank, ive built my anaconda to be able to survive 4 PA shots at once

i just want more knowledge about shields and such
 
If being shot at then use 4pips to Shield (joists) then use 4 pips to Engines turn and and stay on their 6 and 4 pips to Weapons. It's surprising how robust Shields can be whilst they have full power!
It's also surprising just how fast your Ship is when it gets 4 pips to thrusters!
In a joist you won't be needing any pips to Weapons. If you keep doing these then it takes too long!
 
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If being shot at then use 4pips to Shield (joists) then use 4 pips to Engines turn and and stay on their 6 and 4 pips to Weapons. It's surprising how robust Shields can be whilst they have full power!
It's also surprising just how fast your Ship is when it gets 4 pips to thrusters!
In a joist you won't be needing any pips to Weapons. If you keep doing these then it takes too long!

Good advice all round, though I would say that depending on the ship (Vulture), unless you need to be boosting frequently, the benefit from having 4 pips to engines over 2 or even 0 doesn't really justify actually allocating all those pips there (Vulture only loses 10% of its speed, acceleration, and turn rate at 0 pips compared to 4, so if you stay at 2 pips you only lose 5%)

Also, I read "stay on their 6 and 4 pips to Weapons." with "6 pips to Weapons" and was very impressed initially.
 
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