Docking Computer, Planetary Bases & Small Ships..

For science:
I added a DC to my Courier (used to gank low-level NPC's) while running around visiting several engineers over the last few days. Now none of there bases have particulalry high G, so why does the ship, in the final part of landing, hit the pad so hard it bounces back up quite some distance? Is this a 'recent' addition, or has it always happened?

This is the first time I added a DC to a small ship, as they are much more fun to land manually, but I've been entertaining my granddaughter over the weekend...
 
How engineered is your Courie? How fast? If you put DC on anything faster than 400m/s, you're asking for trouble.
It's like pulling out autopilot from Tesla and putting it into an F1. It won't know what to do with it.
 
The docking computer can be dodgy at times, yes. I'd video it and post a bug report about it. But never trust the docking computer 100%, on any ship. I've had it crash into walls, bash my ship into Belugas, miss the entrance completely, run into towers... It's a convenience at times, but it's not perfect by a long shot.
 
How engineered is your Courie? How fast? If you put DC on anything faster than 400m/s, you're asking for trouble.
It's like pulling out autopilot from Tesla and putting it into an F1. It won't know what to do with it.
Yeah, it often has issues with my faster ships, otherwise is fine.
 
Would never put a DC on a small fast ship, asking for trouble. You could previously lower the gear to get a slightly smoother ride and also prevent boosting, for some reason the devs disabled the function in the last update.

Works fine (most of the time) with the big lumbering cargo and passenger ships.
 
I LOOOOOOOOve that the docking computer is so much less "articulate" than google's self driving cars of today. It's brilliant that we can bend space and travel at nine hundred times the speed of light and do interdimensional jumps and an autopilot can be that messy still.

Super lol.
 
I've seen hard autodock landings at some Engineer bases since they were released. The size and speed of the ships doesn't seem to matter, nor does local gravity. At some (but not all) bases, the autodock just comes down really fast to the pad.

However, I haven't seen any damage from these landings, so I just consider it an amusing novelty, and nothing more.
 
I've seen hard autodock landings at some Engineer bases since they were released. The size and speed of the ships doesn't seem to matter, nor does local gravity. At some (but not all) bases, the autodock just comes down really fast to the pad.

However, I haven't seen any damage from these landings, so I just consider it an amusing novelty, and nothing more.
I wonder if that's been fixed.
Used to happen with my Cutter at engineers bases, nowhere else.
 
How engineered is your Courie? How fast? If you put DC on anything faster than 400m/s, you're asking for trouble.
It's like pulling out autopilot from Tesla and putting it into an F1. It won't know what to do with it.
Only engineered a little - G3 Clean / Distributors but quite quick... Having gone back to engineers later in my mining python (which I deliberately put in a DC for the trip) it was just the normal 'settle on haunches' type landing.

ETA: I do have DC's on the T10 / T9 but that is pure laziness :)
 
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I've seen hard autodock landings at some Engineer bases since they were released. The size and speed of the ships doesn't seem to matter, nor does local gravity. At some (but not all) bases, the autodock just comes down really fast to the pad.

However, I haven't seen any damage from these landings, so I just consider it an amusing novelty, and nothing more.

Try it without shields. On those ships I mentioned (T9 and Cutter) 5-7% damage to an unshielded version of those is not unheard of. With decent shields, you won't even see discoloration of the outer ring.
 
Try it without shields. On those ships I mentioned (T9 and Cutter) 5-7% damage to an unshielded version of those is not unheard of. With decent shields, you won't even see discoloration of the outer ring.

I never try anything without shields, so that must be why I only see this as a novelty.

If it's causing damage to unshielded ships, though, Frontier should fix it.
 
I don't use an ADC, but its common while having the pad target lined up nicely ( lit up ) to bounce, even when coming in slowly. Other times being close but not lined up perfectly ( not lit up ) the pad accepts the landing just fine.
Could it be that the ADC is having the same issue with the landing pad 'mini-game' ?

Most likely I think.... some ships deploy landing gear faster than others, my DBS comes to mind, slow. Perhaps the problem is that the ADC isn't deploying the landing gear early enough, so it's not fully deployed when hitting the pad, therefore the bounce?
Might explain why faster ships have an issue, if the deployment just doesn't have enough time, since the fast ship is getting to the pad quicker.
 
I would greatly prefer it if the DC had an insta-dock option, like in the original game. I'd also like an Insta-launch option - press the button and you're outside the station/outpost/base/what-ever. Watching it land/launch you is fine, but also (play) time consuming and that is time I would prefer not to waste watching the scenery drift by.
 
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