Docking Computers, Discovery Scanner & Detail Surface Scanners should be Utility Mounts

i'd rather see discovery scanner moved to its own core internal slot and surface scanner moved to utility, in line with manifest, kill warrant and wake scanners
 
I'd rather see variants for all slots, so that I am not constrained by running out of Internal Compartments while my Utility Mounts and Hardpoints sit unused.
 
Discovery scanner and surface scanner should be allocated to the same slot, like the planetary hangers/SRVs are. Docking computers, shouldn't be used after anybody has been playing for more than two weeks
 
I think that the modules listed should be utility mounts rather than optional internals.

I do also like this other suggestion on how to treat docking computers https://forums.frontier.co.uk/showthread.php/403628-A-Case-for-Docking-Computers

+Rep

I think we should have a computer rack which we can populate with DCs and other electronics, rather than wasting two tons of cargo space:

EDDC.png
 
I posted yesterday "Ship Designs to Restricted" with this very issue mentioned. Thinking about it last night, I wonder if a ship should have different levels of Antennae and a Computer section. Then different scanners are merely just Chip-sets that get plugged into the computer. Docking Computers, Planetary Approach Suites and alike should also be plugins to the computer. Antennae can be of different strength and capacity - large Antennae must be able to support all scanners etc. The idea of having Core Internal units set aside for this is also ok if there is issue with code changes - for now. But an Antennae and a Computer will give much more additional capacity to a ship and allow easy future add-ons.

Lets hope the devs do not ignore this in the long run as 90% of suggestions all pertain to ship changes and the frustrations players are having with the limited flexibility of setups.
 
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Agreed.

I also think that the Advanced Discovery Scanner could have an extra "level" of Detailed Surface Scanner. Of course would cost more. I don't see why these scanners need two slots.
 
No, maybe not utility mounts... but I'd like if there were two tiers of module slots. The current module slots would be the real 'hardware' slots for the big mechanical things like FSDs, vehicle hangars, power plants, etc, and there'd be a smaller bank of 'tech' slots that would house things like scanners, docking computers, planetary approach suite, etc.

Two reasons...
1) Just from a logical point of view it bothers me that a docking computer takes up the same slot as a 2 ton cargo rack.
2) FD are gradually adding more and more modules to the game over time (which is a good thing), but the ships aren't gaining extra module slots.

Just MHO.
 
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+Rep

I think we should have a computer rack which we can populate with DCs and other electronics, rather than wasting two tons of cargo space:

http://thegamersshow.com/wp-content/uploads/sites/5/2017/06/EDDC.png
+1, nice post, nice picture to go with, agreed.

All scanners should be utility mounts (FD, maybe add an extra UM per ship?), and computer upgrades/controls should be internal in a rack or even, my gosh, just "software" or code purchased and loaded into memory.

Then there is the modern idea of the cell-phone and vehicles; car manufacturers early had visions of putting all kinds of electronics in cars but now see that consumers want to plug their personal cell-phone into the dash and have "take anywhere" functionality that the car can exploit and/or enhance, but does not need to replicate.

FD hopefully thinking ahead about all this.

While I'm at it, the module rating system is dumb- all modules should start at 0 worth and go up to 100 or whatever. Why is "A" the best, did someone at FD think grade-school was fun and better modules would never come about after years of game development? And we need Tech-levels as a rating for systems and ship internals as well.
 
DC's ought to be standard equipment like the HUD or proximity sensors. You choose to enable or not.
TBH I'm surprised that large stations aren't under compulsory docking and undocking control, with silent running required to 'evade' it.

And yes. Scanners should either be utility mounted or able to be added to module bay similar to the SrV hanger so both can be added to our slot.
 
I'd rather see variants for all slots, so that I am not constrained by running out of Internal Compartments while my Utility Mounts and Hardpoints sit unused.

Not a bad idea. Perhaps one version is base, the other is far more expensive and power consuming, to make it less desirable but still an option.
 
Excepting for hardpoints, which are reinforced structure within a ship to support the stresses produced by a weapon firing, everything else in the game is a balance function.

Unless there is a specific reason for that empty space, such as a vacuum serving as a firewall, no Naval Architect would follow the concept that volume in a ship goes unused.

This game tries to enforce balance against principles that are not, and cannot be, in competition. As a result, you get shipping that follows no logical design.

If I were building an unarmed explorer, as most of them are, I wouldn't be wasting huge amounts of volume with hardpoints, which is what currently happens. The volume is allocated to weapons the ship will never have, meaning that in the current system, that space is a big hole in the ship that can never be filled and serves no purpose.
 
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