Docking Kill for no apparent reason

I have been having the issue twice now.

Situation 1:

Before undocking your ship is released and the next moment you are destroyed for no apparent reason. You lose the ship and have to buy it again. Your rare goods cargo that you have been trying to accumulate over 1 hour is gone as well, since there is no cargo insurance.

Situation 2:

Flying from Eranin to Lave, after docking clearance hit the deck slightly because of tremendous lag (with shields). Result ship destroyed. This is costing me around 140.000 Credits each time for the ship, and also I lose about 600.000 credits in rare goods. This has happened twice.

Very frustrating.

This is definitely a bug, I have lost 3 hours of gameplay now and 1.200.000 credits because of this.

I have started a new savegame to be eligible for the "Race to Elite" competition, but playing it this way is hardly fair. I feel like I am playing backwards, and these kinds of bugs should be resolved since it is no longer a beta or a gamma.

Either make the rare goods spawn faster or make sure there is a cargo insurance option.

Not cool!

What will be done about this ?
 
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Situation 2 sounds like you had a shield generator whose class didn't cover your ship's hull mass, and you simply died for collision damage.

'Hitting the deck' can do a significant amount of damage, depending on your speed and if your shield is rated for the mass your hull comprises.
 
2 days ago Cemiess - Mackenzy station (allied already) destroyed my Python when i launched in open play. Literally just push the launch, then the station and everybody turned red and the com message appeared : Criminal! and i was dead 3 sec later no matter the 6A shields. 3.5Million down the drain. Thats a lot of grinding. All was good when i docked in before and they even scanned me. Ticketed it but i newer get replies for my older tickets also. Does this kind of thing happened with somebody before? Did the devs gave back the credits and replied to the ticket?
 
Situation 1:

Before undocking your ship is released and the next moment you are destroyed for no apparent reason. You lose the ship and have to buy it again. Your rare goods cargo that you have been trying to accumulate over 1 hour is gone as well, since there is no cargo insurance.

This happened to me today. I filed a ticket and you should, too. Please post in my thread in the support section to help substantiate/validate that this is a real problem. Thank you.

https://forums.frontier.co.uk/showthread.php?t=89674
 
Situation 2 sounds like you had a shield generator whose class didn't cover your ship's hull mass, and you simply died for collision damage.

'Hitting the deck' can do a significant amount of damage, depending on your speed and if your shield is rated for the mass your hull comprises.

Point taken without shield, however, my bird is pretty well outfitted: here is the screenshot of the installed shield generator on the left; as you can see, it clearly covers the hull pretty well, or at least it should.

View attachment 6511
 
Actually, that screenshot shows the opposite: It says that with the new shield genny, which is 8 tons lighter, you have a hull mass of 278.3. That means right now your hull mass is 286.

The shield genny you ahve is rated for an optimal mass of 285. Therefore, your hull mass is over the optimal. Not by much, but any overage causes a serious reduction in strength.
 
I am not using the new shield genny. I had to compare with an available shield gen to show the stats of the one I am using which is, as I said the one on the left if you read my post correctly. So to clarify, I have the 16 Ton generator not the 8 ton one.

The optimal hull mass for my shield gen is 285 tons. My ship is not fully laden thus it is now at 278. The maximum hull mass for my generator is 713 Tons, which I can never exceed since that would be 578 T.

On the other hand, they have fixed a similar issue quite elegantly with the Thrusters, why can it not be done with the Shield Gen. It's ridiculous to be able to install a shield gen that only covers part of your ship. It would be like riding a bicycle with half a saddle. How long do you expect to ride around with such a contraption without getting groin aches ? Theres a good reason why semi-saddles are not sold I would say.

On another note, what has mass got to do with shield coverage ? The ship's mass is not extended with extra containers that would need extra shields. The devs have made this one to complicated. What's wrong with shield sizes rated depending on ship size and regeneration rates.

Leave mass out of it, it doesn't fit the equasion if you don't plan to add external cargo canisters to the ships, that would make the surface of the ship bigger.
 
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I am not using the new shield genny. I had to compare with an available shield gen to show the stats of the one I am using which is, as I said the one on the left if you read my post correctly. So to clarify, I have the 16 Ton generator not the 8 ton one.

The optimal hull mass for my shield gen is 285 tons. My ship is not fully laden thus it is now at 278. The maximum hull mass for my generator is 713 Tons, which I can never exceed since that would be 578 T.


No. The mass in the picture is 278.3, which because you are comparing is the mass with the new module you are looking at fitted. That means that with yoru current module, the one on the left, which weighs 8t more, the weight of your ship is also 8t more.
 
I have been having the issue twice now.

Situation 1:

Before undocking your ship is released and the next moment you are destroyed for no apparent reason. You lose the ship and have to buy it again. Your rare goods cargo that you have been trying to accumulate over 1 hour is gone as well, since there is no cargo insurance.

Situation 2:

Flying from Eranin to Lave, after docking clearance hit the deck slightly because of tremendous lag (with shields). Result ship destroyed. This is costing me around 140.000 Credits each time for the ship, and also I lose about 600.000 credits in rare goods. This has happened twice.

Very frustrating.

This is definitely a bug, I have lost 3 hours of gameplay now and 1.200.000 credits because of this.

I have started a new savegame to be eligible for the "Race to Elite" competition, but playing it this way is hardly fair. I feel like I am playing backwards, and these kinds of bugs should be resolved since it is no longer a beta or a gamma.

Either make the rare goods spawn faster or make sure there is a cargo insurance option.

Not cool!

What will be done about this ?

I have a T7 which I loaded up with gold 232 units at around the 2 mill mark.
I set my destination whilst still in the hangar to save eyes down time.
When ready I hit the launch option at the bottom of the 3 bar grid, then sit and watch.
As my ship is moved into the launch area, I notice some ace hole NPC in an adder being blasted by the station.
"No problem" I'm thinking, I'll just hover for a couple of seconds till he's cooked.
Well....Mr Ace Hole is doing his regular trip around the inside of the station in an attempt to avoid destruction.
He thinks he can hide behind my fully loaded T7.....
Thanks pal, the station guns blasting at him, which must be for over half a minute now, cut through my ship in a split second.

Pop goes 3 mill and an hour or so worths of work.

Elite DANGEROUS.
 
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I have been playing for about a week now without dying, feeling some kind of achievement. The fist death, was unaccounted for and after reading your explanation a couple of times you are right.

But take it at face value, in all aspects, it is far from clear, and there will be others complaining about the way this is implemented in the game. The optimal and maximum mass figure for the shields is confusing as well. Either it shields it or it doesn't.

The whole shield system calculation is too far fetched, I hope they fix this with a patch, and come up with a system that fits in with the rest of the equipment and which is clear to understand like they did with the thrusters.
 
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I have a T7 which I loaded up with gold 232 units at around the 2 mill mark.
I set my destination whilst still in the hangar to save eyes down time.
When ready I hit the launch option at the bottom of the 3 bar grid, then sit and watch.
As my ship is moved into the launch area, I notice some ace hole NPC in an adder being blasted by the station.
"No problem" I'm thinking, I'll just hover for a couple of seconds till he's cooked.
Well....Mr Ace Hole is doing his regular trip around the inside of the station in an attempt to avoid destruction.
He thinks he can hide behind my fully loaded T7.....
Thanks pal, the station guns blasting at him, which must be for over half a minute now, cut through my ship in a split second.

Pop goes 3 mill and an hour or so worths of work.

Elite DANGEROUS.

Well that must have felt great ! This game is not finished yet, I feel like they have pushed this out far too quickly. It should have stayed in Gamma to iron out those wrinkles before they frustrate the customers.
Also sometimes large NPC's get stuck in the airlock without getting shot at blocking the exit for everyone. Nice one too if you just lifted off the platform and you have 5 minutes to clear the exit.

If you make 3 mill an hour, I wanna hear your story.
 
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So if I understand correctly, the Optimal Mass on the shield is the one that counts ?

Why did they bother to add a "maximum hull mass" entry when it isn't relevant besides sowing confusion?
 
So if I understand correctly, the Optimal Mass on the shield is the one that counts ?

Why did they bother to add a "maximum hull mass" entry when it isn't relevant besides sowing confusion?

If your shield is over the 'optimal' your shields get weaker but still function. Some shields are better than no shields.

If your shield is over the 'maximum' it doesn't turn on at all.
 
Nice...

Someone ran off with my shield generator while I was creating this thread. I am now stuck without a decent shield gen.

Great !
 
My last word on this:

I think that everyone can agree, that after having played for 3 hours, flying around to and fro to catch the few rare goods that get spawned at one time for all the players out there, and seeing that destroyed twice
although you have been careful not to collide with stations, NPC's or player ships, despite the lag when flying through the airlock and while docking, you feel fleeced and angry.

I would gladly insure the goods, but that is not implemented yet although it is visible ingame. The shield coverage should be clear without the elaborate explanation you gave here, which it isn't.

Installing a LADA engine in a Porsche and then telling the customer it's better to have a small engine than no engine is not done in the real world either, I doubt this would be practiced in the 34 th century. Like I said, you should either know if you are protected when you see the 3 shield circle holograms around your ship or not. Having the illusion of beeing protected only to see you blow up when you make a hard landing, is not going to satisfy your customers, trust me.
 
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Well that must have felt great ! This game is not finished yet, I feel like they have pushed this out far too quickly. It should have stayed in Gamma to iron out those wrinkles before they frustrate the customers.
Also sometimes large NPC's get stuck in the airlock without getting shot at blocking the exit for everyone. Nice one too if you just lifted off the platform and you have 5 minutes to clear the exit.

If you make 3 mill an hour, I wanna hear your story.

Add me in game and I'll be happy to show you.
 
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