So after many months away, since I'd gotten terribly bored with the lack of anything meaningful to do in the game, I decided to come back to see if 3.0 brought anything exciting to the table for a casual player who wasn't really wanting to chase the big Thargoid menace story.
Well, despite the fact that I'm still on the same system with no changes, ED has decided to delete my HOTAS configuration and reset me back to basic controls. A half hour later of fiddling and I've finally got things more or less back to the way they were. Thanks, FD, for not keeping a backup copy of complex things like the control scheme config just in case.
So I find myself in a Beluga Liner I've fitted out for passenger hauling, so I grab a couple passenger missions and launch, just to have something worthwhile to do as I'm poking around in the new patch. I rapidly discover that my side-thrusting hat isn't configured correctly, so I can't easily slide up to the mail slot, which is pretty much right overhead from the pad I launched from. No problem, I'll just sneak up and out as the radar doesn't look all that busy.
Well, I was wrong. As I ponderously turn my way up and nose over into the mail slot and *just* get myself gliding out, a Mk3 NPC comes barreling in with no concern for the giant liner that is filling the mail slot, and has been for the past several seconds.
He somehow jams himself up between my forward and aft fins and just sits there thrusting at a fair amount trying to drive through me. I'm swearing like a sailor, unable to try to move laterally due to my dead hat, discovering that both forward and reverse thrust don't do anything due to how the Mk3 has wedged itself into my ship in the mail slot. My shields (which are hefty) start ticking away, while the station starts giving me fines, and my passengers start complaining due to my supposed criminal activity of trying TO LEAVE THE GODDAMNED STATION AT A SLOW CLIP.
Fortunately the shields of the Mk3 failed far before mine, and his imploding hull drifted free and blew while I still had a ring of shields left. I proceeded to then continue my ponderous exit of the station, only scraping the walls once more due to the huge fins on the Beluga and the fact that the FRICKING MAIL SLOT IS POINTLESSLY SMALL FOR NO PURPOSE OTHER THAN TO HARKEN BACK TO HOW IAN BELL MADE IT THIRTY YEARS AGO. Seriously. Is there some technical reason why the mail slot isn't just a round port? There's superior strength in a rectangle as opposed to a circle? Why aren't there launching and landing ports, like one would expect on a properly architected station that is meant to handle serious commerce?
Look, I appreciate that some of the flavor of the original Elite is kept, but the design of stations to handle commerce and shipping is, to put it mildly, LUDICROUS. At the very least there should be automated launching and docking with proper traffic control if you're going to force every goddamned ship through the same tiny space-vagina. Or, perhaps, redesign your stations to reflect how real ports and stations would be built to handle the traffic, rather than how a couple of guys coding stuff hacked it together to deal with the limitations of their 8-bit systems back in 1984! I mean, hell, if you're going to keep the 1984 model, then I want to be able to fly my ship at full thrust into the mail slot and be able to insta-dock like I did way back then.
Because as it stands the FD team is just punishing people to keep a station docking model that is pointlessly archaic. And, frankly, makes me want to *not* play, when I might lose TEN MILLION FRICKiNG CREDITS because your NPC ships don't understand that a giant freighter in the mail slot is a problem.