"Docking Request denied"

AAAARARRRRRRRRFGFGGGHHHHHHHGHGFFSDSDSDSDSS!!!!

This is by far THE most enfuriating thing about this game. If I wanted to sit stationary in a traffic jam, I'd commute to work, not play a computer game.


Would it be too much to ask for some kind of numbering system? "Docking request denied, all berths full. You are number 4 in the queue." And then when your slot is free, your docking is automatically granted.
 
AAAARARRRRRRRRFGFGGGHHHHHHHGHGFFSDSDSDSDSS!!!!

This is by far THE most enfuriating thing about this game. If I wanted to sit stationary in a traffic jam, I'd commute to work, not play a computer game.


Would it be too much to ask for some kind of numbering system? "Docking request denied, all berths full. You are number 4 in the queue." And then when your slot is free, your docking is automatically granted.

I have literally never had this problem.

Is this a thing that happens when you move up to large/medium ship thing? Other than a dedicated trading run, I've never gone up past small ships.
 
This happened to me in a Siddy on my first mission! I went to an outpost in a busy system. FD really really need to institute something like the proposed queuing system. It's supposed to be a thousand years in the future after all. Surely such technology would still exist.
 
Okay. Wow. I must just be keeping to under-populated systems then. Either that, or my +13 timezone means nobody's online when I am. :)

I always figured there was an instancing thing involved such that there would always be free landing pads whenever you got into a station.
 
AAAARARRRRRRRRFGFGGGHHHHHHHGHGFFSDSDSDSDSS!!!!

This is by far THE most enfuriating thing about this game. If I wanted to sit stationary in a traffic jam, I'd commute to work, not play a computer game.


Would it be too much to ask for some kind of numbering system? "Docking request denied, all berths full. You are number 4 in the queue." And then when your slot is free, your docking is automatically granted.

I think as others have said, if this really bugs you then the log out/in changing game modes to get the pad and then change back will fix it. However it tends to only happen at busy stations, mainly near starter systems and community goals or if you are unlucky and trying to get the medium pad at an outpost and happen to have another player in ahead of you.

A queueing system would be nice I suppose and indeed is how the docking computer actually works (once request is granted) as it will sit back and wait for other NPC's to dock in front of you. If we had such a queueing system then can the station take action when you skip the queue (remembering that traffic violations are not 3 points on the license, but pew pew bang bang) and how do you imagine that would go down? The other issue to remember is that pads are taken even when the ship goes into the station, so you could be sitting in that queue for a long time if the player in front is sitting AFK and waiting for PP stuff.
 
I mostly play in solo and still had it regularly when visiting outposts. Not had it for a while but only because I can't use outposts any more (current ship too big)
 
If we had such a queueing system then can the station take action when you skip the queue (remembering that traffic violations are not 3 points on the license, but pew pew bang bang) and how do you imagine that would go down? The other issue to remember is that pads are taken even when the ship goes into the station, so you could be sitting in that queue for a long time if the player in front is sitting AFK and waiting for PP stuff.

You'd just not have docking clearance until it was your turn (maybe some kind of icon next to the station name in your contacts list to show you were queueing). Once it was, the nice computer lady would automatically annouce that you had clearance. If you tried to jump the queue it would be exactly as if you'd tried to land on a pad you weren't cleared for under the current system.
 
You'd just not have docking clearance until it was your turn (maybe some kind of icon next to the station name in your contacts list to show you were queueing). Once it was, the nice computer lady would automatically annouce that you had clearance. If you tried to jump the queue it would be exactly as if you'd tried to land on a pad you weren't cleared for under the current system.

Ok. You are position 2 in the queue for the medium pad behind me and waiting for the current player to leave the pad. He shoots off after 30 seconds on his next trade run, but I've wandered off for a cup of tea and a smoke so now you are sitting there silently fuming looking at the empty pad.

ETA: Not trying to be argumentative here, just trying to explain how I see the mechanics working currently. Say I am in an instance with 3 friends in small ships who are docked and I am on the medium pad holding you up. If we have a system that 'clears' the pad when I enter the hanger to allow you to dock in the same instance to speed things up, then it means I could lose all my wing when I reappear when you are docked. How do we factor that into the equation?
 
Last edited:
On a recent CG in my conda in mobius it was actually quite entertaining to be given the denied message - lots of hollow radar markers. I frequently get the denied message at outposts in my python or asp, it is quite tedious to sit there waiting for the NPC to launch (in mobius I have never had a player block the medium pad - I hear that it sometimes happens in open though).
 
Happened to me last night - I was on a mission delivering goods to an outpost and was following an Asp, he got clearance to dock at the only medium pad before me.

I waited for a minute or so then requested again, this time I had my clearance, but as I moved into position above the landing pad, I noticed that the platform had not returned to its normal position. In fact I could see into the station under the platform - never seen that before!
 
Back
Top Bottom