Does anyone else think the game cheats?

I don't mind interdiction as such or even the frequency of which I'm subject to it.

However I'm noticing that reasonably often (often enough for me to whine about it here) the game decides I'm being interdicted whether I want to be or not and ignores the mini game, dragging me out of hyperspace well before the red bars are full and sometimes within a couple of seconds of the interdiction starting, before I've even managed to find the escape vector.

Anyone else noticed this or do you think I'm just looking for excuses for a rubbish performance?

Note: I'm usually successful at avoiding interdictions it's pretty easy when the computer plays fair.
 
I've noticed it too, but I think it depends on the class of the FSD interdictor that's being used. AFAIK there are three different classes of it, and I always assumed the time you have to react depends on that. Of course, I could be wrong.
 
I had two interdiction's today while I was in the middle of a jump between two systems, this was a first and a novelty for me.
Luckily they couldn't do a thing and they didn't drag me out of the jump, but i think it is something to watch out for in the future.
 
Sure your throttle isn't at 0 when the interdiction starts? IIRC I've had this happen when I've been SCing at 30km/s while trying to trigger the right USS for my mission.
 
Standard game programming which dictates if your doing well or not, compensates by throwing spanners in the works.

It's quite normal. just ensure your insurance is good and expect to be killed once in a while. I do think ED need to take out the AI, spoils the experience.
 
I've noticed it too, but I think it depends on the class of the FSD interdictor that's being used. AFAIK there are three different classes of it, and I always assumed the time you have to react depends on that. Of course, I could be wrong.

I think that and the range and vector of the interdictor matter. I've pulled ships out super fast with no chase and also the other way around with brutal, long interdictions and it seems the more "solid" your approach and range is the easier. Can't afford the fancy one yet so I dunno about that.
 
I would say that 30-40% of all interdictions I've had are basically unavoidable, taking me out of FSD almost instantly.
 
I don't mind interdiction as such or even the frequency of which I'm subject to it.

However I'm noticing that reasonably often (often enough for me to whine about it here) the game decides I'm being interdicted whether I want to be or not and ignores the mini game, dragging me out of hyperspace well before the red bars are full and sometimes within a couple of seconds of the interdiction starting, before I've even managed to find the escape vector.

Anyone else noticed this or do you think I'm just looking for excuses for a rubbish performance?

Note: I'm usually successful at avoiding interdictions it's pretty easy when the computer plays fair.

All computer games cheat, it's not that they do, it's how much they do. ED doesn't cheat nearly as much as many games I've played.
 
I don't mind interdiction as such or even the frequency of which I'm subject to it.

However I'm noticing that reasonably often (often enough for me to whine about it here) the game decides I'm being interdicted whether I want to be or not and ignores the mini game, dragging me out of hyperspace well before the red bars are full and sometimes within a couple of seconds of the interdiction starting, before I've even managed to find the escape vector.

Anyone else noticed this or do you think I'm just looking for excuses for a rubbish performance?

Note: I'm usually successful at avoiding interdictions it's pretty easy when the computer plays fair.

from my experience, and that may be totally off:
you have a higher chance to win the mini-game if you are at a decent speed, and the throttle is in the blue area (better manuverability).
If you stop the throttle you 'submit to the interdiction' and you'll get out of supercruise without spinning or damage.
If you play the mini-game and lose you'll be forced out of SC and take damage and spin.
Sometimes, especially when very slow, you almost have no time to react.

It feels like sometimes the game doesnt give you a chance, but I havent looked at the mechanics. I could imagine that the FSD slows you down, until under a certain threshold and then you fall out of SC. Hence being slow means interdictions are faster.
but that is just speculation from my side.
 
I had an interesting interdiction today. I was winning the celestial tug-of-war. Blue meter was on full when it suddenly drained and the red meter filled up. All in couple of seconds. Got dragged out of supercruise and spent the next minute trying to keep an angry NPC Viper off my back in a Hauler. Good thing the guy didn't have any shields and I had my trusty pew-pew pulse laser or things might have got a bit dicey. So yeah, the game definitely cheated there. :)
 
Standard game programming which dictates if your doing well or not, compensates by throwing spanners in the works.

It's quite normal. just ensure your insurance is good and expect to be killed once in a while. I do think ED need to take out the AI, spoils the experience.

i have never been killed, YET!
 
I would say that 30-40% of all interdictions I've had are basically unavoidable, taking me out of FSD almost instantly.


i have been interdicted around 20 times in GAMMA and i have only lost 1. I have never been abruptly dragged out of SC. U do have to get on the escape vector fast. I am also good at watching my 6 and not letting anyone behind me and i will deliberatley over shoot the target to get ships off my 6. I have played around 20 hours in GAMMA doing nothing but trading so 20 interdictions is low from what i hear. I only play SOLO as this is my first flight sim and im still learning combat. Starting tomorrow i have enough creds and an upgraded Cobra so i can stop trading and start hunting (i only had the freeagle i sold for seed money). i have yet to be killed in GAMMA. i did commit insurance fraud and blow my ship up twice for the insurance money but they did not catch me at it.
 
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I've noticed it too, but I think it depends on the class of the FSD interdictor that's being used. AFAIK there are three different classes of it, and I always assumed the time you have to react depends on that. Of course, I could be wrong.

I think this too, and is quite logical

The moment a fast interdiction happen 8/10 is a ship that will outclass me, so as soon as im outta hyperspace I hit the thrusts and enter frameshift asap

On the other hand when I sense the interdiction is taking very long I stop to fight

That is normally an eagle or sidewinder with no shields or low skill, and so I make some cash


I like the system like this, would make no sense if all interdictions would be the same
 
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