4 pips to shield, 2 into engines and one into weapons? Thats one pip more than you get! You only get 6 pips!
You can do half pips.
4 pips to shield, 2 into engines and one into weapons? Thats one pip more than you get! You only get 6 pips!
With greater range, it becomes an excellent ship
why does everyone want to have their cake and eat it too??? if the eagle had better range, etc it would be too powerful.
Eagle: Long reach, very high agility, small guns.
Viper: Short reach, high agility, big guns.
The logical conclusion to that argument is that the Viper is vastly overpowered. It is currently better than the Eagle in every single regard except turn radius.
Also, how far a ship can jump is rather meaningless during a fight. Otherwise, a Lakon T6 would be the best combat ship in the universe because fully loaded it can do longer jumps than most ships can reach completely empty.
But seriously, upping the jump range of the Eagle works quite well, because that presents us with two dedicated fighters each with drawbacks and advantages:
Eagle: Long reach, very high agility, small guns.
Viper: Short reach, high agility, big guns.
The actual balancing problem I then expect to remain is maximum speed in normal flight. An Eagle doesn't have a chance against a Viper as long as the speed difference enables easy jousting against anything but a Cobra. The Eagle's high agility becomes meaningless when the Viper is quickly past the 2km mark, already preparing for another joust with its superior firepower.
(I already advocated normalizing all ships to have the same maximum speed, by the way.)
They should not be trying to balance an eagle and a viper. The viper is more expensive and should be better as a combat ship. Just like the type 9 is a better trader than a hauler. I don't see people requesting that the type 9 jump range should be reduced because it is overpowered for instance.
As a combat oriented pilot I want better ships to aspire to and give me a reason to earn cash.
They should not be trying to balance an eagle and a viper. The viper is more expensive and should be better as a combat ship. Just like the type 9 is a better trader than a hauler. I don't see people requesting that the type 9 jump range should be reduced because it is overpowered for instance.
As a combat oriented pilot I want better ships to aspire to and give me a reason to earn cash.
That would mean strict vertical progression, ship tiers in all but name. 25 playable ships planned would then dissolve into maybe 5 "endgame" ships. It'll be Freelancer all over - a great variety of stuff that is entirely crippled by the ship and equipment level system.
This problem is why I also suggested to invert the jump range vs ship size equation - the smaller the ship the longer the range, so that a Hauler can compete with a T9 - the former doing long trips with high value goods, the latter doing shorter bulk haulage runs.
If so sell it to me, because I really don't! Not sure what it's more a case of. The fact it has awful jump range or that it is not an original ship. By that I mean it wasn't in the first Elite. Not that I'm against them adding new ships I just prefer the classic ones.
That would mean strict vertical progression, ship tiers in all but name. 25 playable ships planned would then dissolve into maybe 5 "endgame" ships. It'll be Freelancer all over - a great variety of stuff that is entirely crippled by the ship and equipment level system.
This problem is why I also suggested to invert the jump range vs ship size equation - the smaller the ship the longer the range, so that a Hauler can compete with a T9 - the former doing long trips with high value goods, the latter doing shorter bulk haulage runs.