while rare trading you make a constant amount of money, the size of your ship not being important beyond a certain limit. That profit looks great while your ship is smallish, but when you get a T7 things change. Those 1100cr/t runs suddenly mean 220000cr per run, and it's usually a fast run. Add the same (on a good route) for your way back and you look at about 400000cr per round trip. Each round trip may be from 10 to 15 minutes, so you will quickly out earn the rare trading. And the T7 is NOT the biggest trade ship.
I can make 480k profit every ten minutes on a 6 hop round trip with 200 cargo; so that would be 96k for your 40 cargo space, every ten minutes. I could make more if I optimised the cargo space but being a combat pilot and pvper at heart, it felt wrong dropping any and all defence for the sake of a few more credits per hour when profits are already so damn high.
Note, this is not some optimised trade route, I did not pull it from a website, or spend ages finding it, I was so annoyed reading and hearing about the profits of trading compared to other trades, I decided to try it myself. I sold my asp, bought a type 7, and simply traded the most expensive items available between the station I was at, and a station I knew would have items to trade in the other direction.
The bit you are interested in, I am sure, are the items and stations, I was trading between a high population High tech and high population extraction/refinery, hauling Palladium to the high tech and either Performance enhancers or consumer tech the other. After a few hours I found rotating the consumer tech with performance enh I was not saturating the route dragging down my profit as much as I would otherwise do only trading one and not the other. The palladium price being far more per ton than anything else available, the profit V profit loss due saturation was not so much that I could make anything like the same trading an alternative on that leg of the trip.
Although I am sure you are not interested, and nor would I blame you, I became so disgusted after a few days that this sort of profit is available, so easily, that I have stopped playing until such time that the developers get a clue and the other careers are brought in line or failing that, until they reward the career paths requiring the greatest effort, and greatest player skill more than the easiest mechanic in the game.
I know that this is an old thread but I am getting tired of hanging out at RES zones bounty hunting - it's like watching paint dry after a while and not especially challenging combat wise. I often hear people boast about the 1-2 million credits an hour they can make doing this but my experience is that it is quite random. Big bounty ships sometimes don't turn up and you waste an hour, and factoring in the time it takes to reach the place and get back is also, often overlooked, as well as the time it takes to pay off fines from stray shots hitting the cops who swarm around your targets (making this a lousy combat victory).
Anyway, enough slating RES zones, I wanted to say that I found these two posts very interesting because I would really like to be able to make money through 'normal trading'. I can currently afford a Type 7, so I'd love to know if you can make 'regular' money in normal trade and how much you guys and other people in this thread are making these days (since these posts).
Regarding rares, I know this makes money, but I'm also kind of bored of that as it seems that the ASP and Cobra are as good as anything for this. Repeating myself here, but I'd really like to do some large tonnage trading and would appreciate any reassurance from you pros as to the viability of this method in the current game. Cheers
PS currently in a dropship (big shopping trolley with guns) which can hold around 140 T cargo, or 100 T with some defences, but I imagine the jump range (which I don't think you can get much above 16 light years) is probably better in the T7...?
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