Does colonization have a weekly credit like the FC's do?

Plus I think it is possible to earn money on all the supplies needed to build stuff.

All quite disappointing to some I am sure.
The way I see it, there should be no income from delivering materials to a colonization ship. You have to invest a lot of money to then recoup it from passive income from the system. Just my opinion. The fact that you colonize the system and you get paid for it just right now....are we a space foremans, lol? Anyway, thank the universe that there is no maintenance cost or other punishing mechanics. Yet...
 
The way I see it, there should be no income from delivering materials to a colonization ship. You have to invest a lot of money to then recoup it from passive income from the system. Just my opinion. The fact that you colonize the system and you get paid for it just right now....are we a space foremans, lol? Anyway, thank the universe that there is no maintenance cost or other punishing mechanics. Yet...
No we are the architects a position between the owners at the top and the foremen near the bottom, at least that is what we are in colonisation.
But as architect we and people who provided the materials get our names on the buildings dedicatory plaque.
 
You sell the commodities to the colonisation ship. They show a value for each commodity before you buy them, so presumably you can make a profit (or a loss) on them.
Look at your balance (right panel) before you sell, then check it again after, unless there is some lag in updating, I saw no change in mine.
 
Was going to say, I didn't make money hand over fist, but I didn't lose any.
I believe this incentivizes even those who don't want to make their own colony a chance to make some game money.
Yeah, but what would incentivize me more is if I had a ship that could haul 700+ tons and had some thrusters that could actually handle a 1G planet and was SCO optimized... TAKE MY MONEY FDEV!!!
 
Yeah, but what would incentivize me more is if I had a ship that could haul 700+ tons and had some thrusters that could actually handle a 1G planet and was SCO optimized... TAKE MY MONEY FDEV!!!
Right? Oh well, I have an SCO T9 which is about the best I can do at the moment. Maybe I finish supplying the relay in my system today and can setup some security finally. Though I'd love to have some refining that actually produces goods that players (and me) can pick up. No metallic worlds in the system I picked so not likely. Still figuring out how all of this works.
 
Right? Oh well, I have an SCO T9 which is about the best I can do at the moment. Maybe I finish supplying the relay in my system today and can setup some security finally. Though I'd love to have some refining that actually produces goods that players (and me) can pick up. No metallic worlds in the system I picked so not likely. Still figuring out how all of this works.
I'm building a relay and a security installation after that, so hopefully so. Are you sure you can't build a refinery? Have you tried? Maybe at an asteroid belt?
 
You do not get paid to deliver items, check your balance, deliver, check again... NO DIFFERENCE!
not true. there is a slight profit for selling the materials to the construction carrier. For a single initial outpost station, i think i earned about 15 mil total profits from all the materials needed. Not much considering the effort but a nice bonus and at least i didnt have to pay out my own pocket for the materials, well you do at first but the costs are recouped plus extra basically.
 
Last edited:
not true. there is a slight profit for selling the materials to the construction carrier. For a single initial outpost station, i think i earned about 15 mil total profits from all the materials needed. Not much considering the effort but a nice bonus and at least i didnt have to pay out my own pocket for the materials, well you do at first but the costs are recouped plus extra basically.
Check post 9...
 
Back
Top Bottom