Does ED have the scale wrong?

I can't be the only person to fly past a star and think "that doesn't look very big"? I decided it must be down to a lack of reference points. Perhaps a star would look about the size of a block of flats but round.

Just done the Apollo 11 VR. Experience again...... it seems to me ED has it wrong. Thoughts?
 
ED definitely has the pilot scale wrong when using a Vive.

Makes me seem about four feet tall.

Edit: I don't know how difficult this would be to fix, but Project Cars managed to add a scaling slider pretty soon after implementing Vive support.
 
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There's a whole thread where this was recently discussed. You just need to pay attention to the data displayed and understand what it is telling you.
 
How far from the star were you and what was its radius?

I'm not entirely sure Robert. It doesn't seem to matter how big the star is or how far away I was after the Apollo 11 experience. It is more like you expect the scale to be. Gargantuan... our moon is bigger than any star you have seen in ED.
 
I'm not entirely sure Robert. It doesn't seem to matter how big the star is or how far away I was after the Apollo 11 experience. It is more like you expect the scale to be. Gargantuan... our moon is bigger than any star you have seen in ED.

I concur. This also happens with moons in ED. They seem tiny (horizon too close etc).
 
Everything looking good in the Rift... Character is to scale, the hand distance feels right and there is no problem with the celestial bodies as well.
 
Everything looking good in the Rift... Character is to scale, the hand distance feels right and there is no problem with the celestial bodies as well.

You think that, but you don't have anything else to judge it by. I'm telling you there is a more believable way.
 
I can't be the only person to fly past a star and think "that doesn't look very big"? I decided it must be down to a lack of reference points. Perhaps a star would look about the size of a block of flats but round.

Just done the Apollo 11 VR. Experience again...... it seems to me ED has it wrong. Thoughts?


I always tell people to go 500LS out from any given star. That shows you approximately what the star would look like as seen from Earth.
 
You think that, but you don't have anything else to judge it by. I'm telling you there is a more believable way.

Why being so cryptic? Determine what your orbital radius would be around that sun, measure how long it takes at speed x flying around the sun at your orbital distance, then you know exactly.
But actually it already feels right. That is enough for a game.
 
I can't comment on Oculus much (don't have one myself), but in Vive I would be forced to play with an avatar that is barely 4 feet tall and has kid hands, so considering all the other issues for Vive owners and the unpredictable frame rate, the game is shelved for time being ... [down]
 
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When you just see a star or planet with nothing else there it often feels too small because you have no other reference for it's scale. However land at an outpost in orbit around a gas giant or close to a moon, or fly by a planet close to a star, then the scale starts to hit home a bit more. The other problem is that when you are flying in SC you are going so fast that it makes huge distances seem utterly tiny. As for the stars, you're not even getting anywhere near close to them, not like you do the planets. The drop out zone is still millions of miles out. The main problem however I think currently with the stars is that the texture effect that they have is just a bit too big in scale. That sort of liquid effect is just too big and not detailed enough to make them feel super massive.

Trying to grasp an idea of scale from a long distance is a really hard thing to do even in the real world. If you've ever been on a flight abroad and looked down at the ground below and tried to make sense of the features you see in the landscape you'll know what I mean.
 
The main problem however I think currently with the stars is that the texture effect that they have is just a bit too big in scale. That sort of liquid effect is just too big and not detailed enough to make them feel super massive.

Thats the nail there. The 'liquid' effect is just wrong for me. It doesn't look like an boiling ball of superheated plasma, more like a bright shiny and colourful oil-slick. It also moves way to fast over the surface of the star as well, which is another thing that belies its size and makes it seem smaller than it is. Don't get me wrong, it they are still amazing to look at, but I feel could be MORE amazing/believable :D
 
ED definitely has the pilot scale wrong when using a Vive.

Makes me seem about four feet tall.

Edit: I don't know how difficult this would be to fix, but Project Cars managed to add a scaling slider pretty soon after implementing Vive support.

I wonder what causes this. Seems to be common enough that several people have reported it but it's not my experience in the Vive. Have people set the wrong IPD or something?

The pilot seems a bit shorter than I (my guess about 160cm) but not exactly a midget.
 
Why being so cryptic? Determine what your orbital radius would be around that sun, measure how long it takes at speed x flying around the sun at your orbital distance, then you know exactly.
But actually it already feels right. That is enough for a game.

Yeah I suppose it is down to this distance from the object, especially with stars because you are actually quite far away even if you drop out of SC for being too close. In the Apollo experience you are very close to the earth and moon.
 
Yeah I suppose it is down to this distance from the object, especially with stars because you are actually quite far away even if you drop out of SC for being too close. In the Apollo experience you are very close to the earth and moon.
Pick a Moon-sized moon/planet & land on it - easy test. :)
 
I wonder what causes this. Seems to be common enough that several people have reported it but it's not my experience in the Vive. Have people set the wrong IPD or something?

The pilot seems a bit shorter than I (my guess about 160cm) but not exactly a midget.

I've set the IPD to my prescription. Makes no difference. Changing to anything else just makes the text more difficult to read.
 
I can't be the only person to fly past a star and think "that doesn't look very big"? I decided it must be down to a lack of reference points. Perhaps a star would look about the size of a block of flats but round.

Just done the Apollo 11 VR. Experience again...... it seems to me ED has it wrong. Thoughts?

I have a DK2 and while it is so amazing, I also think the scale is wrong. My avatar looks like she couldn't weigh more than 60 lbs and since all the npcs are human, I think they need to put some more meat on the pilots. The PC avatar flying the Type 6 (my new baby) is like a child driving a Hummer.

I've seen some huge planets but it looks like the stars (suns) are way too small but I'm okay with that. I'd be much better if they pulled you out of jump not at the star (I'm getting used to it now). Anyway, I'd say yes, even on the rift the scale is off.
 
ED definitely has the pilot scale wrong when using a Vive.

Makes me seem about four feet tall.

Edit: I don't know how difficult this would be to fix, but Project Cars managed to add a scaling slider pretty soon after implementing Vive support.

The scale of the pilot is fixed in the 2.2 Beta [up]
 
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