Does Elite Dangerous play games with your mind?

I fly around USS points looking for 'Ancient Artifacts' or something, all I get are bounty hunters and pirates. With this in mind, I kit out my Viper for maxed out Bounty hunting and decide to take on some Kill Pirate/Bounty Hunter missions, and all I then get is a load of low powered victim Haulers and Transporters begging to be robbed, except I can't rob them cos I have no Cargo scanner, Limpets, Cargo space.

Then, when I do start blowing up NPC bounty kills, every single one of them starts puking cannisters of Platinum, Palladium, Gaedwen Dance Dust, etc etc... Great! One might think, except I have no cargo space cos I have swapped it out for an A3 Shield Cell unit for Anaconda hunting.........and of course, the game knows that I have no cargo space for scooping up all this premium high value cargo, which is perhaps the very reason that the game starts throwing all this high value cargo at me, that pirate 'Leigh Griffiths', just happened to be carrying in his Sidewinder, as he goes about his business of attacking other vessels for Food Cartridges or whatever.
 
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Hello there

No, its just you.

Actually, it does feel that way sometimes, but I dubt its a deliberate mechanic, rather the luck of the draw.

Remember your Space Scout proverb? "Be Prepared"

The more ready you are for any eventuality the better youll be able to handle them.

Rgds

LoK
 
Or in his case, The more ready you are for an eventuality, the less likely that eventuality is to arise.

But I know exactly what he means :) It's like you're in the main role of the Elite version of The Truman Show :)
 
I tell you one thing it does to me after hours: The ship shakes all the time ever-so-slightly. This can cause your vision to be affected a little when moving away from the game.
 
I tell you one thing it does to me after hours: The ship shakes all the time ever-so-slightly. This can cause your vision to be affected a little when moving away from the game.

Performance (frames per second) tends to degenerate with time in Elite. It needs a refresh every now and then.
 
Can you hear the first few notes of `away in a manger` while in SC or the voice of Nelson Muntz from the Simpsons while fuel scooping,
"Hah, har, hah, har"
Or the voices..........
 
I have no empirical evidence so take this with a grain of salt...I think the game engine does use your current ship spec to build NPC's and how they react in a fight (for one thing if they drop cargo or not).

I attack a Wanted NPC with something valuable in the hold in my multi-role Cobra. The NPC drops none of the cargo. I attack a wanted NPC with valuable cargo in the hold in my BH spec Viper (no cargo) and the NPC pukes cargo all over the place.

I don't typically pickup dropped cargo since I'm not a Pirate/BH but I've noticed the trend...
 
One thing I will say. When I'm near some of those nebulae with permit required areas, I swear I start hearing "glitch"-like sounds about half-way through jumping to a system. Not a frame drop, a sound effect. Is it just in my head?
 
There might be something going on here! I used to get NPC interdicted quite a lot in my poorly armed Type6 . I upgraded to an Asp and the NPC interdiction rate appeared to drop. Since I've upped the weapons load out on the Asp I've been interdicted only twice in a long time.
 
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