Heya all,
Just a quick question. Is Piers Jackson still the Game Director for Elite: Dangerous? According to his LinkedIn it only shows he is the Game Director for Planet Zoo. It did show Elite: Dangerous, but it seems like it was changed in the last 6 months.
I am curious as along with the CMs, the Game Director in other IPs usually communicates with it's respective community on their vision of the game, any goals they have in mind, their reasoning and rationalisation for game design decisions and philosophy. Also generally they are quite active when things are not going well, and act as a bit of a buffer to the CM's.
Personally, I am really concerned that the CM's are being used to soak up the communities stresses way too much, like an absorbent stress ball, and worried that at the end of the week they are just being soo burnt out they they are being wrung out into socially acceptable alcoholism.
Would it be possible if we could have a Q&A or some blog posts from him? Would love to hear his thought on Elite, what works well, what doesn't, that sort of thing.
I just find it really unusual that a Game Director would be sooo quiet during a launch period of a major release. Last we heard from him was a marketing article in Eurogamer.
I say this with the caveat that i'm just a dude with a cat with no real knowledge on the inner workings and processes inside FDev, but I would love to have a bit more insight into. I feel this is something that would be beneficial to the community as a whole. Understandings can help with cohesion and acceptance. Communication can help build bridges, and fortify them for the benefit of all.
(And I do not want to diminish the BLOODY AWESOME work the CMs are doing right now)
Thanks everyone! Have a lovely day
(Also please, don't be dingleberries, so keep it civil and no harassment of literally anyone. It ain't cool. Also no circlerubbing or beating a dead horse. I'd just like a conversation with regards to development communication and the weirdly lack of communication from the Game Director)
Just a quick question. Is Piers Jackson still the Game Director for Elite: Dangerous? According to his LinkedIn it only shows he is the Game Director for Planet Zoo. It did show Elite: Dangerous, but it seems like it was changed in the last 6 months.
I am curious as along with the CMs, the Game Director in other IPs usually communicates with it's respective community on their vision of the game, any goals they have in mind, their reasoning and rationalisation for game design decisions and philosophy. Also generally they are quite active when things are not going well, and act as a bit of a buffer to the CM's.
Personally, I am really concerned that the CM's are being used to soak up the communities stresses way too much, like an absorbent stress ball, and worried that at the end of the week they are just being soo burnt out they they are being wrung out into socially acceptable alcoholism.
Would it be possible if we could have a Q&A or some blog posts from him? Would love to hear his thought on Elite, what works well, what doesn't, that sort of thing.
I just find it really unusual that a Game Director would be sooo quiet during a launch period of a major release. Last we heard from him was a marketing article in Eurogamer.
I say this with the caveat that i'm just a dude with a cat with no real knowledge on the inner workings and processes inside FDev, but I would love to have a bit more insight into. I feel this is something that would be beneficial to the community as a whole. Understandings can help with cohesion and acceptance. Communication can help build bridges, and fortify them for the benefit of all.
(And I do not want to diminish the BLOODY AWESOME work the CMs are doing right now)
Thanks everyone! Have a lovely day
(Also please, don't be dingleberries, so keep it civil and no harassment of literally anyone. It ain't cool. Also no circlerubbing or beating a dead horse. I'd just like a conversation with regards to development communication and the weirdly lack of communication from the Game Director)