In 2D planets, and even the surface features appear flat. Tessellation should add some level of depth to flat textures, but I don't see this in ED, especially in VR.
If Elite: Dangerous doesn't use tessellation, or rather, the cobra engine doesn't support tessellation, what would it take to have this feature integrated so flat textures can have depth?
If Elite: Dangerous doesn't use tessellation, or rather, the cobra engine doesn't support tessellation, what would it take to have this feature integrated so flat textures can have depth?