Does Elite: Dangerous use tessellation?

In 2D planets, and even the surface features appear flat. Tessellation should add some level of depth to flat textures, but I don't see this in ED, especially in VR.

If Elite: Dangerous doesn't use tessellation, or rather, the cobra engine doesn't support tessellation, what would it take to have this feature integrated so flat textures can have depth?
 
Not at the moment.
But when you look at the ice planet concept art, they say that's the look they aspire to, and it could definitely be done with tesselation.

We'll see. They have ten months to convince the Cobra engine that it can do jagged surfaces and overhangs. :D
 
Back
Top Bottom