Does Elite Need a Market Reform?

Remember the early days where earning money required some effort and the proud when you earned enough to buy a cobra mk III?
Today everyone can earn enough money in a short time to buy an anaconda and skip all ships between the hauler and anaconda. But is that really wanted by FD or players? Guess "yes" by some.

Maybe elite needs a radical rework of the finance/market system to slow down the progress and give money some meaning again.
 
Fair game then. In the years of playing I've done very little Engineering. I like snazzy kit as much as the next guy, just not getting there enough it seems. Would rather just jump honk along aimlessly, apparently. 🤷‍♂️
 
That ship has sailed OP.

People used to complain about the grind for credits non-stop, so FD made credits rain from the sky. Now credits are meaningless.

People have been complaining about the engineering grind for years. FD are apparently asking for feedback on engineering. Expect materials/data to be meaningless soon as well. Might as well just remove and let us engineer stuff however we want without effort.

People will still complain about something being a grind though. Or they will complain there is nothing to do because they've already got everything.
 
I just recently put all my money in the fleet carrier bank to simulate having 0 Cr after buying a Sidewinder and went to a system where I was not already allied with the local factions.

I wanted to work my way up to a fully equipped Python around 230 mil Cr worth and even with my experience it took way longer than I thought.

It's a difficult topic because there should be content for players that already put thousands of hours into the game to keep them in the game but on the other hand at least all the ships should be achievable for an average player that only puts 100-200 hrs into the game, or else it would scare players away.

I'd like to have a hardcore mode where you get less money for everything and where repairing ships is more expensive, just for a little challenge.

But in the end that would only mean you're doing the same things in the game as always, just slower...
 
All you can really do for more challenge is get a new alt, character reset, or intentionally handicap yourself. There is no end game, and the only real late game content there really is, is Thargoids and PvP. The complete lack of RPG elements sort of kills the game after a few thousand hours. /s
LOL, I got my moneys worth, but like all things I enjoy, I really hate to see it come to an end.

I am not talking about leaving the game, or Doooooom here, just that I have played through the available ship content. Much of it several times over. More ship content, or EDO content I was even slightly interested in, would not hurt my feelings at all. With EDO it was almost like every thing I did not really want or care about, made it into the DLC, and almost nothing I did want made it in. So, yeah, it's new content, but I have almost no interest in it. I did try it. I even ran around and picked up a few pre upgraded suits and weapons. Though now feel a touch guilty because I will likely never use them again, and someone else that would have, missed out.
 
or intentionally handicap yourself.
That's what I did. When I play, I mostly fly a shieldless Cobra with the goal of refunding my fleet carrier operations account. But even then, a week of gameplay can keep my carrier operational for months. Though I don't feel handicapped - the game actually offers an enjoyable challenge in a shieldless Cobra, while the ship itself is a ton of fun to fly (thanks to engineering). There are some things I don't bother with, like CZs, but I never enjoyed Frontier's use of infinite shields and vibranium hulls as a method to make opponents tougher.

Anyway, because of what the OP says, I'm one of the few who actually like that fleet carriers eat away my credit balance even when I'm not playing (which has been most of 2021). It gives me a reason to earn credits besides buying new ships, and of course if I own a fleet carrier, I can afford any ship that I want, yet here I am flying Cobras, Eagles, and Dolphins. 🤷‍♂️
 
There are numerous threads on this topic, but I only managed to find my own. :D ;)


 
1) Everyone's already got their ships, so it wouldn't make a difference to most players even if they did.

2) In the "early days" the people going for Triple Elite got an Anaconda within a week. Most of us - me included - took a lot longer than that to get a Cobra III through inexperience and "taking it easy". It was never particularly slow if you went for it ... but balancing the basics around speed-runners and hyper-optimisers is a bad idea for absolutely everyone else.

3) So what, they have an Anaconda. Still need to engineer it, still need to rank up to get the Cutter and Corvette too, still got various Tech Broker items to unlock, still got a set of personal suits and weapons to upgrade, still got various other ships to get, still want a Fleet Carrier to store them all, etc. etc. Compared with 1.0 the amount of credits, materials, data, commodities, etc. you need to get "one of everything" has massively increased. Is it quicker now to get "one of everything" than it was to get the smaller "one of everything" back then? No - it takes a lot longer.

4) Not everyone plays the game "to get one of everything" - some people play it for the things they can do with the ships/etc. once they've got them. And for some reason some people find the large ships more fun to fly. Why does it actually matter how quickly someone else gets an Anaconda? It's not like there's a limited supply of them and they're stopping me getting one if I want.
 
Game has certain currency (credits), after a while an update introduces power creep with a new currency (engineers) which in return makes the old currency inferior, after more whiles another update brings new power creep with new currency (in this case not power creep per se, but new features that have their own currency, the ground engineers).

It's not unusual for games in general to make older currencies easier to get. I do agree it's a bit ridiculous to have an anaconda within a day, but anaconda itself isn't really much without engineering. As well as the game having more than a fair share of "gold rushes" throughout its history, that eventually got patched. Now you can make credits without doing something that's on a thin line with cheating.
 
Remember the early days where earning money required some effort and the proud when you earned enough to buy a cobra mk III?
Today everyone can earn enough money in a short time to buy an anaconda and skip all ships between the hauler and anaconda. But is that really wanted by FD or players? Guess "yes" by some.

Maybe elite needs a radical rework of the finance/market system to slow down the progress and give money some meaning again.
That ship has sailed so long ago, it hit an iceberg, sank, spawned 5 movies, 3 sequels and 7 remakes.

There is WAY too much money in game to implement anything like that.
With Borann, the Egg and its son, the FC money printing bug, an excessive amount of money has made it into the game. Nothing you can do to remove the money without miffing off every player in game. Unless they implement some kind of creative money sink, it will stay in game.

Let's say for argument's sake, you slash the income back to 2015 levels.
New players might find it challenging to make some dough, but looking at existing players who might have recruited a new player to play with, would have no issues giving them some money. If I'd recruit a friend and wanted to give them an easy start, transferring money over via the FC would be very easy, and giving away 100m or 1b wouldn't put much of a dent into my finances.
And I know I'm far from being one of the richest players in game.
 
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