Does exploration reward going to as many systems as possible on a long journey?

As I understand it, explorations rewards increase with the more systems and bodies within that you scan. However, exploration ships are recommended to have long jump ranges. So, I'm a little confused as to how exactly exploration is done. Do you pick a specific destination that's far out and go there, or just scan as many systems as possible?
 
Jump range doesn't limit how many systems you visit. 100 jumps is 100 systems no matter how far apart they are. Better jump range just lets you go faster and get further to sparse areas.

Rewards are based on total scanned bodies and honked systems. Distance or number of bodies in a system doesn't matter.
The type of bodies scanned is a major factor. ELWs, WWs, Terraformables are worth more.
 
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But what's the point in jumping farther if you get the same rewards?

Most of us don't do it for the rewards. Most of us love exploring and do it for the sake of exploring. Credits is an afterthought. How you explore depends on what you want to do. Some choose to go to remote areas where navigation happens only with jumponium. Some choose to explore near the core. Others hunt the beautiful vistas of nebulas and/or look for planetary nebulas. There are as many ways to explore as there are people.

As others have said, normal plotting stops when you reach an area where the stars are too far apart -- in other words your range is less than the distance between two adjacent stars. Plotting depends on your range. You can go further if you have bigger range and you can travel faster if you have bigger range. Not everyone cares about that, of course.

Simply go out there and find what thrills you and makes you excited to continue doing it. There is always the case that you may not like it and that's also fair enough.
 
But what's the point in jumping farther if you get the same rewards?
So you can go somewhere that nobody else has been.
You need to go 1000-2000 Ly away from the bubble to get to star systems that have not been discovered yet. In my 60+ Ly Anaconda, I can go 2000 Ly in under 30 minutes.
Often you want to go to places that are difficult or impossible to reach with a short jump range. M67 or the Formidine Rift for example.
Going to beagle point, in a 30Ly ship it's at least 2,167 jumps. In a 60 Ly ship it's half that.
 
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In my case, it is not even about exploring.. I just love the game. Well, I do have some complaints as others about development etc. But it does not truly matter, because the "sandbox" has already been created (and a really good one BTW)

I get it, some people say: "Boring, no change" - well, the game is improving and DEV is making it better, I'd say heavily based on Community opinion [unlike some other les I know]

But yet again, embrace your imagination, RPG it, make a story of whatever you try to do.. it's fun.. it's real fun


even.. if you just try to survive out in the black [alien]
 
One benefit of having a great jump range is to be able to get to good locations "fast".
The region within 10,000 light years from the galactic core has a lot of candy, if you're looking for anything from planetary nebulae to extreme planets, stars or black holes. Mostly a couple thousand light years above and below the plane of the galaxy.
I've found most of my favourite systems in here. High gravity planets, high number of life supporting planets and such...
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Jump range is something that experienced explorers tend to want. As a first timer, it doesn't natter, as you're not likely to go far enough out to worry about it on your first big trip (unless you're like me, and decide to keep changing your goal posts as you go).

Jump range comes into it when you are trying to reach far off systems on the rim of the galaxy, trying to navigate through sparsely populated space (as in populated by stars), or you want to get from where you are to where you actually want to be very quickly.

Having said that, I do know of some experienced explorers that choose not to go for extreme jump range, because it's not their idea of fun, and they like using an unusual ship for exploration.

As an example of, me, personally, I'll be on the Dead Ends circumnavigation expedition. From memory, the pace is about 1000LY a day (perhaps less). That's less than 20 minutes for me in Buckyball (high speed mode named after the Buckyball Racing club) mode. That pace is a little slow for me, so I am likely to do quick sprints towards the core (that 10000k LY form the core region mentioned above) to pick off some cool systems and gets some pretty pics. Of course, this is likely to change when 2.4.1 (or whatever) drops, with the promised "de-beige" update. But until then...

Z...
 
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So you can go somewhere that nobody else has been.
You need to go 1000-2000 Ly away from the bubble to get to star systems that have not been discovered yet. In my 60+ Ly Anaconda, I can go 2000 Ly in under 30 minutes.
Often you want to go to places that are difficult or impossible to reach with a short jump range. M67 or the Formidine Rift for example.
Going to beagle point, in a 30Ly ship it's at least 2,167 jumps. In a 60 Ly ship it's half that.

Much less, actually, as you don't have to do the dog leg section around the abyss... Even route 33 is pretty much just a straight line jump sprint.

Z...
 
From my own eddiscovery log:

Jump to Hypeae Fruia LW-E d11-0 108,09
Jump to Hypeae Fruia HQ-G d10-0 101,22
Jump to Hypeae Fruia DK-I d9-0 117,37
Jump to Hypeae Fruia CK-I d9-0 83,49
Jump to Hypeae Fruia YD-K d8-0 122,31
Jump to Hypeae Fruia UX-L d7-0 89,16
Jump to Hypeae Fruia QR-N d6-0 95,20
Jump to Hypeae Fruia ML-P d5-0 83,04
Jump to Hypeae Fruia IF-R d4-0 76,75

And I don't skip systems. Sometimes range is convenient. Sometimes is a necessity. Or course, if you are in a denser zone you can plot in economy mode. That way you will visit a lot of systems, but then your journey will probably be not long (in distance).

We recommend big jump range because then you can choose between traveling fast or spending more time on a zone. I your ships has a poor range you can explore anyways, but then you are forced to travel slower (some even autodestroy themselves on their firsts trips).

I think my next exploration ship will be a cobra IV (or maybe some of the new ships recently announced). The range is not good, but has a lot of internals and I am just bored of the anaconda.
 
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But what's the point in jumping farther if you get the same rewards?

Tags are one motivator. Most of the stars within 1000 LYs of Sol, and within 100 LY of major points of interest (deep space outposts, nebulae, Sag A*, etc) have already been explored and Tagged by now. If you want to plaster your name all over the galaxy for future explorers to find and marvel at (or for them to curse at you for beating them there), you've got to get far away. And that means getting a ship with long jump range, for getting out far enough to find clean space. Otherwise, the trip out and back in again across pre-explored space simply takes too long. First Discoverer tags also earn you a 50% bonus, but the extra cash isn't usually a primary motivator for getting Tags.

Many explorers "explore while travelling someplace". When I go exploring, I have a list of destinations I want to see - stars, nebulae, planets, deep-space outposts - and while I'm travelling from A to B to C, I explore. But I usually want to be making some progress towards my destination, usually thousands of LY away. My Asp doesn't have absolute max range (I think I can pull 45 LY in it if I dump fuel and jump on fumes) but it's more than enough to get to places fast.

Finally, many explorers like to go out "on the edge". Finding stars that are further out, and further away from Sol, than anyone else has managed to get to. To get to those places, you need max jump range, plus whatever jump boost synthesis you can get.
 
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