Are assassination missions well designed?
UPDATE: This is intended to be a constructive discussion, not a ranting complaint thread, so please try not to take it that way.
Continuing from the title, it seems to me, not really. I'll explain. Many concepts in this game are great, no argument there. However, the execution leaves a lot to be desired in terms of respecting the players enjoyment of activities for time spent.
For example, a few months ago, when I played, I avoided assassination missions because they were a major time sink of hopping from USS to USS hoping the RNG would spawn your quarry. Until the battle itself, there was no challenging gameplay because flying the ship, particularly in supercruise requires no skill whatsoever, i.e. unlike a real flight simulator where constant management against the physics of flight is the piece de resistance of the genre.
No, I'm on a rank progression mission for the Emire, something that took me ages just sitting around doing tedious trucking missions to get. Unfortunately, it's an assassination - all that was available. I hoped this aspect might have improved by now. The only thing I can see so far changed is that I need a FSI device because they can appear in supercruise. I was optimistic about this because I thought this would literally cut to the chase.
Now, after an hour or so aimlessly supercruising around clicking targets, hoping into USS, etc.. again requiring no hunting skills, I found him. Unfortunately, before I could attempt an interdiction, he hyperspaced so I lost him. Assuming he'd come back, I continued searching as before, even hypering out of the system and back again, telling myself, "well the game RNG might respawn him quicker that way" (great immersion right there
).
He hasn't re-appeared after another hour or so, and I'm in the Steam Overlay catching up on websites while supercruising around hoping to find him before the timer runs out on the mission. So, in the hours I've spent so far today doing this, I'm asking myself why didn't I just go blast some pirates in a RES until I'd had my fill, and then go play Mad Max which finished downloading? Well. the answer is I'm not ranking up because there is some enjoyable career benefit as an Imperial Navy man in the game, because so far as I can see there is no career system. I'm doing it simply because it's an artificial hurdle the developer threw in to make me grind for the chance to fly an Imperial Eagle or Courier, and that's the part of the game that will be fun again for me.
So, I'm throwing this out to you folks. What am I doing wrong, or is this the way this game is meant to be played by deliberate design? Do you enjoy this process, or do you put up with it, like me, simply to grind to the fun moments?
UPDATE: This is intended to be a constructive discussion, not a ranting complaint thread, so please try not to take it that way.
Continuing from the title, it seems to me, not really. I'll explain. Many concepts in this game are great, no argument there. However, the execution leaves a lot to be desired in terms of respecting the players enjoyment of activities for time spent.
For example, a few months ago, when I played, I avoided assassination missions because they were a major time sink of hopping from USS to USS hoping the RNG would spawn your quarry. Until the battle itself, there was no challenging gameplay because flying the ship, particularly in supercruise requires no skill whatsoever, i.e. unlike a real flight simulator where constant management against the physics of flight is the piece de resistance of the genre.
No, I'm on a rank progression mission for the Emire, something that took me ages just sitting around doing tedious trucking missions to get. Unfortunately, it's an assassination - all that was available. I hoped this aspect might have improved by now. The only thing I can see so far changed is that I need a FSI device because they can appear in supercruise. I was optimistic about this because I thought this would literally cut to the chase.
Now, after an hour or so aimlessly supercruising around clicking targets, hoping into USS, etc.. again requiring no hunting skills, I found him. Unfortunately, before I could attempt an interdiction, he hyperspaced so I lost him. Assuming he'd come back, I continued searching as before, even hypering out of the system and back again, telling myself, "well the game RNG might respawn him quicker that way" (great immersion right there
He hasn't re-appeared after another hour or so, and I'm in the Steam Overlay catching up on websites while supercruising around hoping to find him before the timer runs out on the mission. So, in the hours I've spent so far today doing this, I'm asking myself why didn't I just go blast some pirates in a RES until I'd had my fill, and then go play Mad Max which finished downloading? Well. the answer is I'm not ranking up because there is some enjoyable career benefit as an Imperial Navy man in the game, because so far as I can see there is no career system. I'm doing it simply because it's an artificial hurdle the developer threw in to make me grind for the chance to fly an Imperial Eagle or Courier, and that's the part of the game that will be fun again for me.
So, I'm throwing this out to you folks. What am I doing wrong, or is this the way this game is meant to be played by deliberate design? Do you enjoy this process, or do you put up with it, like me, simply to grind to the fun moments?
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