Powerplay Does Frontier want us to all 5c each other?

There were threads before Powerplay released where devs were involved. Many people tried to tell them that solo/group would lead to this 5c behaviour. They replied that the modes would balance each other out. :(
uh? What's the point to associate solo and 5C? No need to play solo to do some nasty preparation...
 
I've been away from the game since January and logged on this week. I find this new Power Play, but find it really difficult to grasp the mechanics from the in-game clues.

What is 5C???

Cheerz

Mark H
 
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The more I think about it, the more I think 5c is a valid option. For instance, I'm a dedicated Hudson supporter, but I'll probably eventually want those prismatic shields that everyone covets. I'd need to defect to the Empire in order to do that, but I wouldn't actually change my allegiance. So I'd be a 5th column player until I got my goodies. Probably in solo mode for those 4 weeks.

Let me assure you that this scenario will almost certainly happen.

Maybe I wouldn't be actively causing problems with the Empire, but I'd certainly avoid doing anything to help them unless I actually became a turncoat. Not likely. Not likely at all.
 
I'm in a PP faction purely for the weapons they give. No point working towards something in open when you can just bot in solo.
 
Must be nice to be in a faction that has a weapon worth having heh.

I assume you mean the Empire factions. They have some nice toys for sure. I can get the pacifier cannon as it is, but see no reason for it. I prefer my PA.

The 3 shot railgun and sparkly shields would be nice though. It won't be too much longer when you look at the big picture.
 
My theory:
-Frontier released Powerplay.
-They saw it was so flawed that fixing it would require a complete redesign, but they wont do that because they wouldn't be able to release Horizons.
-They chose the comforting lie and conveniently forgot about its existence
 
The more I think about it, the more I think 5c is a valid option. For instance, I'm a dedicated Hudson supporter, but I'll probably eventually want those prismatic shields that everyone covets. I'd need to defect to the Empire in order to do that, but I wouldn't actually change my allegiance. So I'd be a 5th column player until I got my goodies. Probably in solo mode for those 4 weeks.

That argument, even if reasonable from a game point of view, lacks consistency.
You should not be allowed (for a sort of immersivity) to gain benefit from a power you are damaging. Noone will ever grant something in RL if you dont provide you are helping him!

That is why, IMHO, 5C is a waste from a PP perspective. The problem is that players join PP only for rewards, and reward mechanic isnt flawless...
 
That argument, even if reasonable from a game point of view, lacks consistency.
You should not be allowed (for a sort of immersivity) to gain benefit from a power you are damaging. Noone will ever grant something in RL if you dont provide you are helping him!

That is why, IMHO, 5C is a waste from a PP perspective. The problem is that players join PP only for rewards, and reward mechanic isnt flawless...

I don't understand. How is it lacking consistency to want a weapon and do what it takes to get it? It's a game mechanic, not an exploit.

There are spies in RL that are getting benefits from countries they're working against. In fact, I'd think that was the norm. I don't understand that part of your objection either.

I feel that my "argument" as you call it, is valid.
 
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I don't understand. How is it lacking consistency to want a weapon and do what it takes to get it? It's a game mechanic, not an exploit.

There are spies in RL that are getting benefits from countries they're working against. In fact, I'd think that was the norm. I don't understand that part of your objection either.

I feel that my "argument" as you call it, is valid.

I think the problem here is that what you propose to do is not a 5C action, therefor the argument is invalid.

Whether a 5C action or just an action by a group of misguided pledges, there is currently no mechanic in the game that allows the majority to out-weigh the minority therefor allowing minority rule. It also makes a complete farce out of the weekly CC situation because whilst you would consider being a rich power with a vast surplus of CC as a good thing, with this 5C ability it actually becomes a liability. So now a power is actually stronger because he has less weekly CC, kinda counter-intuitive !

If we take one group of say four players who pledge to Faction-X but are intent on 5C operations and a second group of four players also pledged to Faction-X who do not, the 5C group begin to prep a bad system there is nothing the second group of players can do except try to prep a better system, it then takes another 'good' group of four players for every good system needed to knock the bad system out of the prep table. If your power has enough CC to purchase 10 systems then you would need at least 10 x 4 players operating for the 'good' to counter four bad pledges with matching resources/ships/etc
This is why it's such an effective technique and why it makes being CC rich such a bad decision.

5C is not one person doing their own thing, it's not even one hundred people doing their own thing, that's just random and spread about. It's a definitive group carrying out a specific task designed solely to hurt a power to which they have pledged.

If weekly CC was easy to control (or at least the spending of it) this would be easier to defeat however it's incredibly hard to control.

Using your real life example yes, there are spys and resistance organisations etc but as soon as activity is identified it is met with a security response, the way the game mechanics currently work you can't identify the perpetrators even if their activity is detected and you certainly can't send in security forces !
 
Using your real life example yes, there are spys and resistance organisations etc but as soon as activity is identified it is met with a security response, the way the game mechanics currently work you can't identify the perpetrators even if their activity is detected and you certainly can't send in security forces !
I agree, but I'm afraid to say that nothing will get implemented to make this happen.

What I would love to see implemented:
- On the "Preparation" tab, see the top 10 commander names who put the most preparation into the system.
- Give the ability, for every player pledged to the Power, to locate on the map where these players are.
- Force open mode of course.

Then, let's the hunt begin! Oh, that would be fun, for both the players and the 5th columnist...unlikey to happen...
 
I agree, but I'm afraid to say that nothing will get implemented to make this happen.

What I would love to see implemented:
- On the "Preparation" tab, see the top 10 commander names who put the most preparation into the system.
- Give the ability, for every player pledged to the Power, to locate on the map where these players are.
- Force open mode of course.

Then, let's the hunt begin! Oh, that would be fun, for both the players and the 5th columnist...unlikey to happen...

I like this. Sounds like fun.
 
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