I don't understand. How is it lacking consistency to want a weapon and do what it takes to get it? It's a game mechanic, not an exploit.
There are spies in RL that are getting benefits from countries they're working against. In fact, I'd think that was the norm. I don't understand that part of your objection either.
I feel that my "argument" as you call it, is valid.
I think the problem here is that what you propose to do is
not a 5C action, therefor the argument is invalid.
Whether a 5C action or just an action by a
group of misguided pledges, there is currently no mechanic in the game that allows the majority to out-weigh the minority therefor allowing minority rule. It also makes a complete farce out of the weekly CC situation because whilst you would consider being a rich power with a vast surplus of CC as a good thing, with this 5C ability it actually becomes a liability. So now a power is actually stronger because he has
less weekly CC, kinda counter-intuitive !
If we take one group of say four players who pledge to Faction-X but are intent on 5C operations and a second group of four players also pledged to Faction-X who do not, the 5C group begin to prep a bad system there is nothing the second group of players can do except try to prep a better system, it then takes another 'good' group of four players for every good system needed to knock the bad system out of the prep table. If your power has enough CC to purchase 10 systems then you would need at least 10 x 4 players operating for the 'good' to counter four bad pledges with matching resources/ships/etc
This is why it's such an effective technique and why it makes being CC rich such a bad decision.
5C is not one person doing their own thing, it's not even one hundred people doing their own thing, that's just random and spread about. It's a definitive group carrying out a specific task designed solely to hurt a power to which they have pledged.
If weekly CC was easy to control (or at least the spending of it) this would be easier to defeat however it's incredibly hard to control.
Using your real life example yes, there are spys and resistance organisations etc but as soon as activity is identified it is met with a security response, the way the game mechanics currently work you can't identify the perpetrators even if their activity is detected and you certainly can't send in security forces !