Does killing in anarchy add to notoriety?

  • Thread starter Deleted member 110222
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Deleted member 110222

D
Title.

I'm asking before I go blow up trade ships for CM.
 

Deleted member 110222

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Still do pay attention to the jurisdiction you're in: just because the system is controlled by an anarchy faction doesn't mean there wont be bubbles of policed space inside controlled by various other factions.

Thanks, I hadn't thought of that. :)
 
I'm asking before I go blow up trade ships for CM.

Wow

Such criminal
Such bad boy

1ot4hv.jpg

I'm calling the cops
 
Just curious can anyone please tell me how much do clean npc kills cost these days? Also I take it I am best doing my murdering before I plan to stop playing and just leave myself logged in in a different systems station for noterioty to fall off?

Im planning on some npc murdering for 'reasons' and want to make sure I userstand the how the new system works.
 
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Deleted member 115407

D
Just curious can anyone please tell me how much do clean npc kills cost these days? Also I take it I am best doing my murdering before I plan to stop playing and just leave myself logged in in a different systems station for noterioty to fall off?

Im planning on some npc murdering for 'reasons' and want to make sure I userstand the how the new system works.

Plan on about 15,000 credits.

Yeah, notoriety decays a lot slower than you think. I picked up notoriety 2 while pirating the other nigh and if it didn't take more than 4 hours of game time, it certainly felt like it.
 

Deleted member 110222

D
Okay. So, if the ship is listed as lawless, I'm good to go?
 
Have you considered other ways to get chemical manipulators? I know of at least 3:

1. Kill wanted ships in lawful systems. You can find wanted trade ships at nav beacons (they are rare but they do exist) and CMs now drop from pirate ships too.
2. Search for encoded emissions and combat aftermath USS. Both have a chance to contain CMs, although not guaranteed.
3. Trade some pharmaceutical isolators for CMs. I found that I only need PIs for DD5 thrusters, which is only one module per ship. Any surplus PIs can be converted to a significant amount of CMs.
 

Deleted member 110222

D
Have you considered other ways to get chemical manipulators? I know of at least 3:

1. Kill wanted ships in lawful systems. You can find wanted trade ships at nav beacons (they are rare but they do exist) and CMs now drop from pirate ships too.
2. Search for encoded emissions and combat aftermath USS. Both have a chance to contain CMs, although not guaranteed.
3. Trade some pharmaceutical isolators for CMs. I found that I only need PIs for DD5 thrusters, which is only one module per ship. Any surplus PIs can be converted to a significant amount of CMs.

The latter is what I did, after a friend pointed out that they're on the same tree.

In future, I'm probably going to farm pharmaceuticals. I only have one ship, and it's got maxed out DD5. As such, pharmaceuticals, as it turns out, are only valuable to me as a trade down material.

I'm okay with this.
 
Lawless ships are free game, even Lawless Security Ships in a USS, you're perfectly fine to kill them in an Anarchy System, just be mindful of the LAWLESS label after scanning them, I found a USS with a Wanted T-10 and 3 security ships, naturally I killed the T-10, it's money.. buuut I didn't let the Security ships go either and I needed materials..
 
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