Does killing skimmers and turrets at a base negatively affect a faction's influence?

Is it a good way to lower influence of a faction?

We have an enemy base, but it usually only spawns one ship and then you have to relog. Is it worth going after the skimmers and turrets as well from a BGS INF point of view?
 
yes.

i can't tell you whether the effect is from fines and crimes only, or like with ships a combination of fines, crime and kills.

and check out whether there are missions targeting that settlement. because the negative influence effect from those is really something.
 
yes.

i can't tell you whether the effect is from fines and crimes only, or like with ships a combination of fines, crime and kills.

and check out whether there are missions targeting that settlement. because the negative influence effect from those is really something.

Thanks.

If you can spare a few mins to share your wisdom on our current situation via Discord it would be appreciated. See the recent chat in our members only channel. ;)
 
yes.

i can't tell you whether the effect is from fines and crimes only, or like with ships a combination of fines, crime and kills.

and check out whether there are missions targeting that settlement. because the negative influence effect from those is really something.
I would just note that missions, turrets, and skimmers at surface bases are my preferred method of lowering influence, if a faction doesn't have a market that can be targeted by negative trading. I don't tend to enjoy messing with notoriety, which these methods nicely avoid. Couldn't say that I've tested in detail which of those does what, but anecdotally it takes a fair number of exploded turrets to equal the -inf from a single juicy 5+ "disable defense grid" mission. But you can blow up a lot of skimmers in the time it takes to find and stack up surface missions against a specific site, so which is more efficient is probably going to be location-dependent.
 
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