Does open mode pay more? Or does it just enable pvp?

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It probably depends on what you do but I play in open almost all the time and it is very rare that I even see another player, and even then it's normally only a quick o7 and we carry on on our own separate ways.
 
It gives you more chance to meet people.

And ultimately the ED galaxy is supposed to have other living breathing independent pilots flying around in it.
That's what Open gives me. NPCs in Elite are purely window dressing. They are Disneyland animatronics. They actually do nothing. They pretend to deliver cargo, but they don't. They pretend to pirate, but they don't - sure, they might steal some goods from you, but those goods and the pirate himself disappears from reality as soon as they jump out. They are phantoms, illusions, stage props conjured from the ether for a moment to give you something to look at, only to disappear back into that ether as soon as they leave your instance. Once you see this, the Elite feels very fake and empty, no matter how many NPCs the engine spawns up in your instance. At least it does to me.

Real players, on the other hand, are truly real. When I see a player landing in a cargo ship, I know they have real cargo that has come from somewhere, and that real credits and influence are being exchanged, making a real impact on the BGS. I know the CMDR him / herself has a real and unique personal story, a real goal, and a real course plotted through the galaxy. And I can learn more about those goals and history if they are willing to strike up a short conversation via the comms. Or I can just fire a quick "o7" and be on my way, still enjoying the fact that Elite is not just a Disneyland ride, but a living, breathing galaxy with actual people making actual impacts on that galaxy. This is the beauty and magic of Open in Elite for me.

Now I will say (again, for the 1000th time) that in a game like X4, where NPCs are much more "real", as in they always exist independent of me, I'm much more satisfied with the offline "solo" experience. I do wish X4's NPCs had a bit more personality, but at least every single one has a purpose and influence on the galaxy I'm a part of.
 
In a strict sense, yes, for me Open mode has paid (very slightly) more.

I've paid about 1600 credits extra in rebuys that I wouldn't have paid in Solo/PG, once losses in planned fights are excluded (add those and it's more like 25M)
I've earned somewhere around 300M extra in shared bounties, shared exploration data, improved laser mining, wing mission rewards and (ha ha) trade dividends that I wouldn't have earned in Solo/PG.

(I'm not an especially sociable player but I'm capable of running away from trouble the once a year or so that it's necessary; someone who went around actively seeking collaborations or who joined an active squadron could do far better; someone who insists on repeatedly taking shieldless trade Cutters into hotspots would do far worse)
 
Man, if it weren't for the 'goids my PvE career would have ended ages ago. I roast Fdev for a lot of things, but I can't complain much about the AX content.
 
The argument has been advanced elsewhere that, like other activities, you should be engineering and outfitting your ship to be less effective at its primary role, be able to cope, survive and escape the gankers. If you get destroyed in such a situation, then it is your own fault.

Needless to say, I hope the Thargoids decide to engage the gankers as their ships are not fitted for AX combat much!

Steve
Alas over the last 48 hours near enough half (49.7%) of reported PvP deaths in the galaxy occurred in Hip 23716.
That's going to become a serious issue rather quickly.
Haulers found the need to log to solo almost immediately when we arrived at the rescue ship, for the AX fighters it's likely to involve winging up in PGs.
 
Alas over the last 48 hours near enough half (49.7%) of reported PvP deaths in the galaxy occurred in Hip 23716.
That's going to become a serious issue rather quickly.
Haulers found the need to log to solo almost immediately when we arrived at the rescue ship, for the AX fighters it's likely to involve winging up in PGs.
Yep impossible to further humanity's cause in Open when there are so many muppets, had 2 idiots blocking the rescue ship pads, would post the conversation but i would get banned, dont know why i bothered to be honest always get this rubbish when i leave solo.

O7
 

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The argument has been advanced elsewhere that, like other activities, you should be engineering and outfitting your ship to be less effective at its primary role, be able to cope, survive and escape the gankers. If you get destroyed in such a situation, then it is your own fault.

Needless to say, I hope the Thargoids decide to engage the gankers as their ships are not fitted for AX combat much!

Steve
I had similar thoughts the other day but then I thought about it some more and realized that, in my experience, ganker ships are very VERY fast and will be able to outrun any Thargoids with ease...unfortunately...
 

rootsrat

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I don't know the advantages of open play.
Please use the search function.

 
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