Yes, it seems to have a direct influence cost of at least 1% a day (might even be 2%), as of 3.6Dumb question, but I recall this being mentioned anecdotally somewhere... does retreat cause influence loss in the retreating system now?
Ok... so follow up... I'm in an invasion with a faction retreating from the system. We're both at 5% influence... what's going to happen if they drop to 1% and then retreat finishes, but the war is still going?Yes, it seems to have a direct influence cost of at least 1% a day (might even be 2%), as of 3.6
I've heard that the conflict blocks the retreat, but haven't been able to personally verify this.Ok... so follow up... I'm in an invasion with a faction retreating from the system. We're both at 5% influence... what's going to happen if they drop to 1% and then retreat finishes, but the war is still going?
Invasion is when an 8th faction enters a system, triggering a war with the lowest non- native influence holder. The loser is booted out the subsequent tick.The retreat is "paused" untill the invasion/war is done, and will resume once that conflict is done. Atleast thats what happend with one of the factions in my home system when they was retreating. Dont know how "Invasion" works really, since wars/election cant be triggerd with factions that is below 7.5% influence or something like that..
This is ancient information, from before the major BGS rewrite in the 3.3 release (late 2018). Very little of it is now correct, as multiple states can be active at once (a conflict will not, for example, stop an Expansion even if it takes place in the source system of the expansion), Investment is no longer a movement-related state, and Outbreak is very different in operation from the other states in the "Other" category. If conflicts do suspend retreats, it's not for this reason.Finally, they have priorities. This means if two states are triggered at the same time, they will prioritize themselves in the following order:
- Conflicts – War, Civil War, Election // Freezes influence of the involved factions, rounds have to be won over 7 days.
- Expansions – Expansion, Investment, Retreat // Based on Satisfaction of factions and their influence.
- Other – Boom, Bust, Famine, Outbreak, Lockdown, Civil Unrest
The normal threshold for a conflict is 7.0% - but this is for factions matching influence to fight over an asset. Invasion conflicts do not have this threshold applied.The retreat is "paused" untill the invasion/war is done, and will resume once that conflict is done. Atleast thats what happend with one of the factions in my home system when they was retreating. Dont know how "Invasion" works really, since wars/election cant be triggerd with factions that is below 7.5% influence or something like that..
Ok. Good to know. Is there somwhere with the "new" bgs states and such? Since i been following that, but i have only been doing BGS since January, and now got my first expansion with our faction.This is ancient information, from before the major BGS rewrite in the 3.3 release (late 2018). Very little of it is now correct, as multiple states can be active at once (a conflict will not, for example, stop an Expansion even if it takes place in the source system of the expansion), Investment is no longer a movement-related state, and Outbreak is very different in operation from the other states in the "Other" category. If conflicts do suspend retreats, it's not for this reason.
The normal threshold for a conflict is 7.0% - but this is for factions matching influence to fight over an asset. Invasion conflicts do not have this threshold applied.
The current state groups areOk. Good to know. Is there somwhere with the "new" bgs states and such? Since i been following that, but i have only been doing BGS since January, and now got my first expansion with our faction.