Does retreat cause influence loss now?

Dumb question, but I recall this being mentioned anecdotally somewhere... does retreat cause influence loss in the retreating system now?
 
Yes, it seems to have a direct influence cost of at least 1% a day (might even be 2%), as of 3.6
Ok... so follow up... I'm in an invasion with a faction retreating from the system. We're both at 5% influence... what's going to happen if they drop to 1% and then retreat finishes, but the war is still going?
 
Ok... so follow up... I'm in an invasion with a faction retreating from the system. We're both at 5% influence... what's going to happen if they drop to 1% and then retreat finishes, but the war is still going?
I've heard that the conflict blocks the retreat, but haven't been able to personally verify this.

Still, good opportunity for you to check what the per-day retreat tax is :)
 
Finally, they have priorities. This means if two states are triggered at the same time, they will prioritize themselves in the following order:
  1. Conflicts – War, Civil War, Election // Freezes influence of the involved factions, rounds have to be won over 7 days.
  2. Expansions – Expansion, Investment, Retreat // Based on Satisfaction of factions and their influence.
  3. Other – Boom, Bust, Famine, Outbreak, Lockdown, Civil Unrest
 
The retreat is "paused" untill the invasion/war is done, and will resume once that conflict is done. Atleast thats what happend with one of the factions in my home system when they was retreating. Dont know how "Invasion" works really, since wars/election cant be triggerd with factions that is below 7.5% influence or something like that..
 
The retreat is "paused" untill the invasion/war is done, and will resume once that conflict is done. Atleast thats what happend with one of the factions in my home system when they was retreating. Dont know how "Invasion" works really, since wars/election cant be triggerd with factions that is below 7.5% influence or something like that..
Invasion is when an 8th faction enters a system, triggering a war with the lowest non- native influence holder. The loser is booted out the subsequent tick.
 
We've just observed an incursion by an eighth faction, where the invaded party (NPCMF) was immediately dragged up from 2.9% to be on a par with the invader (PMF) at 5.9% for the duration of the War. As nobody is contesting for either side, I anticipate that the conflict will end with the victor at 7.9% and the loser leaving on 3.9%, 1.2% higher than the now-lowest non-native NPCMF (pushed down from 4% to 3.5% by the invasion and lost ground since).
 
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Finally, they have priorities. This means if two states are triggered at the same time, they will prioritize themselves in the following order:
  1. Conflicts – War, Civil War, Election // Freezes influence of the involved factions, rounds have to be won over 7 days.
  2. Expansions – Expansion, Investment, Retreat // Based on Satisfaction of factions and their influence.
  3. Other – Boom, Bust, Famine, Outbreak, Lockdown, Civil Unrest
This is ancient information, from before the major BGS rewrite in the 3.3 release (late 2018). Very little of it is now correct, as multiple states can be active at once (a conflict will not, for example, stop an Expansion even if it takes place in the source system of the expansion), Investment is no longer a movement-related state, and Outbreak is very different in operation from the other states in the "Other" category. If conflicts do suspend retreats, it's not for this reason.

The retreat is "paused" untill the invasion/war is done, and will resume once that conflict is done. Atleast thats what happend with one of the factions in my home system when they was retreating. Dont know how "Invasion" works really, since wars/election cant be triggerd with factions that is below 7.5% influence or something like that..
The normal threshold for a conflict is 7.0% - but this is for factions matching influence to fight over an asset. Invasion conflicts do not have this threshold applied.
 
This is ancient information, from before the major BGS rewrite in the 3.3 release (late 2018). Very little of it is now correct, as multiple states can be active at once (a conflict will not, for example, stop an Expansion even if it takes place in the source system of the expansion), Investment is no longer a movement-related state, and Outbreak is very different in operation from the other states in the "Other" category. If conflicts do suspend retreats, it's not for this reason.


The normal threshold for a conflict is 7.0% - but this is for factions matching influence to fight over an asset. Invasion conflicts do not have this threshold applied.
Ok. Good to know. Is there somwhere with the "new" bgs states and such? Since i been following that, but i have only been doing BGS since January, and now got my first expansion with our faction.
 
Ok. Good to know. Is there somwhere with the "new" bgs states and such? Since i been following that, but i have only been doing BGS since January, and now got my first expansion with our faction.
The current state groups are

Conflicts: War, Election, Civil War
Local Movement: Retreat
Global Movement: Expansion [1]
Economic: Famine, Bust, [No economic state], Boom, Investment [2]
Security: Lockdown, Civil Unrest, [No security state], Civil Liberty [2]
Event: Outbreak, Pirate Attack, Public Holiday, Infrastructure Failure, Terrorism, Natural Disaster, Drought, Blight [3]

A faction can only be in one state from any group at once (including pending or recovering from that state), but can be in a separate state from each group in theory.

[1] Expansion appears as a state on all the systems the faction is present in, but is still also associated with a definite expansion source system.
[2] Slider states. Movement is up or down the scale depending on balance of activities, and there's no maximum duration for these states provided equilibrium is maintained. Most Event states place negative pressure on the slider states.
[3] Events have very long hidden pending periods, and long visible recovery periods, so a faction will only get one a month. This makes determining the trigger mechanisms for events extremely difficult. All except Outbreak and Pirate Attack are new in 3.6
 
Status so far:
Day 0 (pending) Retreating Faction: 5%, our faction (invaders): 5%.
Day 1 (War): Retreating Faction: 3.1%, our faction: 5.1%
Day 2 (War): Retreating Faction: 1.1%, our faction: 5.2%, we're at close defeat.
Day 3 (War): Retreating Faction: 1.0%, our faction: 5.2%, we're at close defeat.
Day 4 (War): Retreating Faction: 1.0%, our faction: 5.2%, draw
Day 5 (War): Retreating Faction: 1.0%, our faction: 5.2%, close victory
Day 6 (War): Retreating Faction: 1.0%, our faction: 5.2%, victory
Day 7 (War): Retreating Faction^: 1.0%, our faction: 5.2%, Close Victory ^ Note: Retreat state has ceased, but conflict is still going.
Day 8 (None): We've won, retreating faction lost, but remains in system.

NOTE: I'm deliberately ekeing this one out.

Day 7 Note: I'm presuming if the retreat goes ahead, the retreating faction will disappear in tonights tick. If not, they'll (hopefully) lose the war tonight, and then they'll disappear the next tick.
 
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Just a physical update to the above. So today the war's been won, but the faction is still in system a second tick after retreat ceased. I can only presume:
  • Retreat failed, owing to them being above 1.0% at some point; or
  • War prevented the retreat from happening (if you only need to be at 1% at the end.

I'm assuming Day 9 the faction will disappear, but will keep eyes-on just in case.
 
Whether it's an invasion war or election the retreat tax is 2% against the locked influence as long as it's above 1% (naturally if the invaded party was in retreat before the invasion and as long as the retreat takes, it remains anywhere between 4-7 days active).
After a lost invasion conflict the loosing party leaves the system after the conflict cooldown. Nothing aside from the journal indicates the cooldown.
 
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