Does route planner use filtered star types?

In galactic map view, can filter which stars to see by star type.

Does the route planner, however, use that filter setting?

e.g. If I filter out everything but F, G, and K - when I plot a route using automatic route planner - will it only select those stars I've filtered? Or is the filter just a visual guide in map view, not one the route planner takes into account?
 
In galactic map view, can filter which stars to see by star type.

Does the route planner, however, use that filter setting?

e.g. If I filter out everything but F, G, and K - when I plot a route using automatic route planner - will it only select those stars I've filtered? Or is the filter just a visual guide in map view, not one the route planner takes into account?

Unfortunately not.. Sometimes I think it purposefully avoids KBGFOAM just to frustrate us explorers ;)
 
Last edited:
Unfortunately not.. Sometimes I think it purposefully avoids KBGFOAM just to frustrate us explorers ;)

ah damn, too bad.

on my way back from 2k LY exploration trip and I'm feeling that itch to rush back and unload my data before something goes boom with my ship.

was hoping i could just filter kgbfoam and semi-route snooze on my way back

or for future purposes filter by really interesting star types and only get those in my auto jumps.
 
I think it does. Just experimenting now and as I change the filters for what star type is shown my route is changing accordingly with apply filter to route ticked. When non sequenced stars ticked my route only goes via neutron stars and black holes. Untick them and tick FOGKBAM stars and every jump is scoopable
 
It does now. The feature was added in 2.2. There's a new check box at the bottom that applies the filter to your route. Works great!
 
Necro thread is necro...

Being a jerk is still a jerk.

Replying to an old thread with no useful or substantive information is reviving a necro.

But adding info on current update just launched, with feature that drastically changes what was known at original time of the OP seems good call.

In part I blame FD - the way they post major update patch notes all lumped with very little text formatting, with tons of minor fixes sandwiched between a single text line of major substantive change to game function leads many to miss functional upgrades like this.

Perhaps you're the guy that read and understood every single change. I'm guessing many didn't, me included. It's very nice to know we can now nav plot using applied filters even if it enrages the anti-necro police.
 
Being a jerk is still a jerk.

Replying to an old thread with no useful or substantive information is reviving a necro.

But adding info on current update just launched, with feature that drastically changes what was known at original time of the OP seems good call.

In part I blame FD - the way they post major update patch notes all lumped with very little text formatting, with tons of minor fixes sandwiched between a single text line of major substantive change to game function leads many to miss functional upgrades like this.

Perhaps you're the guy that read and understood every single change. I'm guessing many didn't, me included. It's very nice to know we can now nav plot using applied filters even if it enrages the anti-necro police.

The reason why Necoring threads is bad, is when people open and read the first few posts as the state of the game.



Someone might open the thread, read the first three and think, "oh no we can, oh well."


As just as you don't read every line in the change log, do you expect everyone to read every post in the thread?
 
Last edited:
Back
Top Bottom