Hi, just wondering if the devs and players would agree to ship ramming causing equal detrimental damage to both ships?
I encountered a battle in which an NPC vulture used a ramming attack against my Gunship.
I realized that ship ramming is somewhat an interesting tactic, although I feel that this concept is an immersion/realism breaker.
ED is a space-game and I think that if spaceships collide that it would be detrimental in a vacuum and that all pilots should only use this option as a kamikazee tactic.
I already find it weird that you can scoop up materials in space while the shields are up, but ramming, as a battle tactic seems poor and unrealistic.
I think that ship to ship collisions should be something to be avoided at all costs and that such damage results in a extremely high chance of canopy breach to both ships and that is where life support becomes a factor.
Would it be a good thing to have ship ramming damage given some attention to?
Surely it wouldn't be too much trouble tweaking the ship vs ship sprite collision damage factor and AI behaviour.
I think it would make dog fighting scenarios a lot more interesting and realistic.
I understand that it might make having a collision annoying due to a cracked/destroyed canopy but then it will force pilots to avoid collisions as a high priority.
Anyway, my two bits, once again.
I have plenty of ideas and concepts as I play the game way too much for what it is. Unfortunately, I am not a coder so I can't apply for a job. [haha] [alien]
I encountered a battle in which an NPC vulture used a ramming attack against my Gunship.
I realized that ship ramming is somewhat an interesting tactic, although I feel that this concept is an immersion/realism breaker.
ED is a space-game and I think that if spaceships collide that it would be detrimental in a vacuum and that all pilots should only use this option as a kamikazee tactic.
I already find it weird that you can scoop up materials in space while the shields are up, but ramming, as a battle tactic seems poor and unrealistic.
I think that ship to ship collisions should be something to be avoided at all costs and that such damage results in a extremely high chance of canopy breach to both ships and that is where life support becomes a factor.
Would it be a good thing to have ship ramming damage given some attention to?
Surely it wouldn't be too much trouble tweaking the ship vs ship sprite collision damage factor and AI behaviour.
I think it would make dog fighting scenarios a lot more interesting and realistic.
I understand that it might make having a collision annoying due to a cracked/destroyed canopy but then it will force pilots to avoid collisions as a high priority.
Anyway, my two bits, once again.
I have plenty of ideas and concepts as I play the game way too much for what it is. Unfortunately, I am not a coder so I can't apply for a job. [haha] [alien]