Does Supercruise need to be faster?

I'm currently on a long expedition to the core, and it pains me how slow SC is. I don't understand why speed is relative to what you're targeting.        g go as fast as you can, and let me adjust for a smooth approach.
 
I'm currently on a long expedition to the core, and it pains me how slow SC is. I don't understand why speed is relative to what you're targeting. g go as fast as you can, and let me adjust for a smooth approach.

Speed is not relative to what you are targeting. It is greatly affected by gravity. Any nearby planets or stars will slow you down and the closer you are to them the greater this effect becomes.
Also, it is probably not worth your time to scan every rocky world you find.
http://vignette2.wikia.nocookie.net...st/scale-to-width-down/2000?cb=20160115141708
https://i.imgur.com/MlXo8KV.jpg
 
I think he is referring to your ship decelerating once you are 1/2 way to the planet you have targetted.
If it is going to automatically slow down for you, then it should do it properly, so you could go AFK for a few minutes and come back to a scanned planet rather than finding that you have overshot by 500,000ls.
 
Yes that's what I'm referring to. It's like a crappy auto pilot. Either do it fully so I can read a book while watching my spaceship fly. Or let me manually did it using my skill for it to be faster.
 
I'd also like the option of risking an emergency stop to dramatically speed up SC, e.g. point at Hutton and stay at full speed, then crash out of SC as close as I can to Hutton. It could be possible to halve the time, though I'd expect to take more than a few % hull damage.
 
The whole 2% damage is worth the repair costs for time saved. You do it by not having it targeted, then target it near the end.
 
last time I went exploring, I got so bored I started trying to see how fast I could approach a planet and scan before I pulled away. It didn't end well.
 
Yes that's what I'm referring to. It's like a crappy auto pilot. Either do it fully so I can read a book while watching my spaceship fly. Or let me manually did it using my skill for it to be faster.

Part of that whole gravity thing I mentioned. Plus, depending on planet size you do not need to be that close to scan it and it becomes a skill / experience thing as to the fastest way to approach and scan a planet. Best way to approach some planets that I have found is to get to 100 ls away and then drop throttle to zero. By the time you slow down you will be at 60 ls or so and close enough for a detailed scan. Then when you move on to the next planet you dont spend so much time accelerating away.
 
I'm currently on a long expedition to the core, and it pains me how slow SC is. I don't understand why speed is relative to what you're targeting.        g go as fast as you can, and let me adjust for a smooth approach.

Hey Dave. On an expedition to the core and your biggest gripe is about SC speed? Thanks for the chuckle :D

However, being serious for a moment, consider the knock on effect if FD increased the speed of SC:

* Reduces opportunties for interdictions.
* Trading becomes quicker, increased profits across the board for traders
* Quicker to hand in powerplay merits, increased speed in which systems are fortified, etc.
* The "Go to Hutton Orbital" joke would be less effective. :p
 
Yes that's what I'm referring to. It's like a crappy auto pilot. Either do it fully so I can read a book while watching my spaceship fly. Or let me manually did it using my skill for it to be faster.

For a start it's not like an autopilot, at 75% it acts like a basic autothrottle, unlocking the target and manually setting 100% throttle until the 4 second mark speeds up the process. Either way, the gravity well of nearby stellar bodies will still influence the FSD's performance.


I'd also like the option of risking an emergency stop to dramatically speed up SC, e.g. point at Hutton and stay at full speed, then crash out of SC as close as I can to Hutton. It could be possible to halve the time, though I'd expect to take more than a few % hull damage.

You can already do this ingame to a certain extent, halving the time halved for a trip like Hutton orbital just wouldn't work unless the Devs completely redesigned how the FSD works.. Essentially allowing it to ignore gravity wells. Not going to happen

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I'm hoping an engineer has a boosted FSD. 20% better SC acceleration would be a good improvement.
Better acceleration? Fly far from any stellar body, you can accelerate from 0 m/s to hundreds of times the speed of light in less than a second. What you are asking for is a modification to ignore gravity wells. Can't see that happening anytime in the near future, likely it will never happen without majorly altering gameplay.
 
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I'm currently on a long expedition to the core, and it pains me how slow SC is. I don't understand why speed is relative to what you're targeting. g go as fast as you can, and let me adjust for a smooth approach.

I would like to see a speed increase - there are ways to implement new or change features that this would have a negative impact on.

As it is Super Cruise is too slow, and inhibits the flow of good game play...
 
777Driver, I get what you are saying about gravity wells. But a drive that worked a little faster could still be possible.
Maybe two versions. One that is less affected by gravity wells, so is faster near planets but has a slower top speed. The other could be slightly worse near a planet but have a higher overall speed. You'd want to use the first one in smaller systems and take the second one to Hutton.
 
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I'm currently on a long expedition to the core, and it pains me how slow SC is. I don't understand why speed is relative to what you're targeting. g go as fast as you can, and let me adjust for a smooth approach.

Considering with a fsd which can hit 2000 C (!) i guess the problem is not a gravity well but a more general design whihc equals to Fd's vision.

I agree with you anyway: I am also find sc too slow and i hope FD would reconsider the interstellar travel in a different way.
 
NO NO NO,

Its too fast already, I don't even get time to drink my coffee and i'm whizzing past the target.....
If the made it any quicker then it would be click,click,dock, and no space flight in-between

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Or supercruise speed is fine, and things that add to gameplay need to be present during supercruise.
I tried using the time in supercruise to read the news or study the Galactic power balance... But supercruise is actually too fast to do either of these !
 
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