Powerplay Does the C&P system damage Poerplay still??

reason for my asking is that post 3.0 I decided to kill a few ships in an anarchy system, despite the system state I still received a large bounty of 33k (by my standards, I am a nice person usually..)


however due to the newly added notoriety system meant that my ship was completely disabled being "hot" and had to wait over 3 in game hours to change it!!!!! by searching for flipping anarchy systems with size L pads to clear wanted status.


just wondering if PP has been excluded from the C&P system, or has it become EVEN more of an inconvenience than before? I just do it for modules, couldn't care less who come out on top apart from Acheon, not a fan of pirates and I do love butchering Kumo Crew ;)
 
reason for my asking is that post 3.0 I decided to kill a few ships in an anarchy system, despite the system state I still received a large bounty of 33k (by my standards, I am a nice person usually..)


however due to the newly added notoriety system meant that my ship was completely disabled being "hot" and had to wait over 3 in game hours to change it!!!!! by searching for flipping anarchy systems with size L pads to clear wanted status.


just wondering if PP has been excluded from the C&P system, or has it become EVEN more of an inconvenience than before? I just do it for modules, couldn't care less who come out on top apart from Acheon, not a fan of pirates and I do love butchering Kumo Crew ;)

If you kill other PP ships then you get no blowback other than getting a PP only bounty.

If a PP guy kills someone outside of that, the C + P framework kicks in.
 
If you kill other PP ships then you get no blowback other than getting a PP only bounty.

If a PP guy kills someone outside of that, the C + P framework kicks in.

ah so no notoriety punishment then? perhaps I may start using powerplay again! been with Aisling for almost 6 months haha.

thankyou for that, everything is a bit blurry with these details :)
 
Power Bounties are still causing the 'hot module'/'hot ship' penalties to be calculated, so you have to visit Interstellar Factors and pay off your Power Bounties to have freedom with modules.

We are still being told that that isn't supposed to be happening, but it still currently is happening.

The notoriety bug, I believe, has been fixed.
 
Power Bounties are still causing the 'hot module'/'hot ship' penalties to be calculated, so you have to visit Interstellar Factors and pay off your Power Bounties to have freedom with modules.

We are still being told that that isn't supposed to be happening, but it still currently is happening.

The notoriety bug, I believe, has been fixed.

great, that is still very problematic.... but still, that's half the problem fixed I guess, still won't use PP until the other one is though. :(
 
As I just realized I got a 230k power bounty for phasingly disintegrating several enemies of Her Majesty Princess Blue Hair,
how do I get rid of it?

Interstellar Factors?
 
I still say you shouldn't be able to get rid of the power bounties but yes, you can visit Interstellar Factors to (perplexingly) pay money and have your sworn enemies forget about how you slaughtered their (usually defenceless) people.
 
I still say you shouldn't be able to get rid of the power bounties but yes, you can visit Interstellar Factors to (perplexingly) pay money and have your sworn enemies forget about how you slaughtered their (usually defenceless) people.

As stated above, FDev is allowing IFC to pay off Power Bounties because the outfitting and ship transfer penalties are still applying to Power Bounties improperly. Once that is fixed, they should close the loophole that allows you to pay off Power Bounties at an IFC.
 
If I read this correctly powerplay PvP only results in a power bounty. Is this correct?

Are there limitations in terms of system government or allegiance or anything else like that? In other words, when can I shoot bozos player commanders and only gain power bounties against me?
 
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