Does the cost of my ship dictate the missions I get offered?

Good day, Commanders - I have a question. I'm quite new to the game/forum so I'm hoping I'm in the right place!

Do we get higher paying missions due to being in a more expensive ship? I'll explain my confusion - If I arrive at my usual base of operations (Heinkel City, Almad) in my AspEx, there are a few missions, but nothing too great. If I arrive there in my FDL after a bounty hunting trip, the delivery missions seem to be double the size. Obviously I can't pick them up in my FDL, but I can switch to my AspEx and then reap the rewards.

More evidence - If I arrive at Heinkel with my friend (me in my AspEx, him in his Python), he seems to get the higher paying missions and I don't. We both have maxed out reps with Almad State and Chock vision, so that's not the deciding factor.

I'd hate to think I need to buy a needlessly expensive ship to do a job that the AspEx is more than capable of doing, just to generate the higher paying missions.

Any help on this would be greatly appreciated!
 
No. Your rank, reputation, and if you backed the kickstarter determine how much missions pay out. You also have to be aware of what state the system you get missions from is.
 
As far as I am aware mission payouts are linked to your Rep with the local Faction and you Combat, Trade and Explorer Ranks (Depending on Mission Type) not the size of you ship. I hope this helps :)
 
Formerly it was not like that. But the last patch had this entry:
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- Reduce number of missions sent to clients as we're only sending relevant missions now
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In the beta we got the explanation that this filters away missions where your ship doesn't have the cargo capacity for. A pilot in a hauler won't even see the mission to transport 200 tons of cargo. If it has other side-effects then they are not known yet. We were not given more information (or i missed them) so if there are problems we have to figure them out ourselves.
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and if you backed the kickstarter determine how much missions pay out.

I don't remember ever hearing about this before, is this true?

I know that Kickstarter backers have better insurance (which is ok since the tendency is not to die anyway), but do they also get increased payouts? How does that work, is it a flat percentage of what the regular mission would pay out? What about commodities, is the increase calculated before determining what commodities / mats you get from a mission in exchange of a credit chunk? Can you get more mats this way?
 
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I don't remember ever hearing about this before, is this true?

I know that Kickstarter backers have better insurance (which is ok since the tendency is not to die anyway), but do they also get increased payouts? How does that work, is it a flat percentage of what the regular mission would pay out? What about commodities, is the increase calculated before determining what commodities / mats you get from a mission in exchange of a credit chunk? Can you get more mats this way?

While I havent seen them recently, there were missions that were only offered to backers. Combat and trade missions for 100,000,000 credits each. I may have exaggerated the mission payout slightly...lol
 
I'll check ranks tonight but I'm fairly confident me and my wing-man are level pegging in most respects.

We're both maxed in rep for the related factions too.

The only difference seems to be the cost of our ships. When I switch to my FDL with a similar price tag to his Python, we start seeing the exact same missions. I switch to my AspEx and I get offered different missions with about half the reward he does.

In the beta we got the explanation that this filters away missions where your ship doesn't have the cargo capacity for. A pilot in a hauler won't even see the mission to transport 200 tons of cargo. If it has other side-effects then they are not known yet. We were not given more information (or i missed them) so if there are problems we have to figure them out ourselves.

It's not related to the size of the cargo hold as I can see the missions (but obviously can't accept them) when I'm in my FDL, despite having no hold at all.
 
While I havent seen them recently, there were missions that were only offered to backers. Combat and trade missions for 100,000,000 credits each. I may have exaggerated the mission payout slightly...lol

I don't remember them paying out that much it's been a while but I'm sure it just gave access to Elite rank (equitable) missions.
 
I was joking about the payout, but it was very high. Comparable to the current Massacre missions we have today.

Yea, 5-10m is pretty darn close to 100m after all. [where is it]

I'm pretty sure that the price of your ship has nothing to do with missions.
 
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Formerly it was not like that. But the last patch had this entry:
.
- Reduce number of missions sent to clients as we're only sending relevant missions now
.
In the beta we got the explanation that this filters away missions where your ship doesn't have the cargo capacity for. A pilot in a hauler won't even see the mission to transport 200 tons of cargo. If it has other side-effects then they are not known yet. We were not given more information (or i missed them) so if there are problems we have to figure them out ourselves.
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This doesn't seem to be the case in 2.2.03?
I see many missions listed unavailable due "insufficient cargo capacity" (which is different to "required cargo space")
 
This doesn't seem to be the case in 2.2.03?
I see many missions listed unavailable due "insufficient cargo capacity" (which is different to "required cargo space")

I found three missions asking to find and return beer, tea and animal meat (sounds like a reasonable party) and knew where I could get those 1 jump away in a system I'd just left. I loaded up with cargo for the trip out to get them, then was unable to accept the missions as I didn't have the required cargo space. Seems daft, but I guess it probably would have worked OK if I'd just accepted the missions while empty, then loaded up my cargo.
 
This doesn't seem to be the case in 2.2.03?
I see many missions listed unavailable due "insufficient cargo capacity" (which is different to "required cargo space")
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Sorry. I can't provide you with more accurate information. All i have is the patch notes where I quoted that entry from, and my memory of a developer statement inside the beta forum, which also was more general and as far as I remember didn't give further detail.
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So yes, it might make sense to look into this, but that's not something one player can do. Analyzing this change and finding out what actually happens requires many pilots cooperating and collecting data to get a picture.
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