DeoVindice
Banned
After playing around with them, I think so. I ran a C5 on my Asp, then I switched to two C3 and a C5A shield bank. But then I remembered that this game is all about NOT let the shields go down so I ditched the HRP all together and now run my C5A shield bank with two C3As powered off in reserve.
Just wondering what the other combat commanders think of them.
Also feel free to give feedback on my Asp loadout:
Military grade bulkheads
A rated essentials
C6C shield
C5A and two C3A shield banks
Two A rated shield boosters (can't decide if it's worth trading one for chaff)
K-warrant and wake scanners
Detail scanner and adv d-scanner
I run four fixed C1 multicannons and two C2 gimballed beam lasers for hunting in RES and not mission bounties. Currently, Im switching the beams for C2 gimballed multicannons for hunting the seemingly post-patch tougher kill contracts.
I'm basing the all multicannon loadout on Kornelius Briedis' test video, "Fastest way to kill anaconda"
I quickly found out that my regular loadout was not going to work, i left with 36% hull and came back with four railguns and got the job done. Unfortunately, i ran out of ammo on the 2nd contract (ran out of ammo with all frag cannon loadout too). So now I'm going to try all multicannons. With being able to keep four pips to systems, I think this will work great.
Just wondering what the other combat commanders think of them.
Also feel free to give feedback on my Asp loadout:
Military grade bulkheads
A rated essentials
C6C shield
C5A and two C3A shield banks
Two A rated shield boosters (can't decide if it's worth trading one for chaff)
K-warrant and wake scanners
Detail scanner and adv d-scanner
I run four fixed C1 multicannons and two C2 gimballed beam lasers for hunting in RES and not mission bounties. Currently, Im switching the beams for C2 gimballed multicannons for hunting the seemingly post-patch tougher kill contracts.
I'm basing the all multicannon loadout on Kornelius Briedis' test video, "Fastest way to kill anaconda"
I quickly found out that my regular loadout was not going to work, i left with 36% hull and came back with four railguns and got the job done. Unfortunately, i ran out of ammo on the 2nd contract (ran out of ammo with all frag cannon loadout too). So now I'm going to try all multicannons. With being able to keep four pips to systems, I think this will work great.