Does the Hull reinforcement Package Suck? (Also, critique muh ship plz)

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After playing around with them, I think so. I ran a C5 on my Asp, then I switched to two C3 and a C5A shield bank. But then I remembered that this game is all about NOT let the shields go down so I ditched the HRP all together and now run my C5A shield bank with two C3As powered off in reserve.

Just wondering what the other combat commanders think of them.

Also feel free to give feedback on my Asp loadout:

Military grade bulkheads
A rated essentials
C6C shield
C5A and two C3A shield banks
Two A rated shield boosters (can't decide if it's worth trading one for chaff)
K-warrant and wake scanners
Detail scanner and adv d-scanner

I run four fixed C1 multicannons and two C2 gimballed beam lasers for hunting in RES and not mission bounties. Currently, Im switching the beams for C2 gimballed multicannons for hunting the seemingly post-patch tougher kill contracts.

I'm basing the all multicannon loadout on Kornelius Briedis' test video, "Fastest way to kill anaconda"

I quickly found out that my regular loadout was not going to work, i left with 36% hull and came back with four railguns and got the job done. Unfortunately, i ran out of ammo on the 2nd contract (ran out of ammo with all frag cannon loadout too). So now I'm going to try all multicannons. With being able to keep four pips to systems, I think this will work great.
 
Personally I don't see the asp having any role as a combat ship anymore.
unless you're using it for piracy or mining after powerplay, it's better off exploring or trading.
the vulture is well... Made for combat and is far cheaper.
 
I still use my Asp for combat. The bulkheads are useful against NPC, but rubbish vs other CMDRs as they will focus on your powerplant (as you know).

Running 2 Plasma accelerators, with Cannons or Rockets is a fun combat build to try. Also don't forget ramming is a valid tactic too. I've rammed a 30 or so percent Python (no shield vs my shield boosted shields) and destroy it with the single hit - at full pelt.
 
Personally I don't see the asp having any role as a combat ship anymore.
unless you're using it for piracy or mining after powerplay, it's better off exploring or trading.
the vulture is well... Made for combat and is far cheaper.

Yeah, I bet you were a Viper fanboi before you trade up to your vulture. . .
It's kinda like you're saying that Cobra sucks at combat 'cause Viper. The Vulture and Asp are kind of in the same situation with the Vulture having more default shields and the Asp have more default armor. Of course, the Asp can upgrade to a C6 shield and can really shield tank with cells and boosters. I'm not so sure what the Vulture can do shield wise but being a fighter, I suspect that power becomes an issue.
 
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I still use my Asp for combat. The bulkheads are useful against NPC, but rubbish vs other CMDRs as they will focus on your powerplant (as you know).

Running 2 Plasma accelerators, with Cannons or Rockets is a fun combat build to try. Also don't forget ramming is a valid tactic too. I've rammed a 30 or so percent Python (no shield vs my shield boosted shields) and destroy it with the single hit - at full pelt.
I quit the game sometime before 1.2 and I just came back after 1.3. Before, I always played solo. I tried open a few times but there was never any cmdrs in my neck of the woods. I'm playing open now and power leveling a friend who just started playing thanks to wings. I have yet to PvP, every cmdr I see is a good guy like me.

I will say though, most videos I watch of good players, they never target sub systems and always seem to run a lot of lasers. If I was going to take on so people PvP, I would probably just shield tank and run all kinetic. Just because guns do less damage to shield doesn't mean they are bad at taking them down.
 
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Yeah, I bet you were a Viper fanboi before you trade up to your vulture. . .
It's kinda like you're saying that Cobra sucks at combat 'cause Viper.

I had an asp. Nice fuel tank nice jump range nice cargo capacity weak weapons IMO. It's an explorer not a fighter. I had a cobra that was awesome. But have o say I agree w the other dude. Traded my asp for a vulture and never looked back.

also apparently hrp's are a pvp mod. That's what I heard anyway.
 
Yeah, I bet you were a Viper fanboi before you trade up to your vulture. . .
It's kinda like you're saying that Cobra sucks at combat 'cause Viper. The Vulture and Asp are kind of in the same situation with the Vulture having more default shields and the Asp have more default armor. Of course, the Asp can upgrade to a C6 shield and can really shield tank with cells and boosters. I'm not so sure what the Vulture can do shield wise but being a fighter, I suspect that power becomes an issue.
I'm sorry what? Lol the asp "fanboi" accuses me of favoritism?
first off the viper is better for combat and only combat, the cobra is a better ship in general.
the viper cobra matchup is no where even remotely in the same ballpark as the vulture asp comparison. The viper and the cobra had the same weapons and slightly different stats it is a close call that can really be decided on personal preference as each handles differently and the prices are both relatively cheap even early on.
The vulture is so far out on the other end of the spectrum against the asp, I think you might come to realize that if you were to actually fly one. You can't just A rate a vulture and expect it to work you have to prioritize what you want the ship to do and make sacrifices in order to achieve it. It takes thought, understanding of the mechanics, understanding of the enviroment you will be in, what enemies you will be facing, if you will be attacking commanders or AI.
On second thought keep pouring money into that asp and click open I'm sure nothing bad will happen.
 
I own a Vulture and i recognize its a killing machine. The Asp for me is till the best jack of all trades of Elite. It's a ship that deserve any good pilots respect. Oh and about firepower, try running them with two beam lasers in a trigger and two C2 Plasma Accelerators + two C1 cannons on another trigger. When that combo hits a powerplant i bet many will understand that Asp being outdated is just a silly misconception of idea. Excluding exploring there are better ships but you can't look down on her as it isn't mediocre at any point either.
 
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Personally I don't see the asp having any role as a combat ship anymore.
unless you're using it for piracy or mining after powerplay, it's better off exploring or trading.
the vulture is well... Made for combat and is far cheaper.

Yep, it's a total slug with a target profile like the side of a barn, really suboptimal hardpoints, and an apparent bullseye painted on the powerplant. The Asp is a multirole ship, but its weakest role was always combat- always a dubious choice to fit one out to fight, but understandable when there was such a big gap in available combat ships. Now the Vulture exists, it seems like a form of self-harm to deliberately fly a combat Asp, things have moved on.

The right tool for the job. Conversely, don't go exploring in a Vulture.
 
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OP, hull reinforcements are ballast. Yeah, they suck.

Re your Asp loadout, I'd lose the military grade armour, buy a 6A shield instead (not sure re price though as on mobile). Boosters and cells are fine if you must.

Never ran an all-multicannon Asp but an all-multicannon Viper was an Anaconda killer so it makes sense. Just bear in mind that versus the Viper, the Asp is a massive target!
 
ASP is massive target , but have one advantage over all small fighters including vulture, ramming tactic, if you manage to ram in to them with full turbo speed, they are all bye bye , only cobra and vulture can survive if maxed and full shield but again you will not lose your shields but they will lose shields and some hull. I used ASP a lot for fight and am not an explorer. I liked ASP a lot as it is real tank for ramming. Even was killing few cmdr's long time ago in 1.1 in stations with ramming, and managed to ram in to station with full turbo speed, never died from that. Other ships all die easy with full speed crash in to station. So if you going to fight with it, include full speed ramming tactic in ur fight and you going to be serious opponent.
 
Other ships all die easy with full speed crash in to station. So if you going to fight with it, include full speed ramming tactic in ur fight and you going to be serious opponent.

Any skilled human Vulture pilot is not going to be someone that you can ram, it's far too agile. They'll be ON UR SIX, KILLIN UR PP (etc.).
 
Anyone know what the point of hull enforcements are? They make such little difference.

All i can think of is stealth ships with out the heat of shields using low heat kinetic weapons .

I wouldn't risk it. They need looking at. An extra hud bar showing the extra armour and this armour goes down before the main hull.
 
I honestly don't get the "explorer" part of the ship's name, I mean what a waste. If someone wants to go exploring, use a Type 6. Way cheaper and plenty of jump range.
 
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ASP is massive target , but have one advantage over all small fighters including vulture, ramming tactic, if you manage to ram in to them with full turbo speed, they are all bye bye

2 things. wont ur asp take heavy damage? in my experience its usually the asp that goes boom if anything rams it.

Any skilled human Vulture pilot is not going to be someone that you can ram, it's far too agile. They'll be ON UR SIX, KILLIN UR PP (etc.).

like a vulture has to worry about an asp ramming him. honestly are we playing the same game?
 
like a vulture has to worry about an asp ramming him. honestly are we playing the same game?

Ramming is the combat exploit du jour, actually. Watch out in RES when you have low shields, you'll get all sorts of little rats slamming into you without picking up a "wanted" tag.
 
Ramming is the combat exploit du jour, actually. Watch out in RES when you have low shields, you'll get all sorts of little rats slamming into you without picking up a "wanted" tag.

really? why should it be? its seems valid and makes sense as far as physics is concerned. adds to realism if u ask me.

edit - ah i see u dont get wanted tag for it, really? i think depending on how much damage u do to the ship u should be liable to recieve a wanted tag.
 
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really? why should it be? its seems valid and makes sense as far as physics is concerned. adds to realism if u ask me.

edit - ah i see u dont get wanted tag for it, really? i think depending on how much damage u do to the ship u should be liable to recieve a wanted tag.

Yeah, it's nasty. One of the more well-known exploiters does it around stations in an Orca at the moment- that's particularly nasty, as you can't shoot at him.

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Challenge him to a private group duel, post the results on youtube? I'm sure it'd be worth seeing :D
 
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Yeah, it's nasty. One of the more well-known exploiters does it around stations in an Orca at the moment- that's particularly nasty, as you can't shoot at him.

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Challenge him to a private group duel, post the results on youtube? I'm sure it'd be worth seeing :D
Sometimes people can't take your word for it. ;)
 
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