Does the Intensity of RES Increase the Mining Yield?

Just wondering. I dont really see the benefite of mining in high intensity areas if all you are doing is getting attacked more often. Do these areas yield higher reward for higher risk?
 
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I believe that is just a reference to the difficulty of pirate you will find there. For high yield you want to find pristine reserves. I'm pretty sure there is overlap between pristine reserves and appearance of HIRES.
 
Just wondering. I dont really see the benefite of mining in high intensity areas if all you are doing is getting attacked more often. Do these areas yield higher reward for higher risk?
There's no real benefit to mining in a RES because you're not SUPPOSED to mine in a RES. You don't want to mine in a an area known to spawn pirates. You can drop out of SC on anywhere on the rings but going slow and just flying into the ring system.
 
Yes and no, mining in a high res will give more chunks than without using a prospector limpet but it's really not worth the extra pirate abuse.

Best thing to do is equip a prospector limpet controller and fire that around if it's A rated it gives substantially more fragments for you to scoop/collector limpet up.

Also find a pristine metallic ring, slow right down and "crash" into the ring a safe distance away from any RES sites.
 
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I dont really see the point of calling it a resource extraction site if you arent supposed to get resources there. So far I've been flying close to the marker and dropping down a few Mm away from it and I've been fine.
 
Good info guys, tks. Now I just need to find a good site, and try mining again. Even thou the bin full bug is a pin in de butt..
 
Exactly what Sparta said... Stay away from the res sites if you are actually going to be mining. I have mined 19.4 mil, just make sure to find a system with pristine reserves. Check out the below link for a thread on pristine... The trick is finding a pristine system with a high tech outpost. It matters not where you drop in on the rings, as long as you drop in on the right ring. What you want is metallic, it's the best type. There are distinct color differences between rings unless both are the same type. I haven't seen a planet with more than 2 rings personally. Rarely do pirates drop in on the rings randomly but it does still happen, usually if there is going to be one it will be right when you get there. Other NPC mining craft can spawn too so if you see something appear on your scanner it may not be a pirate outright.

https://forums.frontier.co.uk/showthread.php?t=156428
 
I disagree a bit with some of the posts here regarding avoiding mining in a RES - and I'd suggest trying it out for the following reasons:

1. Many recent posts in https://www.reddit.com/r/EliteMiners/ mention a bonus in yields when mining in a RES. Some say it's around 30 km from the mark, I haven't verified it myself, but I often find ~40 % painite asteroids.
2. I know that many miners like to take it relaxed and just drink beer and chop off some rock fragments. However, it actually makes it far more interesting to mine when there's at least a smell of danger around. Of course you need a ship that's capable of defending itself (at least ASP). In a normal (not High Intensity) RES I get scanned by pirates maybe every second time I spawn. Sometimes they actually just run away after scanning and don't even try to steal anything. And when they do, it's usually some good extra money for you if you scan them with your KWS before killing them.
3. If you have a buddy to wing up - It's fun to let your friend mine while you're keeping the pirates at bay in a Hazardous RES.

Btw when you can afford Python it's stupid easy to kill a pirate: a.) Face the pirate when you notice him scanning you b.) bin your KWS to the same button as your lasers so you can just press a trigger until the pirate is exploded (they usually panic and hit an asteroid when you start shooting them). ...you both are usually at full stop when the pirate scans you - so you cannot miss the target even with fixed guns. c.) Don't try this if it's an Anaconda. Though, never been scanned by an Anaconda pilot this far my mining career.
 
I disagree a bit with some of the posts here regarding avoiding mining in a RES - and I'd suggest trying it out for the following reasons:

1. Many recent posts in https://www.reddit.com/r/EliteMiners/ mention a bonus in yields when mining in a RES. Some say it's around 30 km from the mark, I haven't verified it myself, but I often find ~40 % painite asteroids.
2. I know that many miners like to take it relaxed and just drink beer and chop off some rock fragments. However, it actually makes it far more interesting to mine when there's at least a smell of danger around. Of course you need a ship that's capable of defending itself (at least ASP). In a normal (not High Intensity) RES I get scanned by pirates maybe every second time I spawn. Sometimes they actually just run away after scanning and don't even try to steal anything. And when they do, it's usually some good extra money for you if you scan them with your KWS before killing them.
3. If you have a buddy to wing up - It's fun to let your friend mine while you're keeping the pirates at bay in a Hazardous RES.

Btw when you can afford Python it's stupid easy to kill a pirate: a.) Face the pirate when you notice him scanning you b.) bin your KWS to the same button as your lasers so you can just press a trigger until the pirate is exploded (they usually panic and hit an asteroid when you start shooting them). ...you both are usually at full stop when the pirate scans you - so you cannot miss the target even with fixed guns. c.) Don't try this if it's an Anaconda. Though, never been scanned by an Anaconda pilot this far my mining career.
Are you sure finding a ~40% painite rock was because of being in a RES as opposed to being in a pristine metallic ring? I was mining last night (non-RES) in a pristine metallic. I found two or three high yield painite rocks and made a killing (metaphorically speaking of course). The biggest haul I had from last night was in osmium, palladium, and platinum.

If mining next to priates is your thing, knock yourself out. I prefer mining alone because of the solitude. Nothing but a few dumb rocks, a few even dumber limpets, and the planet I'm next to to keep me company. (Now if only I could walk around my ship...)
 
I've mined about 42m so far according to stats - that's without mission payouts.

What RES gives you is extra fragments per asteroid, when you use prospectors. (As of 1.4)

This amounts to something between 11 and 14 TONNES per asteroid in a hazRES in a pristine metallic ring, depending on roid type (low or high number of fragments)

This bonus dies off (officially) at 20km from the RES nav point, but in reality it is more like 19km.

If you go around in a circle with the radius of 17-18km, you can minimise pirate encounters while still getting the bonus.

Hope this helps.

Edit: so far the best find was a 56% pure painite in a hazRES. 40-45% of anything is quite common, with trace amounts of other minerals.
 
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Exactly what Sparta said... Stay away from the res sites if you are actually going to be mining. I have mined 19.4 mil, just make sure to find a system with pristine reserves. Check out the below link for a thread on pristine... The trick is finding a pristine system with a high tech outpost. It matters not where you drop in on the rings, as long as you drop in on the right ring. What you want is metallic, it's the best type. There are distinct color differences between rings unless both are the same type. I haven't seen a planet with more than 2 rings personally. Rarely do pirates drop in on the rings randomly but it does still happen, usually if there is going to be one it will be right when you get there. Other NPC mining craft can spawn too so if you see something appear on your scanner it may not be a pirate outright.

https://forums.frontier.co.uk/showthread.php?t=156428


Great! Thanks for the link. There are lots of suitable mining sites out there after all!
Perhaps, tonight I will suit up for some mining again.
 
I've mined about 42m so far according to stats - that's without mission payouts.

What RES gives you is extra fragments per asteroid, when you use prospectors. (As of 1.4)

This amounts to something between 11 and 14 TONNES per asteroid in a hazRES in a pristine metallic ring, depending on roid type (low or high number of fragments)

This bonus dies off (officially) at 20km from the RES nav point, but in reality it is more like 19km.

If you go around in a circle with the radius of 17-18km, you can minimise pirate encounters while still getting the bonus.

Hope this helps.

Edit: so far the best find was a 56% pure painite in a hazRES. 40-45% of anything is quite common, with trace amounts of other minerals.

Do you have a source for that? Although, it does tend to make some sense. For the new guy, there is no police response in a HazRES (Hazardous RES). You'll get an info notification in the top right saying 'security response unavailable' (or something to that effect). Bounties are better too for the bounty hunters. Quality of pirates and their ships goes up too (and consequently, their bounties go up as well).

For the bounty hunter in me, I LOVE HazRESes. I've heard good things about Compromised Nav Beacons but I've never tried them.
 
Great! Thanks for the link. There are lots of suitable mining sites out there after all!
Perhaps, tonight I will suit up for some mining again.


You are welcome :) I found this a couple weeks ago and figured I'd share when next someone needed help.

Do you have a source for that? Although, it does tend to make some sense. For the new guy, there is no police response in a HazRES (Hazardous RES). You'll get an info notification in the top right saying 'security response unavailable' (or something to that effect). Bounties are better too for the bounty hunters. Quality of pirates and their ships goes up too (and consequently, their bounties go up as well).

For the bounty hunter in me, I LOVE HazRESes. I've heard good things about Compromised Nav Beacons but I've never tried them.

Comp Nav beacons are awesome! There are usually minor faction security forces fighting pirates there too. So you can play them like a Combat Zones. The difference being you don't pick a side and no one shoots you unless you shoot them first. Just scan pirates and blow them away.
 
the intensity has no effect. In fact Unless you're rocking around in a Multipurpose ship that can mine and has some solid weapons and shields as well you're better off not dropping out at the RES zone marker and instead dropping out somewhere else within the same ring. If you exit outside the zone you wont get bothered by Pirates as much and will pretty much have free reign of all of the asteroids as there wont be other miners either.

- - - Updated - - -

You are welcome :) I found this a couple weeks ago and figured I'd share when next someone needed help.



Comp Nav beacons are awesome! There are usually minor faction security forces fighting pirates there too. So you can play them like a Combat Zones. The difference being you don't pick a side and no one shoots you unless you shoot them first. Just scan pirates and blow them away.

There's not supposed to be any security forces inside Comp nav beacons. However you will find Pirates galore the odd lost trader (Sometimes some wanted smugglers) and a fair few bounty hunters.
 
It was minor faction based, rolling with tags of the minor faction in power in the system... There were forces fighting the pirates... A wing of 2-3 ships here and there and they would open up on the pirates. They were not system authority ships... They were ships without a wanted status that were not transport ships. Maybe they were Bounty Hunters... I'm not sure, but I don't remember them being tagged as bounty hunters...

So I used them as a buffer like the snowball effect in a CZ. It worked pretty well at the one I played at... Though I need to find one in ALD space... The one I was at was in an uncontrolled system that leaned to the Feds.

I went there 4 times... And it was the same all 4. Though I missed up and shot the wrong guy once and caught a bounty from the minor faction in power. Next time I went there I fought along side them killing a couple pirates then they turned on me. 4th time same thing so I didn't go back... Bounty was up a couple of days ago but the system is 250 lys from my normal play area. Karovices is the system if you get bored or are close.
 
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It doesn't seem to affect the pirate yeild, either. Keep turing up at Hi Res sites for a scrap to find nothing there, and nothing but miners for the 10 to 15 mins I hung around.

It's like arriving a Dodge City for a gunfight to find nothing but tumbleweed and a few prospectors.
 
Do you have a source for that? Although, it does tend to make some sense. For the new guy, there is no police response in a HazRES (Hazardous RES). You'll get an info notification in the top right saying 'security response unavailable' (or something to that effect). Bounties are better too for the bounty hunters. Quality of pirates and their ships goes up too (and consequently, their bounties go up as well).

For the bounty hunter in me, I LOVE HazRESes. I've heard good things about Compromised Nav Beacons but I've never tried them.

Oh, the source is me. I've done a fair bit of mining (about 30 mil worth out of the 43 of mining profits I have) since 1.4 went live. I've tested the new Hazardous RES sites vs the "just-drop in" mining, extensively. Edit, to make it clear: being in a RES does very much affect the yield of the individual asteroids - as in they give away many more fragments. The composition feels a bit better too (as in more high-value minerals, with better percentages) - but that's a bit harder to confirm for 100%, it's more like a feeling I got after doing it several times.

Also if you're busy mining - and thus you're close proximity to an asteroid - when the pirates find you, they often go derp and splat themselves on it. Might require some creative flying though ;)
 
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Oh, the source is me. I've done a fair bit of mining (about 30 mil worth out of the 43 of mining profits I have) since 1.4 went live. I've tested the new Hazardous RES sites vs the "just-drop in" mining, extensively. Edit, to make it clear: being in a RES does very much affect the yield of the individual asteroids - as in they give away many more fragments. The composition feels a bit better too (as in more high-value minerals, with better percentages) - but that's a bit harder to confirm for 100%, it's more like a feeling I got after doing it several times.

Thanks Rauminen for sharing your findings!

I tested yesterday (at Frey) to mine outside the RES. I could not get exact figures about the extra yield at RES in time/credits since the different runs had so big variance - however, one clear numerical difference was that at RES I usually stack 60 to 70 limpets to my cargo hold, but outside RES I had to stack at least 100 limpets and even then I often ran out of them before my whole 128t of cargo hold was filled with the valuable metals + painite. Also the mining runs generally took 20 - 30 % longer. I always jettison other ites than Painite.

If you (or anybody else) want to wing up for some collaborative mining, my GT is Varhaisdementia.
 
Oh, the source is me. I've done a fair bit of mining (about 30 mil worth out of the 43 of mining profits I have) since 1.4 went live. I've tested the new Hazardous RES sites vs the "just-drop in" mining, extensively. Edit, to make it clear: being in a RES does very much affect the yield of the individual asteroids - as in they give away many more fragments. The composition feels a bit better too (as in more high-value minerals, with better percentages) - but that's a bit harder to confirm for 100%, it's more like a feeling I got after doing it several times.

Also if you're busy mining - and thus you're close proximity to an asteroid - when the pirates find you, they often go derp and splat themselves on it. Might require some creative flying though ;)

Creative flying? Well I'm in trouble there. A Type 7 is about as nimble as a rock (and yes I know that's nowhere as bad as the Type 9)
 
I've been working the issue of roid yield in Rez for over a week and I'm convinced the closer to the rez center you are, the higher the percentage of valuable elements in the roids and the higher roid count
which have high percentages. The risk of mining close to the rez (within 20Km) where the value steadily goes up as you get closer to center is high, especially if pledged.

I could work with this if the micromanaging of the refinery wasn't so high in addition to trying not to hit the collector limpets which reduces their life and keeping an eye on the scanner for enemies.
It's overwhelming at times. If you are lucky enough to have a bored wing protector, it helps, but in ships with holds smaller than 50 tons after adding defenses, the time required vs the payout is just not worth it.
When mining far from the rez, the yield in a <= 50 ton cargo while also carrying limpets is just not acceptable. I can make the same in combat in my Cobra in 1/2 hour than I can in the Asp mining in 2 hours.

I suppose in really large ships with collectors and prospectors, mining in the lower density can be good. Ont the way there though, it's prohibitive.
If the refinery operation was not so frustrating and manually intensive, those eyes in the back of my head could get a bit of a rest and I could spend more time cutting instead of
refining and running away.

"It doesn't seem to affect the pirate yeild, either. Keep turing up at Hi Res sites for a scrap to find nothing there, and nothing but miners for the 10 to 15 mins I hung around.
It's like arriving a Dodge City for a gunfight to find nothing but tumbleweed and a few prospectors."

This is not the case where I mine in a pristine. The traffic is very much dependent on population and security.

For most of the instance sessions I have, about 1 out of 10 have low Wanted traffic, and if it is, will not stay that way for more than 15-20 minutes.

-Pv-
 
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