Horizons Does thruster rating have an effect on planetary landings?

Does having better or worse thrusters have an effect on the difficulty landing on high gravity planet?
Does power distribution have an effect on vertical thrust?

How can I estimate how effective my thrusters will be for cancelling vertical speed?
It's important to know when fitting the lightest engine for an exploration ship and when deciding whether tor risk a landing and how slow you should go on a high g planet.

Edit:
The thread linked below gives some great answers and data so this one is no longer needed.


Short answer: You probably can't have thrusters that won't let you land or take off.

Thank everyone.
 
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They sure do. I had 4D thrusters on my Asp X (to save on weight). I was fine in space/SC but when I tried to land at Elvira Martuuk's base, I didn't make the platform. Had to fly to a nearby station to upgrade the thrusters.

I now have the 5D thrusters. Seems to be enough, although I've not gone to any really high gravity planets.
 
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From common sense and different behaviour of my ships on planets I would assume thrust to mass is the deciding factor. So picking the best thruster is always a good idea, but if that thruster still has to move ridiculous mass it'll have to work on it more. Try looking for a relatively light ship with exceptionally large thruster class for best performance.
 
They don't if you use the tools the devs gave you. Assign thrusters to an analog axis, you can happily fly around at 9G with no issues in a fully laden Cutter using E rated thrusters.
 
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They don't if you use the tools the devs gave you. Assign thrusters to an analog axis, you can happily fly around at 9G with no issues in a fully laden Cutter using E rated thrusters.
I do indeed fly with plenty of analog axes... I use two sticks withe the left stick controlling lateral vertical and f/r thrust and while you can tell if you're on high or low g, the difference is not by a huge factor as it should be from 0.03g to 2g


The thread linked here seems to confirm that there is a minimum fixed amount of vertical acceleration regardless of the thrusters.
Makes sense from a game design PoV.

I feel the thread linked here is superior so I'm closing this down. Thank you everyone!
 
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