So I've got a park I was thinking of uploading to Steam, and it's full of custom music I added to the "User Music" folder.
Will people be able to hear the User Music I added if they download it from Steam?
Hmm...That's a problem. There is one person in particular I wanted to send my park to.
I wonder if I can somehow send them the save data for my park manually? Find out where the data for it is kept, and send it to him in a .zip file along with the music?
Hmm...That's a problem. There is one person in particular I wanted to send my park to.
I wonder if I can somehow send them the save data for my park manually? Find out where the data for it is kept, and send it to him in a .zip file along with the music?
The actual park save files are somewhat buried. For Windows, it's:
c:\Users\%username%\Saved Games\Frontier Developments\Planet Coaster\%SomeReallyBigNumber%\Saves
You probably need to turn on hidden folders to be able to see this. All your saved parks, as well as all your own blueprints, are in their own group of multiple subfolders off the above.
Custom music, OTOH, is stored in c:\Users\%username%\My Documents\Frontier Developments\Planet Coater\User Music. This is why custom music isn't uploaded to Workshop with the park. It's not in the same place.
So...... If you want custom music to go with the park, the easiest way is as follows:
1. Upload the park to Workshop. That way the recipient can get it (so can everybody else.). It won't have your custom music. but you don't have to worry about the arcane directory structure of the saved games.
2A. Upload the music to Dropbox and include a link to that in the Workshop description, along with instructions on which speakers/rides to set to use each custom song. This way, everybody can get the custom music.
..... or ........
2B. If you only want 1 person to have the custom music, either only send the dropbox link to that specific person, or email the music as a zip to that person. Either way, you still need the instructions on how to put the music into the park.
Of course, the copyright aspects of this are another matter. In general, if you don't have the distribution rights to the custom music, then doing ANY of the above is a copyright violation for which you will pay the consequences. So, I don't recommend doing this at all unless the music is public domain or you wrote it yourself and don't mind giving it away.
If I found the saved park in c:\Users\%username%\Saved Games\Frontier Developments\Planet Coaster\%SomeReallyBigNumber%\Saves, made a .zip of it, and put that into a dropbox, then did the same thing for my "User Music" folder, could they just drop my User Music into their own User Music folder, then go into the save and immediately have the music coming from the right speakers? I want them to get the full experience right off the bat, if possible.
See that's exactly what I was speculating about in my last response. I don't think the music (speaker) "state" will be saved unfortunately. I think the person you are emailing the files to is going to have to set up the music manually.![]()
maybe it could work if both you and your friend have your computers %username% set to be the same? but I'm just guessingc:\Users\%username%\Saved Games\Frontier Developments\Planet Coaster\%SomeReallyBigNumber%\Saves
If I found the saved park in c:\Users\%username%\Saved Games\Frontier Developments\Planet Coaster\%SomeReallyBigNumber%\Saves, made a .zip of it, and put that into a dropbox, then did the same thing for my "User Music" folder, could they just drop my User Music into their own User Music folder, then go into the save and immediately have the music coming from the right speakers? I want them to get the full experience right off the bat, if possible.
I agree with Creaper and Wablamo0821.
I still think it would be much easier if you just put your stuff on Workshop. If you don't publish the link in here, neither I nor most forum readers will know it's there, and few of the larger PC community will even know it exists. PC Workshop items number in the hundreds of thousands and most of them never get a single look. So publishing your stuff on Workshop with no advertising elsewhere is hiding in plain sight. IOW, let's suppose your park is a Valentine's Day thing for that special someone, full of all sorts of embarrassing confessions of deep feelings and all, and carefully, lovingly made for that special someone, not intended for public consumption. Well, no problem with putting it on Workshop. Almost nobody in the universe will notice it at all if you don't give them the link, and the few who do stumble on it by chance will know it's not for them, it will mean nothing to them, they don't know you so have no reason to mock you, and so they'll move on refining their search for what they're really looking for. Besides, if that person really IS special, you'll eventually have to get up in front of all your friends, family, and gods, and swear oaths to that effect, and then go places as a couple, so you might as well get used to it all being on public display from the get-go
Anyway, that's a worst-case scenario. And it's not so bad. So I'd do this via Workshop. And if the worst-case scenario really is happening, feel free to quote this post to that special someone if the question of "if this was for me alone, why did you put it on Workshop?" ever comes up. But it probably won't.
For the record, it's not a Valentine's Day thing. I've been in talks with a fairly well-known Twitch streamer/Youtuber (who shall remain nameless), who has said that they would be willing to try out my park (presumably on-stream) when it's finished.
IAs others have said, we don't bundle the user music in with workshop uploads for copyright reasons.
While we' ve got your attention, I have a question about custom music.....
PC won't accept iTunes songs. Why not? As you say, you don't bundle custom music with Workshop items so custom music is only for personal use. So why can't I use my iTunes music on my rides, in my own park, on my own computer? I have paid for the iTunes song already, and can use it all I want for my own amusement, even burning it to CD which play in any player, so I should be able to use them in PC.
So, if you make a park with custom music from iTunes, everybody who wanted to have that custom music could download the park and then (if they didn't have it already) also the song from iTunes, and plug it into the park per the creator's instructions. No copyright problems because each user of the park buys the song from iTunes. So, in this particular case, the streamer could show the park with the custom music and say that not only do you have to download the park from Steam, but you need this particular song on this particular speaker, and everybody could go to iTunes and get that song.
I think iTunes uses mp4 files, which isn't one of the accepted file formats. mp3 files work, but not mp4
Because Apple provides their downloads in AAC format (wrapped in an .m4a container). This format needs to be licensed (at great cost) in order for Planet Coaster to be able to play these back. You can freely convert them to mp3 (itunes will even do this for you), Ogg Vorbis (.ogg files) or FLAC (.flac files), then Planet Coaster will happily play them for you. It's worth mentioning that other music stores such as Amazon will provide .mp3 or .flac files which will play directly without any further conversion.PC won't accept iTunes songs. Why not?
Because Apple provides their downloads in AAC format (wrapped in an .m4a container). This format needs to be licensed (at great cost) in order for Planet Coaster to be able to play these back. You can freely convert them to mp3 (itunes will even do this for you), Ogg Vorbis (.ogg files) or FLAC (.flac files), then Planet Coaster will happily play them for you. It's worth mentioning that other music stores such as Amazon will provide .mp3 or .flac files which will play directly without any further conversion.
You can still achieve what you wish simply by providing links to Amazon or iTunes and the filenames to save them as under your User Music folder.
Because Apple provides their downloads in AAC format (wrapped in an .m4a container). This format needs to be licensed (at great cost) in