Newcomer / Intro Does XTE J1739−285 exist in Elite? How to find it?

Depends on how recent & prominent discovery that star is in RL.
Does it have any other designations?
It had previously been claimed that XTE J1739−285 was the fastest-spinning celestial body yet known, with a frequency of 1122 Hz. However, a re-analysis of these data by other astronomers has been unable to reproduce this result.
XTE J1739−285 has been proposed as a possible quark star.
 
Even if it was discovered already in 1999, I somehow highly doubt it is in game:

You could convert the location to in game galactic coordinates and look if there's a procedurally generated neutron star close enough so you can claim that to be XTE J1739−285.
 
Even if it was discovered already in 1999, I somehow highly doubt it is in game:

You could convert the location to in game galactic coordinates and look if there's a procedurally generated neutron star close enough so you can claim that to be XTE J1739−285.
Oh, It looks like I should use this website. Okay. Thank you! ❤
 
The galactic coordinates are 359.7138 +1.3005 and a distance 39,000ly from earth.
These translate to game coordinates of approximately 195 , 885 , 39000.

Which almost 13,000 ly on the far side of Sag A*.

edit:
sorry, should be -195, 885, 39000. Which is near Spooreau BK-M c9-36 , but I couldn't find a neutron star close.

The distance of 39k is only very approximate, so any neutron star along the z axis from 35k to 45k could be a candidate.
 
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The galactic coordinates are 359.7138 +1.3005 and a distance 39,000ly from earth.
These translate to game coordinates of approximately 195 , 885 , 39000.

Which almost 13,000 ly on the far side of Sag A*.

edit:
sorry, should be -195, 885, 39000. Which is near Spooreau BK-M c9-36 , but I couldn't find a neutron star close.

The distance of 39k is only very approximate, so any neutron star along the z axis from 35k to 45k could be a candidate.
Thank you so much! 🙏

How to search real coordinates and translate in game like you did?
 
Thank you so much! 🙏

How to search real coordinates and translate in game like you did?
The link to "Converting Legacy Coordinates to XYZ" is a bit confusing because it talks about galactic coordinates and then converts ascension and declination, "RA and Dec", to XYZ. Unfortunately RA/Dec are not the same as Galactic coordinates.

But in this case the maths is simplified because the galactic angles are so small.

The SIMBAD link says the galactic coordinates are 359.7138 +01.3005.
The longitude angle L is almost 360 which means L = 0.2862 degrees "left" of the line to Sag A* , the base line.
The +1.3005 degree line will be "up" from the base line by 1.3005 degrees.

The distance to the object is 39,000ly, according to wikipedia. But this is only an approximation - distances being harder to find than the angles.

Normally you would need to transform the coordinates from spherical coordinates to cartesian XYX, but because the angles are so small we can just calculate "left" and "up" separately using the arc length formula arc = R.angle ( in radians)

So the angles must be converted to radians :
0.2862 degrees = 0.005 radians.
1.3005 degrees = 0.0227 radians.

Finally we can just multiply by the distance (R) 39,000 to get
x = 39,000 * 0.005 = 195
y = 39,000 * 0.0227 = 885
z = 39,000

Because the x coordinate is left of the base line, the coordinate in the game is negative, ie -195,885,39000

Doing the conversion for bigger angles is much more complicated, but is a standard spherical to cartesian coordinate transform.
 
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