Doesn't any one think breaking after boosting is a dumb idea?

I have quit the game, because of the flight system...Maybe add a new game mode, where dragging back to cruising speed, regardless of flight assist on, or, off. Effecting both players and npc's. and see what happens.

... And, that is how asking for too much looks like...
 
I am not really clear about what you are trying to say here.

I wonder, could you explain your issue, a little more?
 
I am not really clear about what you are trying to say here.

I wonder, could you explain your issue, a little more?

I cant't bring my self to log back to a game called "elite dangerous, because. It is supposed to b a game with space ships, with guns, that fly around, shooting each other.
And they have those space ships, eqcuiped with powerfull engines, that can fly really-really fast, but, once u activate those engines to go faster, using a feature called "engine boost, the spaceships in that game, slow down, back to the speed they had, before pressing the "engine boost" button.

Questions?
 
Ok, now I can see your issue; one which many in the game have. I do not have any answers for you on this subject, but there are many threads discussing it. I know that there are many arguments, for and against this and personally, I simply accept it as a part of the game I play and don't see it as game breaking. At the same time; I fly a Cobra III most of the time, so speed or the lack of it, is not really an issue.
 
If you could realistically accelerate continuously you would most likely not have very interesting combat.
We had an Elite game with realistic newtonian physics once. The combat was not fun at all.

I think in general the flight model of ED is very good for what it sets out to do.

But indeed if you don't like it then you should go play a different spacesim that has what you want.
I predict that will be quite difficult.
 
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Ok, now I can see your issue; one which many in the game have. I do not have any answers for you on this subject, but there are many threads discussing it. I know that there are many arguments, for and against this and personally, I simply accept it as a part of the game I play and don't see it as game breaking. At the same time; I fly a Cobra III most of the time, so speed or the lack of it, is not really an issue.

I haven't found any threads about that matter, in the four pages of thread titles i did read. in the suggestions discussion. I am not looking for any answers, i guess i sould simply ecxept, elite dangerous is not the game i was looking for, and move on. Because i do find that specific characteristic of the game, to b a game broker. As, for speed, i was flying an imperial eagle, it doesn't matter. Breaking speed after boosting, in any spaceship, in any game, is just dumb. And, i am afraid i am too single minded to appreciate that game mechanic from the point of view, of somenone who likes it.

Because, it is dumb.

It is not a matter of opinion, having spaceships behaving the way they do in elite, makes zero sense. Breaks immersion, comes with no in explainetion, what so, ever. and up the game, all together.

I get, that elite dangerous is a work in process, but, i don't see frontier fixing this major flaw in the game any time soon.
 
Didn't you already make a thread about this?

Or an i remembering wrong...? Lol

Edit: oh. Nope, you did make one. :D
https://forums.frontier.co.uk/showthread.php/355787-Renovated-normal-space-navigation-is-needed. Got me doubting my own memory there. :p

The "space brake" is daft on paper, but in practice it stops fights escalating in to really boring jousts.

If elite was entirely PvE or Solo, with no PvP in the main game at all, then I'd be up for more I-War style flight mechanics, because it is just better, by alot, but as soon as you add PvP in to the mix, it needs to be limited or its just bad. Very bad.

CMDR Cosmic Spacehead
 
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If you could realistically accelerate continuously you would most likely not have very interesting combat.
We had an Elite game with realistic newtonian physics once. The combat was not fun at all.

I think in general the flight model of ED is very good for what it sets out to do.

But indeed if you don't like it then you should go play a different spacesim that has what you want.
I predict that will be quite difficult.

Then don't reallistically accelerate continuously.
What i mean by that, is ceep every spaceship's top speed, as it is, but remove the autobreaks.
I strongly beleave, in general, the flight model of elite sucks.

And yes, moving on from elite is quite difficult, because i don't know of any alternatives,that doesn't involve space legs, and my graphics card needs upgrading.

Ask me if i have a specific flight system to replace this failed game mechanic we have now. Something that would blend perfectly with the rest of the game's mechanics, and would make a lot more sense.


... Go on!!! I dare u! Ask me.
 

Robert Maynard

Volunteer Moderator
Ask me if i have a specific flight system to replace this failed game mechanic we have now. Something that would blend perfectly with the rest of the game's mechanics, and would make a lot more sense.

Nah - because it's pretty pointless - Frontier have been very clear that the flight model in "normal" space isn't changing.
 
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If you're going to post here just to throw a strop because of the game mechanics, perhaps learn the difference between 'brake' and 'break'.
 
I too, miss the Newtonian physics of the older game. I would get pulled out of time compression mode and watch the pirates slowly lose ground on me, because I would be under manual and constant acceleration. There was a trick to it, to dock with a station. You had to engage auto-dock just at the last second, before you get there. Otherwise you would overshoot and then it was days, yes DAYS slowing down again. Running out of fuel was a problem then.
 
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Nah - because it's pretty pointless - Frontier have been very clear that the flight model in "normal" space isn't changing.

Pointless or, not, here it is in a nut sell.

Add a feature to allow u to gradually increase speed, untill ur ship reaches top boost speed, or, run out of power in the engines capacitor. that would b enough to ceep me hooked.
Ideally, they could allso give ships half of the extra manueverability we get now, when boosting, when burning the engines, and replace the existing booster with an other feature, that allows u to rapidely accelerate to maximimum boost speed, depending on how much power u have in the engine's capacitor, while giving u the same extra turning speed u get now with the booster, coming with the option to bind it to double tabbing the accelerator button.
Dicellerating could b controled by pulling back the throttle. And there could b an other feature, something to use power from the engine's capacitor, to rapidly dicellerate the ship, but, that would reguire to add a new button, or, they could think some smart way around it, like activating the rapid dicelleration feature, by throttling all the way back, and double tabbing the accelerator's button.
I am going to avoid getting to deeper mathematics on the subject, but, imagine how ellegant gameplay could b... Allso, i will avoid reciting hypotheticall scenarios, of how flying ships in elite dangerous would b like from a first person view, with this flight system. But, feel free to let me know u wouldn't mind me sharing my thoughts with u. I wont take any initiates this time, i promise.

I like to think, that if, enough of us complain about what i feel is crippling the game, frontier will listen.
 

Robert Maynard

Volunteer Moderator
I like to think, that if, enough of us complain about what i feel is crippling the game, frontier will listen.

That depends on whether those that are quite happy with the flight-model outnumber those that aren't.

On the topic of delayed or instant ship transfers, 70% of those that voted (in an official, off-forum poll) voted delay....
 
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Pointless or, not, here it is in a nut sell.

Add a feature to allow u to gradually increase speed, untill ur ship reaches top boost speed, or, run out of power in the engines capacitor. that would b enough to ceep me hooked.
Ideally, they could allso give ships half of the extra manueverability we get now, when boosting, when burning the engines, and replace the existing booster with an other feature, that allows u to rapidely accelerate to maximimum boost speed, depending on how much power u have in the engine's capacitor, while giving u the same extra turning speed u get now with the booster, coming with the option to bind it to double tabbing the accelerator button.
Dicellerating could b controled by pulling back the throttle. And there could b an other feature, something to use power from the engine's capacitor, to rapidly dicellerate the ship, but, that would reguire to add a new button, or, they could think some smart way around it, like activating the rapid dicelleration feature, by throttling all the way back, and double tabbing the accelerator's button.
I am going to avoid getting to deeper mathematics on the subject, but, imagine how ellegant gameplay could b... Allso, i will avoid reciting hypotheticall scenarios, of how flying ships in elite dangerous would b like from a first person view, with this flight system. But, feel free to let me know u wouldn't mind me sharing my thoughts with u. I wont take any initiates this time, i promise.

I like to think, that if, enough of us complain about what i feel is crippling the game, frontier will listen.

Wouldn't that be pretty much what you'd get if you just didn't have/use boost? Accelerate up to a fixed top speed, then either maintain it or slow down as required.
 
Quite frankly, I enjoy the current the normal space flight mechanics. Yes, the "space drag" is a bit unrealistic, but I've long assumed that our ships get their phenomenal Thrust-Weight Ratio and delta-v by augmenting the performance of their thrusters with their Frame Shift Drives. It's another form of the mass lock effect we see with our FSDs during Supercruise and hyperspace jumps.

Full Newtonian combat tends to devolve into either high speed jousting, or turrets in space, neither of which are particularly fun. The current flight model, including the "shirt burst" boosts ensures that combat is much more dynamic, and thus fun.
 
Wouldn't that be pretty much what you'd get if you just didn't have/use boost? Accelerate up to a fixed top speed, then either maintain it or slow down as required.

No, because as long as u don't press the engine button, u don't use power.
Throttling up, could very well have the same effect u get now, but, when u press the same button u have bound to engine boost. The ship's engines, would use power to gain momentum.
And, as u fire the ship's thrusters, to turn the ship, u sould loose some of ur momentum, accordingly.
 
you might want to look into infinty: battlescape.

this video also showing the problem of combat with such mechanics:
[video=youtube_share;9DTFpKlH1LE]https://youtu.be/9DTFpKlH1LE?t=9m17s[/video]
 
Quite frankly, I enjoy the current the normal space flight mechanics. Yes, the "space drag" is a bit unrealistic, but I've long assumed that our ships get their phenomenal Thrust-Weight Ratio and delta-v by augmenting the performance of their thrusters with their Frame Shift Drives. It's another form of the mass lock effect we see with our FSDs during Supercruise and hyperspace jumps.

Full Newtonian combat tends to devolve into either high speed jousting, or turrets in space, neither of which are particularly fun. The current flight model, including the "shirt burst" boosts ensures that combat is much more dynamic, and thus fun.

Actually, as good as i understand it, it is the ship's thrusters slowing u down, i think if u boost, and turn thrusters off, u maintain speed.
If u go back to my previous post, u will fiand that i am not suggesting applying full newtonian physics in elite dangerous.
 
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