Doesn't it get better than this?

Is there a step by step guide to how to use the debug tool? Or at least how to set the pixel density to 1.5.

I'm only asking because I activated "CV1" from one of the drop down menus and my CV1 went dark and wouldn't come back again until after a reboot. I have no clue what all the stuff in the debug tool is, so I'm being a bit cautious.
 
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Is there a step by step guide to how to use the debug tool? Or at least how to set the pixel density to 1.5.

I'm only asking because I activated "CV1" from one of the drop down menus and my CV1 went dark and wouldn't come back again until after a reboot. I have no clue what all the stuff in the debug tool is, so I'm being a bit cautious.

You don't need to select CV1 in the drop down menu. You only need to change the Pixel Density value. Make sure you do this after the CV1 is activated. So basically, activate the CV1 then launch the debug tool and change PD value to a value that works for you then run elite dangerous. Keep the debug tool running in the background otherwise the PD will just revert back to default.

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My extensive testing with the DebugTool performance window open and monitoring the situation has had me settle on these settings for my 980 ti and 3930K 16gb rig.

In-game, everything set to high except shadows (medium) and ambient occlusion (medium), no antialiasing, no blur. In-game supersampling set to 0.65 and 1.7 in the DebugTool.
1.8 was possible but it was too much on the threshold and having 90fps pretty much consistently makes for a much more comfortable experience. The difference is not even noticeable to me either and i don't see the point in tipping the scales.

This is giving me pretty much 90fps everywhere except on planets at large star ports where it can fluctuate a little and drop sometimes to around the 80fps mark depending on where you're looking, but the little it does here is tempered quite nicely by ATW, so i'm cool with that.

Finally, floating slowly through an ice asteroid field with a distant star bursting over the horizon of the nearby planet and casting light and shadow across the field as i stand and gawp from my Asp cockpit is simply one of the best VR experiences i've ever had... FD have done such a beautiful job on this game and it's simply stunning in VR...

It is great when you have it running smoothly in those kind of areas isn't it. Just imagine when a 4k version of a VR device comes out. The resolution/clarity makes so much difference to the overall experience and immersion. Roll on new tech !
 
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