"Dogfight" Flight Model?

So what exactly was the purpose of creating a dogfight style flight model when everyone immediately upgrades to a ship that turns like an aircraft carrier and then uses reverse flight face tanking? I use a Viper 4 and still have to employ that same tactic at times. If everyone is going to use battleship size crafts then there should be a broadside attack mechanic. Just my 2 cents.
 
The idea of a "broadside" doesn't necessarily mean much in a game without aerodynamics. I guess turrets are supposed to fill that niche.
It's a neat idea, but how would you aim it?

Compare and contrast the free-to-play Dreadnought for a different take on capital ship combat, which is full of broadsides, but is also played in 3rd person
 
Whole thing needs a rethink. Ideally we would have had a better multi crew implementation with different control stations on the ship and NPC crewmen and all of that, so that the big ships could stand on their own as cumbersome but formidable craft with a great deal of depth and complexity to their controls.

in my dream scenario, it would be downright stupid to fly any of the big ships as a solo pilot, because there would be too many factors and too much finesse required for one person to keep track of.

This would open up the opportunity to speed up the smaller craft to the point where they could outmaneuver and outflank a big ship even when it's in reverse face tank mode.

This in turn would make turrets and SLFs more relevant.
 
So what exactly was the purpose of creating a dogfight style flight model when everyone immediately upgrades to a ship that turns like an aircraft carrier and then uses reverse flight face tanking?

PLEASE have ALL the Rep ever...
Well I'll hold something back till you make an equally pertinent point about "magical" infallible 360 degree sensors...and maybe something about BVR combat...but still LOADS of Rep
 
So what exactly was the purpose of creating a dogfight style flight model when everyone immediately upgrades to a ship that turns like an aircraft carrier and then uses reverse flight face tanking? I use a Viper 4 and still have to employ that same tactic at times. If everyone is going to use battleship size crafts then there should be a broadside attack mechanic. Just my 2 cents.

I prefer RAMMING Attacks myself. Something a ship like the Corvette is perfect for. High speed rams is harder than it looks, and always one of my ace in the holes during a combat encounter. The game's current mechanics seems to work nicely with this technique. At least for me.
 
They are more like frigates or destroyers than a battleship.

Yeah, it's almost like they are some kind of corvettes or cutters. The ship classes that were the smallest actual naval ships in their respective eras (corvettes being 20th-21st century, cutters being from the age of sail), with anything smaller being classed as a boat. Going from a corvette up to a capital ship involves going through 5 or so ever-increasing categories of ship.
 
Look at a ship size comparison and tell me my Viper couldn't almost land on and take off from the deck of a Corvette. (If taking off like a plane). Nonetheless no response has addressed the idea of the dogfight mechanic that "most" people abandon as soon as they can afford a larger ship. I am not sure how to aim them but massive guns that can only fire side on would be cool. I haven't ever seen a Farragut class ship in game. Has anyone?
 
Wait a minute. On most ships I have flown you can turn your head and look sideways. How about locking your target and then turning your ship until you were side on to attack with massive gimballs that face sideways. Line of sight would suck for some ships but not most. Or they could only be fired by a crewmate or NPC.
 
Wait a minute. On most ships I have flown you can turn your head and look sideways. How about locking your target and then turning your ship until you were side on to attack with massive gimballs that face sideways. Line of sight would suck for some ships but not most. Or they could only be fired by a crewmate or NPC.

That would mean people would just do the same "face tanking" and orbiting thing but instead of pointing the nose of the ship at the target they would permanently keep the broadside faced at them instead. The combat would be virtually the same.

"Dogfighting" isn't really going to be a thing as long as 6DOF and FAOFF are in the game.
 
Yeah, I too feel that the flight experience first seen in the combat training scenarios has somewhat been lost though years of ever increasing ship progression, weapon additions, engineers and other forms of power creep thrown in the mix. The original flight model, the yaw curve which led to many debates, they have lost their purpose to exist.
 
Yeah, I too feel that the flight experience first seen in the combat training scenarios has somewhat been lost though years of ever increasing ship progression, weapon additions, engineers and other forms of power creep thrown in the mix. The original flight model, the yaw curve which led to many debates, they have lost their purpose to exist.

I don't think it has anything to do with flight model changes or power creep. People just got better at piloting. FAOFF was always there. Thrusters were always there. The flight model actually has changed very little since the alpha. If anything, they nerfed reverski, just a little though, now it requires FAOFF to reverse at full speed when once it didn't.
 
I haven't ever seen a Farragut class ship in game. Has anyone?

I can't tell if you're being facetious or genuinely don't know, but there are capital ships all over the bubble. People have seen them in CZs, there was that time when a Farragut was blockading one of the engineers, there were multiple bug reports of graphical glitches with the Farraguts doing weird techno dance moves, and so on. There's even at least one shipyard where you can find Imperial Majestics being constructed.
 
I know there are but, after 500 hours I have yet to see one. You said people have seen them. Have you personally?
 
Last edited:
Because, on a learning curve basis, it is far easier to move up the the large ships, with massive hull strengths, massive shields, big primary guns and turrets and just park yourself in a CZ and blow things away. This really does not take much "dog fighting" skill at all. To learn to effectively fly a Viper MkIII and be successful takes time and practice. Especially for those with no prior flight/space sim experience. I am not saying this is bad as without this there would be a significant # of players who would get frustrated with not getting good enough to survive and leave the game.

Cutters, Anacondas and Corvettes are not battleships. Employing battleship tactics would get you eaten alive by a wing of well flown small fast fighters.
 
Last edited:
Wait a minute. On most ships I have flown you can turn your head and look sideways. How about locking your target and then turning your ship until you were side on to attack with massive gimballs that face sideways. Line of sight would suck for some ships but not most. Or they could only be fired by a crewmate or NPC.

That'd be fun for VR and head/eye tracking users. :D

Slaving the weapons to your line of sight. Just like an Apache's main cannon. :D

It'd be a total ball ache for anyone else. Lol

I liked MechWarrior 3, when you could aim your arm weapons independently of your torso, and your torso independently of your legs. Good stuff.

CMDR Cosmic Spacehead
 
Back
Top Bottom