ITT: Star Destroyers are really big, therefore the comparatively smaller Mon Calamari Cruiser should be circle strafing and doing barrel rolls.
The standard Star Destroyer is about 1.6km in length vs 2.2km long for the smallest Mon Calamari Cruiser. Even Mon Calamari frigates are 580m, nearly three times the size of the Cutter.
It would be more appropriate to compare a Raider-II (150m, it’s the SWBF2 Corvus) to a Star Destroyer since the scale is extremely similar to the Federal Corvette and Farragut. Even the fighters the Raider-II and Corvette are capable of launching are of similar size and maneuvering capability.
SWBF2 has the “dogfighting/airplanes in space” flight model with nearly identical ship sizes yet I think Elite blows it out of the water due to the 6DOF and FAOff that enables larger ships to use tactics that force a smaller ship to be smart about how, and if, it fights.
I’m able to stick to the rear of a Corvette, Conda or Cutter with my Vulture or VIV since I’m also able to use the same 6DOF and FAOff in a smaller, faster and more maneuverable ship. However if I make a mistake or the other pilot does something I wasn’t anticipating, I’m most likely going to lose at least a ring of shields, if not take some hull damage.
Now look at SWFB2, specifically in the campaign when you’re supposed to shoot down the CR-90 Corvettes (again a 150m long ship) that are attacking the docked Star Destroyer. As soon as you get on it’s tail it’s as good as dead since it can’t turn or shoot you with it’s many turrets simply due to the “airplanes in space” model. It wouldn’t matter if a human was piloting it either, they’d still be limited to speeding up or slowing down in a less maneuverable ship with a blind spot directly behind it and no way of clearing it.
Translate that to Elite and a Viper would be able to 1v1 a Corvette, but then the Eagle would easily 1v1 a Viper, which would both be annihilated by the SLF that the Corvette is able to launch, so now we’re back at square one.