Dominions 5

Oh no, is that the undead faction?, they stormed one of my castles with over 1000 undead...didnt end well.

Im about six hours in now, at first I wasnt sure but now after seeing how complex it is I'm addicted.

Im still learning by trial and error, have read the manual several times but still dont quite understand some of it.

edit - I was wrong, Ermor is the undead nation.
 
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Discovered the series with Dom2, and it's been a love story since, with Dom3 the one I spent the most time on. Haven't picked up number 5 yet, and I'll probably wait until it's dropped down, as I did with the 4th. It's looking good though, the usual evolution rather than a revolution.

The amount of possibilities is mind blowing, between the pretender, faction units, spells and magic items... I love the slow but relentless EA Abysians and their demon allies, with a strong and hot dominion, turning battles into attrition fights through the combination of heavy armour and scorching battleground heat. There's some fun to be had too with MA Man archers if you can push to quickly access Wind Guide and Flaming Arrows.
 
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Oh no, is that the undead faction?, they stormed one of my castles with over 1000 undead...didnt end well.

Im about six hours in now, at first I wasnt sure but now after seeing how complex it is I'm addicted.

Im still learning by trial and error, have read the manual several times but still dont quite understand some of it.

edit - I was wrong, Ermor is the undead nation.

I might have created too large maps with too many factions as beginner. Discovered the autodefence spending late. Abysians incinerating all my expensive troops. Quit a couple of faction plays having trouble figuring them out. Ermor seems strong but I quit because I couldn't fathom how to make gold once all pop is dead. Late age Ermor has sectral troops, supposedly harder to hit without magic weapons, but they "died" like flies in combat - and especially when mass banished, lol. And yesterday I rage quit when my pretender died in a poisonous cloud while he ran after fleeing troops. He was supposed to only cast spells. Couldn't restore a previous save because they keep but 1 save point.

It's intersting but kinda frustrating. Still trying to find a proper blood magic faction. Late mictlan got hammered by some expensive troop spam yesterday Quite early too.
 
As a rule, LA is... weird... It's the end of the world, and the factions are in full apocalypse/ragnarok mode. Ermor only has undead left, R'Lyeh makes your own heroes mad, etc. It's probably a better idea to learn the game in EA or MA, depending on whether you want (even) strong(er) magic or not. Keep LA for later, it's great to explore some alternative over-the-top flavour of the factions still around. It's cool lore-wise too as some factions have been wiped by others, some have been assimilated, and having played EA/MA, you'll pick up on that stuff when moving to LA.

EA Ulm is typically a bit of a challenge faction, being mostly non-magic men in an era of spellcasters, giants and monsters. It's far from unplayable, but it's a counterintuitive faction for the era. MA Ulm would be more of a typical era fit, in a less magical context where their steel is king.

For blood magic, Mictlan is the go-to faction, although I could never really make them work, so I get my blood fix with Abysia. Not as blood focused, but you have access to it, although you'll want your pretender to have decent blood skills to complement it.

Unless things changed from 4 to 5 otherwise, something critical you'll want to do early is to hire mages with access to various spheres (and increase their magical skills through items when possible, like Thistle Mace for +1 Nature, etc) and have them explore your territory for magic sites. Each site has a sphere and a level, and you'll find it if the mage at least matches it (say you're Fire 1 Air 1 Nature 2 Blood 1 and the territory has a Fire 1 site, an Air 2 site and an Earth 1 site, you'll only find the fire site). These sites will produce the critical gems that are required for pretty much all the powerful spells. The difference in battle between a fire mage with or without fire gems is like day and night (provided that you researched the fitting battle spells).
 
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As a rule, LA is... weird... It's the end of the world, and the factions are in full apocalypse/ragnarok mode. Ermor only has undead left, R'Lyeh makes your own heroes mad, etc. It's probably a better idea to learn the game in EA or MA, depending on whether you want (even) strong(er) magic or not. Keep LA for later, it's great to explore some alternative over-the-top flavour of the factions still around. It's cool lore-wise too as some factions have been wiped by others, some have been assimilated, and having played EA/MA, you'll pick up on that stuff when moving to LA.

EA Ulm is typically a bit of a challenge faction, being mostly non-magic men in an era of spellcasters, giants and monsters. It's far from unplayable, but it's a counterintuitive faction for the era. MA Ulm would be more of a typical era fit, in a less magical context where their steel is king.

For blood magic, Mictlan is the go-to faction, although I could never really make them work, so I get my blood fix with Abysia. Not as blood focused, but you have access to it, although you'll want your pretender to have decent blood skills to complement it.

Unless things changed from 4 to 5 otherwise, something critical you'll want to do early is to hire mages with access to various spheres (and increase their magical skills through items when possible, like Thistle Mace for +1 Nature, etc) and have them explore your territory for magic sites. Each site has a sphere and a level, and you'll find it if the mage at least matches it (say you're Fire 1 Air 1 Nature 2 Blood 1 and the territory has a Fire 1 site, an Air 2 site and an Earth 1 site, you'll only find the fire site). These sites will produce the critical gems that are required for pretty much all the powerful spells. The difference in battle between a fire mage with or without fire gems is like day and night (provided that you researched the fitting battle spells).

I've grossly underused magic. I've just begun to complement armies with priests.
 
I've grossly underused magic. I've just begun to complement armies with priests.

Every Dom player has been there, haha, there are tons of options available, and half the fun is to discover them and think of the various combos they open up to you. On a priest note, in addition to their holy magic that burns undead pretty badly, they come with the ability to bless. Each nation has specific troops that have the sacred ability. When a sacred unit gets blessed, it receives the blessing buffs specific to your pretender. In the previous games, it was linked to the magic levels of the pretender (a pretender with Air 9 for example, would grant Haste on a blessing) so some nations with powerful holy troops would be abused with pretenders built for combat buffs that would make them pure monsters. Blessing effects have changed in Dom5 though from what I read, so I can't tell you how they work, but if I remember correctly, you can now choose your own blessing effects when creating your pretender instead of the effect being based on your pretender's magic skills.

Niefelheim and Vanheim would be example of nations with strong sacred troops that one can abuse.
 
I've been playing on Ma so far, currently Pangea.

Im struggling with shrinking dominion at the moment (don't think I spent enough points on it ) which means I'm going to have to fight to get some territory back and then send priests to 'spread the good news'.

I was looking at the magic items and spell tables earlier, they are huge!
 
Dominion is an interesting thing. In addition to being the victory/defeat criteria, it is what "tips" the environment of provinces towards the scales you picked (hot/cold, life/death, etc). The stronger it is, he more difficult it will be for the enemy to reduce it, ensuring your chosen effects stay. But... your extra dominion first fills up in your provinces up to your dominion value before spreading out. So a very high dominion is much more stable, but will expand slowly. A small dominion is prone to shrinking if the enemy is evangelising better, but if you work at it you can make it expand fast.

A fast expanding dominion can be useful if you play with scales that favour only you (ex: Niefelheim and cold or Abysia and Hot) as it'll quickly hurt your neighbours. If you play with scales benefiting everyone (luck, life, gold), you might want a strong dominion so it's well anchored in your lands and doesn't spread to your enemies provinces too quickly.
 
I finally lost that game last night, due to dwindling dominion.

When I looked at the history and saw just how big that nations domain was I realised that no amount of temples or priests would of made a difference.

I need to be a lot more aggressive in the early game and claim territory.
 
And again, I've started another Ulm run. Tried Abysia and quit - I had trouble making gold. Now I went for early land grabs. Ulm earns lots of coins so I rushed to enemy citadel and bought the crap out of province security around. Siege assault failed once. I need more troops?
Ordered a mercenary, but I have no idea where to get them. They are under contract but nowhere to see. In the meantime, the prophet general that went for the enemy castle is besieged by 2 ridiculously powerful guys that crushed any army so far coming their way. At least 4 celestial masters armies died trying to come for my castle. Interesting times.
I put some smiths to research early on, the basics should be covered - then I'm beelining for high grade hammer magic, we'll see how that goes. I'm also switching to priest generals, not really good leadership, but what if I field multiple caster-priest guys per army? That's more spells cast per inch, no?
 
Did you win the bid for the mercenaries?, if you got a message saying that they have joined then they should be somewhere.

Have you look under : Statistics, Nation overview? , that will give you a list of all provinces and commanders.
 
Did you win the bid for the mercenaries?, if you got a message saying that they have joined then they should be somewhere.

Have you look under : Statistics, Nation overview? , that will give you a list of all provinces and commanders.

I bid the minimum and think my flag flies next their name but I'm not sure.
 
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