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I spend weeks trying to build up any money in this repetition grind. Then I crash into some black ship blocking the entrance to a station, and loose millions.

Thanks to this stupid obsession the company has with online play, there's no old save to go back to, no cheat to not have to spend weeks grinding the same missions over and over and over.

I'm done with the game. It's not fun enough to play for any reason other than to build, and to suddenly die over something so stupid, leaving me with no ability to re-equip... I'm not ready to spend a month of what little free time I have to get back to where I started.

I'm done.

No one cares that I'm done. I know. But I wanted to rant because... this is bad design.
 
I spend weeks trying to build up any money in this repetition grind. Then I crash into some black ship blocking the entrance to a station, and loose millions.

Thanks to this stupid obsession the company has with online play, there's no old save to go back to, no cheat to not have to spend weeks grinding the same missions over and over and over.

I'm done with the game. It's not fun enough to play for any reason other than to build, and to suddenly die over something so stupid, leaving me with no ability to re-equip... I'm not ready to spend a month of what little free time I have to get back to where I started.

I'm done.

No one cares that I'm done. I know. But I wanted to rant because... this is bad design.

Sorry you lost your stuff. Dont ever enter a station at high speed, dont fly something you cant afford to lose and never fly when you dont have enough to cover the insurance.
 
I spend weeks trying to build up any money in this repetition grind. Then I crash into some black ship blocking the entrance to a station, and loose millions.

Thanks to this stupid obsession the company has with online play, there's no old save to go back to, no cheat to not have to spend weeks grinding the same missions over and over and over.

I'm done with the game. It's not fun enough to play for any reason other than to build, and to suddenly die over something so stupid, leaving me with no ability to re-equip... I'm not ready to spend a month of what little free time I have to get back to where I started.

I'm done.

No one cares that I'm done. I know. But I wanted to rant because... this is bad design.

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Elite is an extremely easy game at this point, but not everyone is good at everything, and perhaps this sort of game just isn't something you are able to figure out. You have no one to blame but yourself, and your lack of foresight.
 
I spend weeks trying to build up any money in this repetition grind. Then I crash into some black ship blocking the entrance to a station, and loose millions.

Thanks to this stupid obsession the company has with online play, there's no old save to go back to, no cheat to not have to spend weeks grinding the same missions over and over and over.

I'm done with the game. It's not fun enough to play for any reason other than to build, and to suddenly die over something so stupid, leaving me with no ability to re-equip... I'm not ready to spend a month of what little free time I have to get back to where I started.

I'm done.

No one cares that I'm done. I know. But I wanted to rant because... this is bad design.

This is the correct one to highlight. Elite is not about progression alone. Maybe they should have a warning label for that.
 
I spend weeks trying to build up any money in this repetition grind. Then I crash into some black ship blocking the entrance to a station, and loose millions.

Thanks to this stupid obsession the company has with online play, there's no old save to go back to, no cheat to not have to spend weeks grinding the same missions over and over and over.

I'm done with the game. It's not fun enough to play for any reason other than to build, and to suddenly die over something so stupid, leaving me with no ability to re-equip... I'm not ready to spend a month of what little free time I have to get back to where I started.

I'm done.

No one cares that I'm done. I know. But I wanted to rant because... this is bad design.

You can always come back and spend 30 mins doing a trade route to somewhere. its a game after all, and if it was meant to be beaten in a week you would be tired of it by now anyway
 
Not another " I didn`t have enough to cover the insurance rage quit " *FacePalm* when will people learn not to fly what they can`t afford to lose ?
 
You can always come back and spend 30 mins doing a trade route to somewhere. its a game after all, and if it was meant to be beaten in a week you would be tired of it by now anyway
You have a trade route that makes several million in 30 min with nothing larger than a Cobra?

Then I've obviously been doing this wrong. I've not seen anything with nearly that kind of turn-over. I disbelieve your implication.

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Not another " I didn`t have enough to cover the insurance rage quit " *FacePalm* when will people learn not to fly what they can`t afford to lose ?
The answer for me is "about 30 min ago".

The game is uninstalled. I'm going to go play Civ while X3 loads back on the machine.

When will game designers learn that a system where weeks of work can be obliterated by something basic is... a design I'm not interested in playing. Perhaps others are. More power to you.
 
The best part of Elite is that you can experience the ENTIRE game's depth with just sidewinders and haulers. You can bounty hunt, explore, mine and trade in just the 'starter' ships and its still fun. But if you approach this game to 'build', to unlock/buy ships then its going to be a grind. and it WILL get boring. you'll grind and grind and grind and one of two things will happen:

1. something bad will happen and you'll lose everything. maybe you fly without insurance, maybe your save gets corrupted, maybe you get killed by a glitch or bug.

or

2. you'll get a new ship and realize that's its pretty similar to the others.


end result is that you'll get bored of the grind. You'll either be sitting back in a Sidewinder with 1,000 credits or you'll be sitting in an Anaconda with millions and think "whats the point?"

Its the kind of players that enjoy the game for what it is that enjoy it. Maybe they like mining or exploring and don't care about new ships or money. Maybe they like the meta-game and dynamic universe and want to ally with factions. Maybe they like PvP. But grinding is grinding and eventually it sucks.

My sig is a sidewinder. I started this game in a Sidewinder in Trevithick Dock and I never forget that, my next jump could be my 'last' and i'll be back in that Sidewinder again. That's Elite.
 
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You'll be back. Elite is like crack. You want to walk away but just can't.

No seriously, it sucks to loose that progress. Maybe after a cool off period you'll be ready to start over.
 
You have a trade route that makes several million in 30 min with nothing larger than a Cobra?

Then I've obviously been doing this wrong. I've not seen anything with nearly that kind of turn-over. I disbelieve your implication.

With all the respect in the world, you were flying a ship you couldn't afford to replace in a manner that put it at risk. I'm not sure it's everyone else's implications you should be disbelieving.

And yes, it is extremely frustrating to lose a whole lot of gameplay time over a stupid death, but the fact that you were making bad decisions and not assessing the risks correctly is not a result of bad game design.
 
I've owned the game since the 14th and had exactly one day of play, then my install became broken, and unplayable. Good luck to you in your future endeavors, I'm going to try the long haul route.

Elite, no respawn is not for everyone. The people that play, I think like the edginess.

I'm playing for exploration, graphics, and maybe we can invents some cool stories here.
 
This is the correct one to highlight. Elite is not about progression alone. Maybe they should have a warning label for that.
It sure as hell isn't designed for much else.

The combat is fun; but terribly repetitive. The universe is so large that trade-route planning is arbitrary (and for those of us who have little time, can be hurt drastically by things that happen when we are not in-game), the inability to pause is another huge issue for a game that was promised to have an offline mode when we have kids and sometimes need to stop.

You can't build trade empires, you can't own stations, you can't have multiple ships, you can't get out of your ships, basic functions like checking prices without docking are not there, the travel time (slow-down when coming out of FS) is tedious. There's little in the way of useful customization, there's no story.

No. Building up your gear is about the only useful thing.
 
With all the respect in the world, you were flying a ship you couldn't afford to replace in a manner that put it at risk. I'm not sure it's everyone else's implications you should be disbelieving.

And yes, it is extremely frustrating to lose a whole lot of gameplay time over a stupid death, but the fact that you were making bad decisions and not assessing the risks correctly is not a result of bad game design.


In my opinion several million would imply at the least 2 million. With that said I agree with the other guy. There is no way in hell you are using a Cobra to make 2 million minimum in 30 minutes. No way in hell. If you are you are most definitely exploiting somehow. Even then though I don't believe you.


Now I know a route with rares that will net about 1 million in 30 minutes. Not everytime but it does fairly often depending on how lucky you get with supply. This route could be done with a Cobra possibly.
 
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end result is that you'll get bored of the grind. You'll either be sitting back in a Sidewinder with 1,000 credits or you'll be sitting in an Anaconda with millions and think "whats the point?"
I've actually been a bit worried that once I flew around in an Anaconda for a bit, I'd ask exactly that question.

Its the kind of players that enjoy the game for what it is that enjoy it. Maybe they like mining or exploring and don't care about new ships or money. Maybe they like the meta-game and dynamic universe and want to ally with factions. Maybe they like PvP. But grinding is grinding and eventually it sucks.
Except for PvP, go play X3. It's got so much more mature a rendition of this.

The galaxy isn't as cool, and the flight mechanics are a bit less fun; but trading and mining are better and there's so much more to the game itself... no to mention the mods available (I was heavily into the modding community on X3 for several years). It is what I am going to do.
 
It sure as hell isn't designed for much else.

The combat is fun; but terribly repetitive. The universe is so large that trade-route planning is arbitrary (and for those of us who have little time, can be hurt drastically by things that happen when we are not in-game), the inability to pause is another huge issue for a game that was promised to have an offline mode when we have kids and sometimes need to stop.

You can't build trade empires, you can't own stations, you can't have multiple ships, you can't get out of your ships, basic functions like checking prices without docking are not there, the travel time (slow-down when coming out of FS) is tedious. There's little in the way of useful customization, there's no story.

No. Building up your gear is about the only useful thing.

Naturally an individual who thinks that X-rebirth is a good game will not understand ED.
 
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