Don't give missions to stations the ship doesn't fit in

I was given a high-value mission to deliver cargo to a station in another system where my ship could not dock. Normally I check ahead on the system map, but in this case, the target system had no system map available, so I winged it and upon arrival in the system it turned out to be an outpost.

I had no way to know it but I couldn't possibly have delivered the cargo and now I'm sitting on a 63k fine for abandoning the mission.

Clearly either there needs to be some way to know ahead of time if I can dock with the destination station, even if there is no system map, or the station giving the mission needs to be familiar enough with the destination to tell me I won't be able to land there.

This may be obsolete soon with 1.3 coming around, but without knowing the extent of the mission overhaul, there's no way to know for sure if this will continue to be an issue.
 
A better solution to the problem would be the addition of an "umbilical" to outposts, enabling large ships to transfer cargo and fuel, but not repair/outfit/etc. even if the outpost provides those services to smaller ships.
 
And this is why you run missions in an asp or python. It's on you to pick a mission that you're capable of completing.
 
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Sources of information are available to truckers to let them know if every bridge their route takes them under is high enough to get their load through. Why, in 3301, would there be no way for a freighter to determine if he can land at his destination? It doesn't make sense - this can only be a developer oversight. "Don't fly big ships" isn't a particularly convincing argument, either. I'm flying a Clipper for a reason.
 
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Sources of information are available to truckers to let them know if every bridge their route takes them under is high enough to get their load through. Why, in 3301, would there be no way for a freighter to determine if he can land at his destination? It doesn't make sense - this can only be a developer oversight. "Don't fly big ships" isn't a particularly convincing argument, either. I'm flying a Clipper for a reason.

You said yourself you check the map and the data wasn't available to buy.
So there is a process in place, check the map and buy the data if available, if not, there is a risk.
This is just the same as
"Sources of information are available to truckers to let them know if every bridge their route takes them under is high enough to get their load through."

bossbrigand said:
I was given a high-value mission to deliver cargo to a station in another system where my ship could not dock. Normally I check ahead on the system map, but in this case, the target system had no system map available, so I winged it and upon arrival in the system it turned out to be an outpost.

It would have been available somewhere, just not where you were at.

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Did you create a Group or a Wing?
 
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I hit this problem back in Beta. It can really suck because those missions have a pretty good payoff but a fairly large fine.
I'm not sure if it should be "fixed" though. It makes a good lesson in being aware of the area you operate in. As others have said... if you are running missions in unfamiliar territory use a Type 6, Asp or Python. Larger ships aren't for missions or rare commodity trading. They are for bulk sales or combat.
 
You said yourself you check the map and the data wasn't available to buy.
So there is a process in place, check the map and buy the data if available, if not, there is a risk.
This is just the same as
"Sources of information are available to truckers to let them know if every bridge their route takes them under is high enough to get their load through."



It would have been available somewhere, just not where you were at.

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Did you create a Group or a Wing?

I'm saying that the station giving me the mission knew the destination station, knew that it needed 59 tons of Indite, and knew that it was going to be worth the effort (hence the big paycheck). Clearly they have intel. Can't they say "oh wait this guy won't even fit at this station" before signing over the cargo? Or maybe, "hey bud, have a map" or something​.

It doesn't add up.
 
I'm saying that the station giving me the mission knew the destination station, knew that it needed 59 tons of Indite, and knew that it was going to be worth the effort (hence the big paycheck). Clearly they have intel. Can't they say "oh wait this guy won't even fit at this station" before signing over the cargo? Or maybe, "hey bud, have a map" or something​.

It doesn't add up.

I have never had to give a map to any of the transporters I have hired....
Nor do I know what bridges and tunnels and their limits are, I just have the order and contract the delivery
 
Continued exploring and had done about 60 systems when I finally found first unknown system with coriolis (L pad) station in it. So yeah apparently it's not all unknowns as outposts, but you have to think how rare the large stations are then in this context. I know it's a big populated space, but 60 systems (mostly in federation and 5+ in empire space) before finding one, wow.

So, as a general rule: If the system is unknown chances are hight there is no starport but only outposts.
 
Displaying the class of the destination after its name (in the mission description) would seem like a sensible solution.
 
So "needy"! The universe does not rotate around you my friend. I have never thought that the bulletin board was personalised just for me. It is a bulletin board - stuff gets posted there. When I look at the bulletin board in my local shop I hardly ever find anything that relates to me personally. So when I see something on the game bulletin board I consider whether or not I can do it - or even if I WANT to do it because it may result in negative rep, or be too risky for my meagre skills, or whatever. ED is a game that you have to bring some intelligence to - yes?
 
I'm saying that the station giving me the mission knew the destination station, knew that it needed 59 tons of Indite, and knew that it was going to be worth the effort (hence the big paycheck). Clearly they have intel. Can't they say "oh wait this guy won't even fit at this station" before signing over the cargo? Or maybe, "hey bud, have a map" or something​.

It doesn't add up.

Didn't you notice all the dock workers sniggering as they loaded your ship? ;) The group that offered the mission wouldn't care what ship you run, why would they? Why would they even check? It's down to you to ensure you can complete a mission, all the information is available. If you can't get at that information, use a safer ship.
 
How is it, that someone who has played enough to be in a "Large" ship, could not know that a system with no info on the map would be unlikely to have anything but an outpost?

How is it, that someone who has played enough to be in a "Large" ship, could possibly consider ANY mission currently in the game to be "high value"?

How is it, that someone who has played enough to be in a "Large" ship, could consider 63k to be anything but a very minor annoyance?

Please let OP be playing on a friends game, and not be an obvious bought character!
 
How is it, that someone who has played enough to be in a "Large" ship, could possibly consider ANY mission currently in the game to be "high value"?

How is it, that someone who has played enough to be in a "Large" ship, could consider 63k to be anything but a very minor annoyance?


Could be doing the missions to increase a faction strength, so you pick the "high value" ones.
They seem to give more bang for buck influence and state improvement wise than just selling bonds bounties and trading
 
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