I'm trying to figure out how subsystem targeting and damage works and haven't found any answers in the game, manual, or Wiki. To my understanding, damage on ships is localized. If ship A shoots ship B on the top and front then the hull will be damaged. Also, any modules located at the top and front will be damaged and the amount of damaged is based on the penetration rating of the weapon. The module integrity letter rating might also have something to do with this, but no one knows what that is really. Why the game doesn't show us where our internal modules are located on our ships is beyond me. Is this correct?
This leads me to wondering how the subsystem targeting works. If damage to subsystems is based on where the opponent shoots your ship then what does targeting a subsystem do? Does it make your gimballed and turreted weapons shoot at a specific spot on the enemy ship and have no effect on fixed weapons? Or does it mean when you shoot the enemy ship the game makes a Random Number Generator roll that determines whether or not you hit the subsystem?
This leads me to wondering how the subsystem targeting works. If damage to subsystems is based on where the opponent shoots your ship then what does targeting a subsystem do? Does it make your gimballed and turreted weapons shoot at a specific spot on the enemy ship and have no effect on fixed weapons? Or does it mean when you shoot the enemy ship the game makes a Random Number Generator roll that determines whether or not you hit the subsystem?