Doom Eternal : Quakecon 2018 Gameplay Reveal

Fans of the Doom franchise will enjoy this. Well worth the 26mins of viewing :-

[video=youtube;sGSMoMtPmbI]https://www.youtube.com/watch?v=sGSMoMtPmbI[/video]

Rip & Tear hell yeah :D
 
More of the same IMO. Last doom was great, though.

Which isn't a bad thing considering how polished the last one was - and this'll be better simply because of the completion of the demon set. Just hope it has the editor like the first one did, so I can unleash some Arachnatron fury [yesnod]
 
Fans of the Doom franchise will enjoy this.
I'm a fan of the original DooM franchise (Activision, not Bethesda).

However for some reason I don't like arena FPS-RPGs with leveling.

An early alpha of the original 1993 game had similar features and the whole clutter got removed before release, cut down the original formula, which defined the genre itself. And it was great.
 
I'm a fan of the original DooM franchise (Activision, not Bethesda).

However for some reason I don't like arena FPS-RPGs with leveling.

An early alpha of the original 1993 game had similar features and the whole clutter got removed before release, cut down the original formula, which defined the genre itself. And it was great.

2016 DOOM isn't an FPS-RPG with leveling. It's as purebred as it gets as far as shooters go. You can completely ignore the fact that you can find secrets(signature DOOM feature) and upgrades to your arsenal, and just rush through the game completely not bothered by anything but pure untainted gameplay. It's hard to wish for more from a modern DOOM game. It's extremely close to it's roots, bringing open level design of the old years and pure mechanical first person gameplay into new age. I'm just baffled by what else people would want from it? It's a near perfect game. Okay, multiplayer was a bit meh...
 
2016 DOOM isn't an FPS-RPG with leveling. It's as purebred as it gets as far as shooters go. You can completely ignore the fact that you can find secrets(signature DOOM feature) and upgrades to your arsenal, and just rush through the game completely not bothered by anything but pure untainted gameplay.
You can't ignore it, unless you want to deal with a laughable health/armor/ammo pool und run out of ammo constantly. Also the "secrets" are mandatory, because almost all equipment is served there.

BTW: Secrets were never a signature feature of DooM (1993), but existed in any video game of the era and were entirely optional (usually added after the main campaign was finished and balanced).

It's hard to wish for more from a modern DOOM game. It's extremely close to it's roots, bringing open level design of the old years and pure mechanical first person gameplay into new age. I'm just baffled by what else people would want from it? It's a near perfect game. Okay, multiplayer was a bit meh...
There is one reasonably good map (which is what all reviewers played), appearing after the tutorial/demo section, then it turns into the usual linear one-way sequence of arenas. The arena gameplay has nothing to do with the gameplay of the original, nor with the original level design, but a lot with what bad WADs offered.

The later parts of the game, especially the hell section look atrocious. Compare this Doom³ (2004), which started too slow as some kind of Resident Evil , but turned into complete awesomeness once you reached the portal. The real signature feature of the DooM franchise always was the excellent artwork.

I think the Bethesda developers played some mod/total conversion and believed it was the original DooM formula. :D
 
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You can't ignore it, unless you want to deal with a laughable health/armor/ammo pool und run out of ammo constantly. Also the "secrets" are mandatory, because almost all equipment is served there.

BTW: Secrets were never a signature feature of DooM (1993), but existed in any video game of the era and were entirely optional (usually added after the main campaign was finished and balanced).


There is one reasonably good map (which is what all reviewers played), appearing after the tutorial/demo section, then it turns into the usual linear one-way sequence of arenas. The arena gameplay has nothing to do with the gameplay of the original, nor with the original level design, but a lot with what bad WADs offered.

The later parts of the game, especially the hell section look atrocious. Compare this Doom³ (2004), which started too slow as some kind of Resident Evil , but turned into complete awesomeness once you reached the portal. The real signature feature of the DooM franchise always was the excellent artwork.

I think the Bethesda developers played some mod/total conversion and believed it was the original DooM formula. :D

Doom3 was laughably bad, I want to smoke some of that...whatever you are having.
There's plenty of open level design in 2016 DOOM. You can ignore all arsenal upgrades. "Laughable" health/armor/ammo pools are tuned to push you to play aggressively, and provide challenge on highest difficulty levels where getting hit probably means being dead. Secrets are optional.
We can argue about art, it's more of a personal preference. 2016 DOOM look way closer to original art style than Doom3. It consisted of 90% pitch darkness, and 10% enemies spawning behind your back in a glitchy manner half of the time. Movement was so slow, combat so boring. Nothing like a Doom game should be. You just sound like one of those old guys who can't just accept the fact that this is a great game. In fact, the best it's been since Doom 2.
 

Deleted member 110222

D
You should if FPS is your thing. We haven't had such a finely tuned mechanical shooter in a while. Everything about it felt like a clockwork mechanism. Pitch perfect movement, beautiful open level design.

I would have picked it up during the QuakeCon sale, but I don't have much cash left after my recent purchase of TW3.
 
I would have picked it up during the QuakeCon sale, but I don't have much cash left after my recent purchase of TW3.

Which you'll very likely enjoy immensly, and by the time you've finished it Doom will be even cheaper. Huzzah !

And you can play through Doom 2016 vanilla style ignoring the wep/armour upgrade path. Git gud scrubs [big grin]
 
Doom3 was laughably bad, I want to smoke some of that...whatever you are having.
Yet, it sold better than Half-Life 2, having a Metacritic score two points higher than DOOM (2016): 87 instead of 85.

It's clear now, that you're just parroting schoolyard myths and never played any of the originals. Goodbye.
 
Yet, it sold better than Half-Life 2, having a Metacritic score two points higher than DOOM (2016): 87 instead of 85.

It's clear now, that you're just parroting schoolyard myths and never played any of the originals. Goodbye.

Well, once metacritic agrees with you then I stand no chance. What a compelling argument. Surely everybody there are old enough to remember the originals, especially looking at the reviews ;)
If you think that Doom3 can stand in the same lineup as the original games, and 2016 game then metacritic is the place for you.
 
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