Double Freighter class ship Hull Hit Points & change description text

The time to kill (ttk) values for freighter class ships may be too small.

To make these ships tankier, and to promote a more relaxed, less twitchy style of gameplay, make fighting freighter class ships more time consuming. Time is the saviour of freighter captains (time to wake out, time for next shield bank to recharge, time to intercept by friendly forces).

- Internally set and determine TTK values for each freighter class ship at base (not for player use).
- Test TTK values from a base fit to an A fit.

The average player, using an improving ship build by earning credits and reinvesting them from a D-fit to an A-fit, and learning the game, is at the mercy of current AI. They may need more time to lever an escape, to understand game mechanics, hit a key. Base hull values for the bulkier non-combatant ships seems the logical choice.

Also, consider changing base ship loadout, when bought to offer a clue as to the upgrade path.
Also, consider changing freighter class ship description text to more accurately suggest its strength, weaknesses and selling point.
 
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