Double Team Attack?

I decided to park my main ship and buy a Sidewinder for a bit of fun, but then kitted it out A-Grade, chucked some Basic Meds in the hold, and went looking for player pirates. In quite a popular Anarchy, I was cruising in SC and got interdicted by an Asp. Fair enough. The Asp took a few shots at me, and then I closed, got in behind him and fairly quickly stripped his shields and had his hull down to 70%.

At which point I could see a second commander arriving, who started shooting too. The second ship was a Viper. I got wiped out before I could jump out. I've got a clean record, and I don't think they got any of the basic meds, so was a bit of a pointless kill IMHO.

I'm not sure they were in cahoots (fair do's I suppose if they work in a pair). However, my question is if one Commander does an interdiction, and the two ships drop out of SC into normal space, then how do other ships find those fighting pair? Do we then show up as a USS? Were we just unlucky that there was a Viper within spitting distance of when we came out of the interdiction? Was the Asp somehow able to summons the Viper for support?

I'll go and get my proper ship out of the shipyard and go back and take a closer look at those two Cmdrs :)
 
I decided to park my main ship and buy a Sidewinder for a bit of fun, but then kitted it out A-Grade, chucked some Basic Meds in the hold, and went looking for player pirates. In quite a popular Anarchy, I was cruising in SC and got interdicted by an Asp. Fair enough. The Asp took a few shots at me, and then I closed, got in behind him and fairly quickly stripped his shields and had his hull down to 70%.

At which point I could see a second commander arriving, who started shooting too. The second ship was a Viper. I got wiped out before I could jump out. I've got a clean record, and I don't think they got any of the basic meds, so was a bit of a pointless kill IMHO.

I'm not sure they were in cahoots (fair do's I suppose if they work in a pair). However, my question is if one Commander does an interdiction, and the two ships drop out of SC into normal space, then how do other ships find those fighting pair? Do we then show up as a USS? Were we just unlucky that there was a Viper within spitting distance of when we came out of the interdiction? Was the Asp somehow able to summons the Viper for support?

I'll go and get my proper ship out of the shipyard and go back and take a closer look at those two Cmdrs :)

I seem to think that the FSD wakes in SC will dump you in the same instance as the player who.made it. So if matey-boy in the Asp had his pal on teamspeak, he could have called him in as soon as you turned out to be hard work. I haven't tested it myself, but I think I've seen it mentioned by others.
 
What's so pointless about having a blast killing other players with your buddies - in open? In open, I'd say that killing you was exaclty the point. It's why there's an open mode to begin with, no?
 
Yes, jumping into a low energy FSD wake will put you into their instance. It's a bit tricky, as you don't get the usual ETA timer you get when approaching a station (I usually hold it at 6 seconds).

I was in such an instance with a buddy attacking an NPC, when my game crashed. When I logged back on, I was back in the instance, could see my buddy, but couldn't see his target ship, nor the cargo it was spilling. Strange bug. But when the Anaconda system authority showed up, we both saw it, and booked.
 
Yes,

in supercruise you can target the low fsd and approche them as they where random signals or stations... sometimes you have too low speed approching them so it takes a while until 900km, or while approching you dont get really slower as usual, so you need to manage your speed manually.. i dont know why bouth strange things can happen, but yes, as soon the light "safe disengage" fires up you will land at the same point as the others and can join the fight.. thats actually teamplay, but most ppl dont realize that and flame that there is no teamplay in this game.. you also can do missions like that, since every time you jump into a random signal, you leave such a fsd wake behinde where your m8ts also can jump in.. elite condas for example are very fun to fight like this ;-)
 
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To add to this, note that you DON'T need a Frameshift Wake Scanner to get into low energy wakes. AKA jumping "down" a level. You only need the scanner to jump up into High energy wakes, or hyperspace/super cruise from a "slower" level.

So anyone already in supercruise can jump into the low energy wake left by an interdiction, whether they have a FSD scanner or not. But if the interdicted person escapes, they'll need one to scan the high energy wake left behind, and track him back up through super cruise or witchspace.
 
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To add to this, note that you DON'T need a Frameshift Wake Scanner to get into low energy wakes. AKA jumping "down" a level. You only need the scanner to jump up into High energy wakes, or hyperspace/super cruise from a "slower" level.

So anyone already in supercruise can jump into the low energy wake left by an interdiction, whether they have a FSD scanner or not. But if the interdicted person escapes, they'll need one to track him back up through super cruise or witchspace.

thats actually not totally true .. if you are in a system with not too many jump out possibilities, and you roughly know the direction, you can guess and target the possible system until you see where the cloud was leading.. in most of times this even goes faster then the whole scanning thing, because in the list you just can switch targets "other systems" so fast that 10sec "what the scanner needs" you mostly find the system faster then the scanner...
 
thats actually not totally true .. if you are in a system with not too many jump out possibilities, and you roughly know the direction, you can guess and target the possible system until you see where the cloud was leading.. in most of times this even goes faster then the whole scanning thing, because in the list you just can switch targets "other systems" so fast that 10sec "what the scanner needs" you mostly find the system faster then the scanner...
And if you don't, you're probably too slow anyway. The scanner would need to take something like 3 seconds to be useful.
 
thats actually not totally true .. if you are in a system with not too many jump out possibilities, and you roughly know the direction, you can guess and target the possible system until you see where the cloud was leading.. in most of times this even goes faster then the whole scanning thing, because in the list you just can switch targets "other systems" so fast that 10sec "what the scanner needs" you mostly find the system faster then the scanner...

Unless you're in a Viper taking on an Asp or other ship with a far longer jump range than you. Or if the escapee is smart enough to just go to super cruise and jump back out to normal space right away, then make the true hyper space jump to the next system so he isn't immediately interdicted again.
 
To add to this, note that you DON'T need a Frameshift Wake Scanner to get into low energy wakes. AKA jumping "down" a level. You only need the scanner to jump up into High energy wakes, or hyperspace/super cruise from a "slower" level.

So anyone already in supercruise can jump into the low energy wake left by an interdiction, whether they have a FSD scanner or not. But if the interdicted person escapes, they'll need one to scan the high energy wake left behind, and track him back up through super cruise or witchspace.

Great answer. Very clear. Thank you. I'll have to try following a low energy FSD wake sometime.
 
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