Down the dark path...

I find myself at a bit of a crossroads. Prior to 1.3 I lived the life of a poor but semi-successful, profitable space pirate. The pickins' were slim but I managed to get by, slowly clawing my way higher with each successful tax collection. As I got better at my profession, I was able to get larger amounts of cargo and net bigger profits, faster. It was a wily business full of danger, thrills and fun. There were also long stretches of flying around for hours trying to find systems with traders. But, that comes with the job.

And then something happened. The 1.3 update came out. It promised wonderful new things...

Cargo drones!
A Pirate faction!

It was exciting! Finally, something good for pirates! The drones alone promised to make picking up cargo easier.

So out into the black I went, off to find me some spoils. ARRRRRR! I inspected a few ships, demanded taxation through my representation and they kindly obliged, content on fulfilling their galactic dues where owed to remain compliant with the rule of law. Out spilled the cargo, off went me drones. After a while I noticed something peculiar... Any time I demanded more than 20 tons of cargo, I'd see lots of it explode, and every single time only 20 tons would remain.

I thought this was odd but it wouldn't be the first time a trader stiffed me.

But... it continued. Time and time again traders would drop 30, 40, even 80 tons of cargo and... only 20 would remain. So I ran a test. I went to a station and bought some algae. Poor algae, I'm sorry to all the families of algae I ruthlessly killed but, alas, for science!

And I dropped my own cargo. No matter the lot size, 20, 30, 54, it would all explode leaving only 20 left. I even dropped 25 twice... kaboom went the second load, all of it exploded. 20 of the original lot remained.

"This can't be!" I cried as I looked at my new cargo drones and thought of the pirate faction. Suddenly it dawned on me... my career was in shambles. I had just unwillingly taken a 30 - 50% paycut without even a hint it was going to happen. "It shouldn't happen!" I reasoned. I already lived the life of a pauper. Fat traders everywhere in their shiny Anacondas while I scraped along for scraps, refusing to trade.

But alas, 'tis where we're at right now. My career is dead. And I'm staring into a dark portal. I hear laughter on the other side, see a small flicker of flame somewhere far off in the distance as the light catches a corner and dances a shadow around the edges. I hear cries of torture, screams of agony--chains rattle and gates slam shut.

My ship, it calls to me. It says things to me in my head at night while I sleep. The guns, the weep. "Kill someone, Blastman, please. Find us someone to feed off of," they say.

All this time I've lived an honest life. I've been the pirate that talks first, shoots later (only if needed). Hundreds if not thousands of traders walked away unscathed after taxation. No lives were lost, everyone was better for it. But now... now I can't even earn a living. I have these ships... with guns... and nothing meaningful to do with them.

"What to do?" I ponder.

And then I remember that doorway. A devilish whisper in my ear, "Do it, Blastman, just kill a few."

"No!" I say, "That would be murder!"

"Oh, not really. Not any worse than your career has been... set back. Think of it as... emergent gameplay!"

"Emergent gameplay?"

"Yesssssssssss. Like a phoenix rising from the ashes! Why be a pauper... when you can be the prince of souls?!"

I grab my head, squeeze it hard. "No! Out! Begone!" And then I look at my account balance. I worry where the credits will come from.

"Souls... souls are your credits! Collect them!" The voice says. "Souls are your fortune! Credits are nothing more than a ploy! Don't be a slave to the system!" It echoes...


So now, at a crossroads, I have to make a choice. Take the paycut... or create a soul-cut.

Heh. The life of a murderer was never something I had considered. But now, faced with my career in ruins, unable to collect a reasonable amount of cargo... murder doesn't look so bad now, does it?


"OUT VOICE, OUT OF ME HEAD! AVAST! HOW YE TORTURE ME!"

I look at my hands. They are dripping with blood. I have no cargo to wash them with now. What do I do? Yet... it still speaks to me... It... calls me...

Cthulhu_zpshxqg55bm.jpg

"'Tis a valid career choice. Has to be..." I say.

"Yes Blastman. Feed. You can be the new master of souls..."

Murder never hurts if you do it fast... right? It isn't murder then. It's emergent... gameplay... "No! I can't!"

"FEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!"

Ahhhhhhhhhhh!
 
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I tried paying for a new ship with souls - the shipyard only accepts credits.

Don't listen to those voices, these are voices from a much darker, much sinister, much less-lighted, much bigger evil. Many brave CMDRs have fallen to that evil, becoming slaves to their new master.
Bow to your new god: trade grind.

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Edit: Send a bug report?

I think I read somewhere in a patch note that this is not a bug. Fell free to thank all those nice people who dropped 500 t at stations for the lulz at CGs.
 
Hehe, great post :) 'Avast ye dogs!'
Edit: Send a bug report?

It's not a bug. FD just cant design games properly. We really shouldn't expect any better by this stage, but still I find myself hoping for a good balance pass update, fixing all professions, balancing combat/weapons/shieldcells/hardpoints etc. But it seems hopeless.
 
Feed on the souls of the unclean. Repent and follow the path of the Bounty Hunter. Your hunger will be satisfied and your bank balance will be fatter :D

P.S

+rep and file a bug report as Klab suggested
 
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It was done in 1.3 to stop people spamming community goal and other popular stations with canisters lagging everyone into solo. not a bug
Again the few cause issues for the many. I expect they'll increase the cap at some point, maybe have a station/nav beacon/Combat zone instance cap of say 30 and a empty space/RES cap of 50

But yeah tad annoying right now, pirate on the small scale till then :)
 
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​I know its not an ideal solution, but perhaps if you ask them nicely, the traders will pay their taxes in batches of 10 or 20, allowing you time to pick them up before they explode.
 
​I know its not an ideal solution, but perhaps if you ask them nicely, the traders will pay their taxes in batches of 10 or 20, allowing you time to pick them up before they explode.

Well, not really. I can't imagine a single trader that would just sit around and do that. Not in the months I've been doing this, at least, experience has shown they won't. It'd be terribly rude. Besides, I can't shoot their engines out and do it either since they drift away.

I pride myself in efficient tax collecting. Why ruin their whole day by keeping them from their work?

Murdering can be done efficiently too, I suppose...
 
Yeah, I'm disgusted too. They couldn't restrict it to Stations? I think it's actually quite a good tactic to clog up someone's sensors, but not everybody's PC can keep up.

Sometimes I feel as if FD has an anti-pirate bias. I don't believe that, and I do believe that FD will turn it around, but it's still upsetting.

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It was done in 1.3 to stop people spamming community goal and other popular stations with canisters lagging everyone into solo. not a bug
Again the few cause issues for the many. I expect they'll increase the cap at some point, maybe have a station/nav beacon/Combat zone instance cap of say 30 and a empty space/RES cap of 50

But yeah tad annoying right now, pirate on the small scale till then :)

At the higher levels, the cap needs to be in the hundreds. I'd never buy a Python and pirate in that thing if all I could pull, maximum, was 50t.

EDIT: It might contradict previous threads I've made, but I'd happily put this as a bug report. It's obviously bad game design, FD couldn't refute that with a straight face.
 
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We already have cases where canisters exist for some players and not others. I don't see why players couldn't set their own limits on how many canisters they are willing to render around them.
 
It must be a placeholder for a better fix.. It MUST be...

I do not believe FD is incapable of designing anything else than a GLOBAL limit instead of only in station/outpost instances.. But the light is fading as we do not hear anything from the dev of why this limit is implemented as it is.
 
Stations have guns, they should just be programed to destroy illegally dumped cargo, then the max persistence limit can be upped back up to 1.2 levels, problem solved
;-)
 
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Stations have guns, they should just be programed to destroy illegally dumped cargo, then the max persistence limit can be upped back up to 1.2 levels, problem solved
;-)

Good idea but the simplicity of possible methods for fixing this is nearly endless and that tells me that there must be a reason besides cargo spam.

Just a quick answer from the dev team of this being temporary or not and why would be dandy!
 
...Any time I demanded more than 20 tons of cargo, I'd see lots of it explode, and every single time only 20 tons would remain.

I thought this was odd but it wouldn't be the first time a trader stiffed me.

But... it continued. Time and time again traders would drop 30, 40, even 80 tons of cargo and... only 20 would remain...

Ouch... This baffles me. If it is a game design, FD should at least inform players about this odd game mechanic.
 
Seems like the logical way to fix this is to implement multi-ton containers... if you don't have the space, your hold could just eject the difference in another multi ton container.

Cuts down on object spam, makes the whole process smoother.
 
This sort of "fix" is completely how Frontier does things. Not fix the underlying issue, no, let's instead stick a band-aide on it instead. Lots of things in the game don't make sense within the universe and it's lore. *Why* does cargo explode if there is more than 20 in a given instance? Does all cargo have explosives on board now? Does it have proximity sensors on board too in order to calculate which ones are going to explode?
 
Fantastic read.

I'll have to say that I have a blast at the moment as my career shifted towards the new smuggling missions - they pay bug has been fixed and now the cash flows well above upkeep. I pour into charity where it is asked and it does little to diminish profits. I also fetch things from outer space. And come back with plenty of shiny. So I sneak from place to place and complete bulletin board missions with what I have on stock. And I enjoy flying my cobra again. It's perfect for the job. For many jobs at a time, in this line of work.
 
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