Dear Frontier
One of the problems with racing management games is the lack of randomness when simulating the same race a dozen times. This stems from fixed driver speed and car performance values, i.e. a 18 speed driver will always be faster than a 16 speed driver by the same amount every lap every race.
I would love to see a speed system where all drivers a capable of going max speed but the better ones will be on average faster. This can be achieved by viewing speed as a bell curve (normal distribution) and the speed stats skew the curve left or right depending if the driver is above or below average speed. This way a higher speed driver will be quicker over the season, but a slower driver will still have some good races.
For example, assume a total time penalty of 5sec between a 0 and 100 speed driver. At 50th percentile, a good/average/bad driver might be 1.5/2.5/3.5 seconds slower that max possible speed. But of a good day the slow driver can still outperform when they roll >90th percentile
What about consistency? Well that stat can be tied to removing the really bad days so there is a hard limit on how bad they can be. If a driver rolls on 3rd percentile, they get set at the consistency min such as 30th percentile. Better consistency resets the bell curve at higher percentiles.
This should.make races more dynamic. I hope you consider adding this in
One of the problems with racing management games is the lack of randomness when simulating the same race a dozen times. This stems from fixed driver speed and car performance values, i.e. a 18 speed driver will always be faster than a 16 speed driver by the same amount every lap every race.
I would love to see a speed system where all drivers a capable of going max speed but the better ones will be on average faster. This can be achieved by viewing speed as a bell curve (normal distribution) and the speed stats skew the curve left or right depending if the driver is above or below average speed. This way a higher speed driver will be quicker over the season, but a slower driver will still have some good races.
For example, assume a total time penalty of 5sec between a 0 and 100 speed driver. At 50th percentile, a good/average/bad driver might be 1.5/2.5/3.5 seconds slower that max possible speed. But of a good day the slow driver can still outperform when they roll >90th percentile
What about consistency? Well that stat can be tied to removing the really bad days so there is a hard limit on how bad they can be. If a driver rolls on 3rd percentile, they get set at the consistency min such as 30th percentile. Better consistency resets the bell curve at higher percentiles.
This should.make races more dynamic. I hope you consider adding this in