Drones coming for powerplay

Mining should be extremely profitable. It's the only thing in the game that is actually creating something instead of moving crap from A-B, or killing bounties. Plus it's time consuming as hell!
Agreed imo it should be the second most profitable profession after smuggling.
hopefully it will get significantly better with the update.
 
They should simply make it an EVA activity where the cmdr abandon his ship with his pickaxe and goes Minecraft on these asteroids.

Who needs a ship and cargo scoop and drone. Back in Klondike, all the 49ers mined real good.

You just need a gold pan, some luck and a lot of tedious hard work.

Frankly, joking apart, I am always amazed how in a world where ships can travel across the galaxy, when it comes to industry, humanity forget all about blasting explosives and industrial machine invented to make mining profitable.
And player find this totally normal, even a requirement.

IMG_4696.jpg
"This large hole was made by Aklaq in Diavik with a mining laser and a basket to gather the stones one by one."
 
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This is correct. For us the drones don't just aid with efficiency, they also allow mining to scale with the larger ships more effectively.

Michael

I'm really glad the team could look into mining. I think big ships being able to scale up is going to create all kinds of interesting situations, new objectives etc... :)
 
Frankly, joking apart, I am always amazed how in a world where ships can travel across the galaxy, when it comes to industry, humanity forget all about blasting explosives and industrial machine invented to make mining profitable.
And player find this totally normal, even a requirement.
The designers already admitted pre-1.3 mining is the simplest possible implementation to make mining work. 1.3 is definitely a step in the right direction, even though there's still room for imagination I guess :)
 
TLDR. One thing I thought when drones were mentioned is what will the Thargoids have as a advantage now, it used to be motherships could launch upto eight drones now if all ships can use em the whole fear factor of eight little laser shooting drones whizzing at ya is removed.
 
TLDR. But from what I read the drones will be one-shot. I cannot understand the logic if any behind the design decisions in this game. How about trying to create a somewhat logical universe instead of handwaving everything in favor of "game design" (ie. time sink design to stretch the extremely limited content as much as possible). Starting to regret picking this up again.
 
Mining isn't that profitable really, and so spending time running around after every little piece that is spinning off somewhere becomes annoying as heck, like having to wander all over the places picking up pennies. Or at least this is my impression.
Its a silly analogy for an excuse.
A bit like the one where people complain that they have a wife and children so lets make ships cheaper.
 
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I hope somebody who gets to use them in testing will write a "How To" for the drones.
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I'd like to read how before I spend a bunch of credits learning. It should be added to the User Manual (when the user manuals gets an update ?! ... not updated afaik as of a week ago, that is).
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Have a nice day.
 
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TLDR. But from what I read the drones will be one-shot. I cannot understand the logic if any behind the design decisions in this game. How about trying to create a somewhat logical universe instead of handwaving everything in favor of "game design" (ie. time sink design to stretch the extremely limited content as much as possible). Starting to regret picking this up again.

Today technology tends to consumable items (look at printers: they don't cost much than their "fuel", i.e ink cartridge). So a consumable drone is not so illogical if you consider neglegible cost production.

I would like to have more interesting mechanics for drones (I will propose something once I have tested the current system), but disposable drones are at least a starting point that doesn't need too much work to develop and test. It can be improved later.
 
Today technology tends to consumable items (look at printers: they don't cost much than their "fuel", i.e ink cartridge). So a consumable drone is not so illogical if you consider neglegible cost production.

I would like to have more interesting mechanics for drones (I will propose something once I have tested the current system), but disposable drones are at least a starting point that doesn't need too much work to develop and test. It can be improved later.

It certainly is illogical when there's literally no reason for it. What's meant to be consuming the things? Hungry cargo hold fairies? :)

The drones are already physically returning to your ship to offload their commodity. So, it makes no sense why they couldn't simply be sent back out (and, amusingly, in video clips of them in action, they actually do this and then hover around if your bay is full).
 
So one thing I'm wondering, just in the "nip potential abuse in the bud" sense:

Say there's a guy at a RES, mining away, System Authority running around shooting pirates and scanning passers-by. He's carving off chunks of rock, and he's got his cargo drone set to area-collect. Now if I happen by, feeling in a mischievous mood, and drop off, say, a container of biowaste next to his drone...

Would the drone scoop it up along with everything else in the area, causing him to inadvertently load up stolen goods and get branded a smuggler by the next passing cop, allowing me to blow him up and claim a bounty for it?

I totally wouldn't do that (well, maybe to an NPC), but I'm wondering what would happen.
So, now that the beta is up and running, has anyone tried doing something like this? Maybe dropping a few canisters of toxic waste next to a miner with an active collection drone?
 
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