So the quite cleverly publicized mass participation event coming out of Gamescom turns out to be one in which your chances of seeing any action are determined by ED's notorious instancing system, assuming that you're willing to go into Open.
So far, the in-game participation in this event has been reading local news, with the exception of a very small number of players.
Solving the clues is an entirely offline activity and the rest of the online part is seemingly entirely at the mercy of pew-pew player groups.
Apparently, it is a complete surprise to FD that someone would kill their Cmdr in Open and thus derail the storyline.
Perhaps their lack of understanding of how various player elements play their game also explains some of the curious gameplay implementations already in the game and also coming soon.
So far, the in-game participation in this event has been reading local news, with the exception of a very small number of players.
Solving the clues is an entirely offline activity and the rest of the online part is seemingly entirely at the mercy of pew-pew player groups.
Apparently, it is a complete surprise to FD that someone would kill their Cmdr in Open and thus derail the storyline.
Perhaps their lack of understanding of how various player elements play their game also explains some of the curious gameplay implementations already in the game and also coming soon.