Dropping the Ball

So the quite cleverly publicized mass participation event coming out of Gamescom turns out to be one in which your chances of seeing any action are determined by ED's notorious instancing system, assuming that you're willing to go into Open.

So far, the in-game participation in this event has been reading local news, with the exception of a very small number of players.

Solving the clues is an entirely offline activity and the rest of the online part is seemingly entirely at the mercy of pew-pew player groups.

Apparently, it is a complete surprise to FD that someone would kill their Cmdr in Open and thus derail the storyline.

Perhaps their lack of understanding of how various player elements play their game also explains some of the curious gameplay implementations already in the game and also coming soon.
 
The only alternative to what I think you said would be some dictatorial dev system where player actions don't matter at all.

I'm pretty sure FD has a plan for whatever happens that is up to player participation.....because if it up to the players, ANYTHING can happen (look at the CG records as proof, as well as the UA bombing of Jaques).

Working as intended. I don't see the problem.
 
The only alternative to what I think you said would be some dictatorial dev system where player actions don't matter at all.

I'm pretty sure FD has a plan for whatever happens that is up to player participation.....because if it up to the players, ANYTHING can happen (look at the CG records as proof, as well as the UA bombing of Jaques).

Working as intended. I don't see the problem.

X-Files Episode 1:
Mulder stares into the distance thinking "The truth is out there."
BANG! The waitress screams as Mulder's brains spraypaint the next booth.
The End
 
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So the quite cleverly publicized mass participation event coming out of Gamescom turns out to be one in which your chances of seeing any action are determined by ED's notorious instancing system, assuming that you're willing to go into Open.

So far, the in-game participation in this event has been reading local news, with the exception of a very small number of players.

Solving the clues is an entirely offline activity and the rest of the online part is seemingly entirely at the mercy of pew-pew player groups.

Apparently, it is a complete surprise to FD that someone would kill their Cmdr in Open and thus derail the storyline.

Perhaps their lack of understanding of how various player elements play their game also explains some of the curious gameplay implementations already in the game and also coming soon.

I agree that Fdev does seem a bit "out of touch" with how the community plays this game.
 
SDC did kill the the cmdr that had the message in the type-9. Oh well this might make them fix the crime system.

I think the problem is the message was given to some guy in a Type 9. The Type (any number, really) is a flying coffin these days.
 
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I think the problem is the message was given to some guy in a Type 9. The Type (anything, really) is a flying coffin these days.

This actually makes me wonder if they go on the same philosophy as the Eve online developers get their idea's.. They go out get absolutely plastered drunk, and then start suggesting ideas which a few weeks later become reality in game.
 
This actually makes me wonder if they go on the same philosophy as the Eve online developers get their idea's.. They go out get absolutely plastered drunk, and then start suggesting ideas which a few weeks later become reality in game.
I think FDEV use magic mushrooms to that effect. In addition to getting absolutely hammererd.
 
Fundamental problem with emergent gameplay is entitled players who don't get what the want out of it.

This is not emergent gameplay - there is no gameplay associated with it. True emergent gameplay is what ED desperately needs.
This is an emergent high level story with bits of dev intervention.
I think it's very cool, but they need to be careful not to overdo it.
Soving puzzles and the like is all very well, and the way they're encoded is awesome. But leaning on out of game activity for lack of interesting in game exploration and research mechanics is something they need to do sparingly.
 
So, Frontier are basically the Dungeon Masters of Elite Dangerous. I'm sure they expected someone to kill one of the story characters. One of the early things you learn as a DM is that you never want heap too much plot on any one NPC. If an NPC is killed by one of the players, then the clues emerge in a different way. If the fate of the world rests solely on one character and that character dies, then the campaign is over. And you're a terrible (or new) DM. The point is, no matter what you guys do, Frontier's story will continue. The fact that they allowed the story character to be killed gives you all the illusion that you have some sort of control. You don't. In a good tabletop game, you always want to make the players think they're driving the story.
 
I agree that Fdev does seem a bit "out of touch" with how the community plays this game.

Its a pity that there isn't some kind of mechanism to allow the player community to interact with each other AND with FDev, you know, some kind of electronic meeting place where people can chew the fat, gripe, moan etc. If such a platform existed and if FDev actually participated in it on a regular basis, they may have had an idea that certain elements are playing this game with the sole intention of killing other players. They may have picked up on subtle clues such as endlessly repeating complaints about KOS players..

Shame, maybe something will be put in place after this debacle...

Fly safe Cmdrs...

PS: we could call it a forum!!!
 
So the quite cleverly publicized mass participation event coming out of Gamescom turns out to be one in which your chances of seeing any action are determined by ED's notorious instancing system, assuming that you're willing to go into Open.

So far, the in-game participation in this event has been reading local news, with the exception of a very small number of players.

Solving the clues is an entirely offline activity and the rest of the online part is seemingly entirely at the mercy of pew-pew player groups.

Apparently, it is a complete surprise to FD that someone would kill their Cmdr in Open and thus derail the storyline.

Perhaps their lack of understanding of how various player elements play their game also explains some of the curious gameplay implementations already in the game and also coming soon.

Did you not get the memo?.. they don't play their own game. How could they possibly know.
 
I thought all modes were treated as equal.. Maybe Frontier should just throw everyone in open and be done with it..... After upgrading the servers of course.

Flimley
 
Its a pity that there isn't some kind of mechanism to allow the player community to interact with each other AND with FDev, you know, some kind of electronic meeting place where people can chew the fat, gripe, moan etc. If such a platform existed and if FDev actually participated in it on a regular basis, they may have had an idea that certain elements are playing this game with the sole intention of killing other players. They may have picked up on subtle clues such as endlessly repeating complaints about KOS players..

Shame, maybe something will be put in place after this debacle...

Fly safe Cmdrs...

PS: we could call it a forum!!!

You don't have to buy a season pass to be on the Forum :D
 
Is this is the way FD are going to present BIG stories .. hide and seek ! ... they didn't only drop the ball .. the ball rolled into the road followed by a small child and an incident with a fire truck !
 
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