So, apparently every ship and his dog has a thread like this. Even the Keelback. Yet, there's nothing around for those of us in love with the workhorse of the Federal Navy, the rugged Dropship whose utilitarian bulky frame ended up being a boon for so multirole use and Navy ship variants.
It's time to officially open Dropship Club.
Guess that should cover it, but if members have suggestions, we can revisit these democratically, in a Federal Dropship spirit.
So, to get the club started, i'll open with my previous post in a thread about each CMDR's "one ship", the one that feels like it was made for you:
It's time to officially open Dropship Club.
- First rule of Dropship Club is you do not talk about Dropship Club. Because if you do, your friends will laugh at you.
- Second rule of Dropship Club is you do not talk about Dropship Club. I mean, didn't you read rule #1 or what?!
- Third rule of Dropship Club is that you fly the Dropship. Well, sometimes at least.
Guess that should cover it, but if members have suggestions, we can revisit these democratically, in a Federal Dropship spirit.
So, to get the club started, i'll open with my previous post in a thread about each CMDR's "one ship", the one that feels like it was made for you:
There's nothing like flying 'the one' ship. Glad you found yours.
Mine is the Dropship. Because since a ride as a kid in a french VAB i've had a thing for troop carriers, be they land (VAB, M113, BMPs...), air (Huey, Black Hawk, Mi-8, Mi-24...) or imaginary space (Cheyenne Dropship from Aliens), and the Fed Dropship is just that. The rig that will land the grunts where they are needed or pick them up on demand, no matter how hot the landing zone. I've been using my starting Sidey and Eagle to get a Cobra, then left exploring to SgrA*, coming back to a cool 70m credits with which i bided my time until i had the low-ish rank required to get that ship.
And then, as expected, it was love at first sight. The gorgeous utilitarian box-look with just enough lines and fins to still give it a bit of a shark silhouette, the pretty big size yet fitting on medium pads, the heavy feel of the manoeuvering with its trademark drift, the hull that can take a beating even with lightweight composites, the Core Dynamics cockpit, the utilitarian interior with the extra seatbelts/straps, yet the luxury of coffee dispensers... I. Love. That. Ship.
And then, it does everything. Five hardpoints to pack a punch while FA-off drifting, enough utilities for defense, plenty of slots inside to fit shields, cargo, hangar bay, scanners, extra fuel... Enough also that you can turn it into a decent mining rig if needed. It does it all and feels just great. The one serious downside it had was a small jump range, but after some tuning, i get 22LYs unladen, 20LY with 64t of cargo. Plenty to comfortably jump around, and that's with heavy outfitting, so there's at least 25LYs in it if it was stripped down for exploring. I took the Cobra to the core with less than that.
And soon, my baby will be able to do what it was primarily designed for: move grunts around. I'm so pumped for passengers...
Sure, my Anaconda hauls more stuff at a time and farther out each jump, and my Python is a better mining rig. But they pale in comparison to the feeling of flying my space-APC around. They're so... boring... And one day, at some point in the game development, I'll be landing in formation with a wing of my fellows from the Fed Cav to extract troops from a hot LZ. And it'll be glorious.