Dual bay fighter hangar question ?

Correct summary if you have dual hangar bays ?
Previous : Lose one and you can deploy the other one immediately
Now : Lose one and you CAN NOT deploy the other one immediately(not until destroyed hangar has been rebuilt,or a timer)

ty :)
 
I'm... assuming you are asking if they changed the dual bays so you can't deploy the second fighter right after the first is destroyed?

If so then no, that still works just fine. If not then I'm afraid I don't understand what you are saying.
 

verminstar

Banned
I cant check right now as I only use a single fighter bay, but wouldnt such a thing defeat the purpose of having dual bays at all? Fer one thing, it wouldnt make sense to affect both fighter bays if one is destroyed...arent they both more or less independant from each other?
 
unless the first fighter had previously been destroyed and wasn't quite ready when the second fighter was also destroyed?
 
I believe new fighters take 80 seconds to be built, but with dual hangers 2nd one CAN be launched immediately

You either had wrong bay selected or your pilot is burning through fighters at an incredible pace
 
The dual fighter hangar works exactly as before. Loose the first, launch the second. Loose the second, wait for the first to finish manufacturing.
Did this 3 minutes ago.
 
If the fighter hanger is not powered then you can't deploy any fighters at all. This can happen in battle if you have the fighter bay in a secondary power group and deploying hard-points causes it to got offline. Any fighters you launch before you deploy harpoints will be fine, but you can't launch any more until you retract hardpoints.
 
1. Both fighter bays were red after my fighter died
2. Was my first fighter death that day,so wasn't going through them quickly
3. I have excess power in my cutter

ty :)
 

verminstar

Banned
If the fighter hanger is not powered then you can't deploy any fighters at all. This can happen in battle if you have the fighter bay in a secondary power group and deploying hard-points causes it to got offline. Any fighters you launch before you deploy harpoints will be fine, but you can't launch any more until you retract hardpoints.

I actually never thought of it like that...makes sense so much that Im gonna check my settings later cos I think thats possible even though I normally only use a single bay hangar...skimping on power until I get the pp engineered past G3 ^
 
1. Both fighter bays were red after my fighter died
2. Was my first fighter death that day,so wasn't going through them quickly
3. I have excess power in my cutter

ty :)

Weird, were you near anything and/or did you deploy landing gears? You can't deploy fighters near a station, but you can deploy one and then move towards a station and the fighter will be fine, but if you try to deploy another one it won't work. If that wasn't the case then it was a bug and you should submit a report.

I actually never thought of it like that...makes sense so much that Im gonna check my settings later cos I think thats possible even though I normally only use a single bay hangar...skimping on power until I get the pp engineered past G3 ^

It saves only a little power, but if you are already tight on power it can be worth it. I do it on my haz-res mining ship because I am just over the power usage limit (even with FSD disabled) on my powerplant and you can't exactly turn off your cargo hatch to save power on one of those.
 

verminstar

Banned
Weird, were you near anything and/or did you deploy landing gears? You can't deploy fighters near a station, but you can deploy one and then move towards a station and the fighter will be fine, but if you try to deploy another one it won't work. If that wasn't the case then it was a bug and you should submit a report.



It saves only a little power, but if you are already tight on power it can be worth it. I do it on my haz-res mining ship because I am just over the power usage limit (even with FSD disabled) on my powerplant and you can't exactly turn off your cargo hatch to save power on one of those.

Tighter than a ducks asp...Im just 0.2 away from something shutting down. Its a new ship, havent quite got it engineered yet and I sold the conda cos I didnt like it so cant check. One the few players who doesnt like the conda cos I prefer the cockpit, not the bridge, to be as far forward as it gets. The bridge of the conda sits on the engines quite literally so it had to go...I couldnt live with that no matter how brilliant the ship is.
 
Hmmm I can’t even outfit a second hangar bay on my ship it tells me the max amount of modules has been reached. Unless this is a limit for my conda.
 
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